Commit message (Collapse) | Author | Age | Files | Lines | |
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* | tnl: Clean up header file inclusion in t_vertex.h. | Vinson Lee | 2010-12-30 | 1 | -1/+4 |
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* | vbo: Clean up header file inclusion in vbo.h. | Vinson Lee | 2010-12-30 | 1 | -1/+4 |
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* | tnl: Clean up header file inclusion in t_vp_build.h. | Vinson Lee | 2010-12-30 | 2 | -2/+2 |
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* | tnl: Clean up header file inclusion in tnl.h. | Vinson Lee | 2010-12-30 | 1 | -1/+4 |
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* | i965: Do lowering of array indexing of a vector in the FS. | Eric Anholt | 2010-12-28 | 1 | -0/+1 |
| | | | | | Fixes a regression in ember since switching to the native FS backend, and the new piglit tests glsl-fs-vec4-indexing-{2,3} for catching this. | ||||
* | i965: Fix regression in FS comparisons on original gen4 due to gen6 changes. | Eric Anholt | 2010-12-28 | 2 | -4/+32 |
| | | | | Fixes 26 piglit cases on my GM965. | ||||
* | i965: Factor out the ir comparision to BRW_CONDITIONAL_* code. | Eric Anholt | 2010-12-28 | 1 | -80/+34 |
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* | i965: Fix occlusion query on sandybridge | Zhenyu Wang | 2010-12-28 | 1 | -0/+6 |
| | | | | | | Clear target query buffer fixed occlusion query on sandybridge. https://bugs.freedesktop.org/show_bug.cgi?id=32167 | ||||
* | Revert "i965: upload multisample state for fragment program change" | Zhenyu Wang | 2010-12-28 | 3 | -38/+25 |
| | | | | | | | This reverts commit de6fd527a545f8344e074312544517d05573fb72. Revert this workaround as it seems the real trouble is caused by lineloop, which doesn't require GS convert on sandybridge actually. | ||||
* | i965: Internally enable GL_NV_blend_square on ES2. | Kenneth Graunke | 2010-12-27 | 1 | -0/+1 |
| | | | | Hopefully should fix bug #32520. | ||||
* | i965: don't spawn GS thread for LINELOOP on Sandybridge | Xiang, Haihao | 2010-12-27 | 1 | -1/+4 |
| | | | | | LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=32596 | ||||
* | i965: Flatten if-statements beyond depth 16 on pre-gen6. | Kenneth Graunke | 2010-12-27 | 1 | -0/+10 |
| | | | | | | | | | | Gen4 and Gen5 hardware can have a maximum supported nesting depth of 16. Previously, shaders with control flow nested 17 levels deep would cause a driver assertion or segmentation fault. Gen6 (Sandybridge) hardware no longer has this restriction. Fixes fd.o bug #31967. | ||||
* | glsl: Support if-flattening beyond a given maximum nesting depth. | Kenneth Graunke | 2010-12-27 | 1 | -1/+1 |
| | | | | | | | | | | | This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions. | ||||
* | swrast: Clean up header file inclusion in ss_vb.h. | Vinson Lee | 2010-12-25 | 1 | -1/+1 |
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* | swrast: Clean up header file inclusion in ss_triangle.h. | Vinson Lee | 2010-12-25 | 1 | -1/+1 |
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* | swrast: Clean up header file inclusion in s_texfilter.h. | Vinson Lee | 2010-12-25 | 1 | -1/+3 |
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* | swrast: Clean up header file inclusion in s_texcombine.h. | Vinson Lee | 2010-12-25 | 1 | -1/+2 |
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* | swrast: Clean up header file inclusion in s_masking.h. | Vinson Lee | 2010-12-25 | 1 | -1/+4 |
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* | intel: Only do frame throttling at glFlush time when using frontbuffer. | Eric Anholt | 2010-12-25 | 1 | -1/+2 |
| | | | | | | | | | | | This is the hack for input interactivity of frontbuffer rendering (like we do for backbuffer at intelDRI2Flush()) by waiting for the n-2 frame to complete before starting a new one. However, for an application doing multiple contexts or regular rebinding of a single context, this would end up lockstepping the CPU to the GPU because every unbind was considered the end of a frame. Improves WOW performance on my Ironlake by 48.8% (+/- 2.3%, n=5) | ||||
* | swrast: Clean up header file inclusion in s_logic.h. | Vinson Lee | 2010-12-24 | 1 | -1/+3 |
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* | swrast: Clean up header file inclusion in s_fragprog.h. | Vinson Lee | 2010-12-24 | 1 | -1/+2 |
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* | swrast: Clean up header file inclusion in s_span.h. | Vinson Lee | 2010-12-24 | 1 | -1/+6 |
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* | swrast: Clean up header file inclusion in s_fog.h. | Vinson Lee | 2010-12-24 | 1 | -1/+2 |
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* | swrast: Clean up header file inclusion in s_depth.h. | Vinson Lee | 2010-12-24 | 1 | -1/+4 |
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* | swrast: Clean up header file inclusion in s_blend.h. | Vinson Lee | 2010-12-24 | 1 | -1/+4 |
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* | swrast: Clean up header file inclusion in s_atifragshader.h. | Vinson Lee | 2010-12-24 | 1 | -1/+1 |
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* | swrast: Clean up header file inclusion in s_alpha.h. | Vinson Lee | 2010-12-24 | 1 | -2/+2 |
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* | swrast: Clean up header file inclusion in s_accum.h. | Vinson Lee | 2010-12-24 | 1 | -1/+2 |
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* | swrast: Clean up header file inclusion in s_aatriangle.h. | Vinson Lee | 2010-12-24 | 1 | -1/+1 |
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* | swrast: Clean up header file inclusion in s_aaline.h. | Vinson Lee | 2010-12-24 | 1 | -1/+1 |
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* | st/mesa: Clean up header file inclusion in st_mesa_to_tgsi.h. | Vinson Lee | 2010-12-24 | 1 | -7/+9 |
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* | st/mesa: Clean up header file inclusion in st_gen_mipmap.h. | Vinson Lee | 2010-12-24 | 1 | -1/+3 |
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* | mesa: Assert format is not MESA_FORMAT_COUNT in _mesa_format_to_type_and_comps. | Vinson Lee | 2010-12-23 | 1 | -1/+4 |
| | | | | The case of format being MESA_FORMAT_COUNT should never occur. | ||||
* | i965: use align1 access mode for instructions with execSize=1 in VS | Xiang, Haihao | 2010-12-24 | 1 | -0/+2 |
| | | | | | All operands must be 16-bytes aligned in aligh16 mode. This fixes l_xxx.c in oglconform. | ||||
* | i965: fix register region description | Xiang, Haihao | 2010-12-24 | 1 | -1/+1 |
| | | | | | This fixes brw_eu_emit.c:179: validate_reg: Assertion `width == 1' failed. | ||||
* | mesa: Assert _mesa_DeleteFragmentShaderATI doesn't ever free static DummyShader. | Vinson Lee | 2010-12-23 | 1 | -0/+1 |
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* | intel: Remove unnecessary headers. | Vinson Lee | 2010-12-23 | 2 | -2/+0 |
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* | mesa/st: set the color write cbuf property for fragColor writes | Dave Airlie | 2010-12-24 | 1 | -0/+5 |
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* | i965: Remove unnecessary headers. | Vinson Lee | 2010-12-23 | 1 | -2/+0 |
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* | mesa: Fix #ifdef typo in _mesa_format_to_type_and_comps. | Vinson Lee | 2010-12-23 | 1 | -1/+1 |
| | | | | According to the comment, the warning should be for debug builds. | ||||
* | mesa: fix texel store functions for some float formats | Marek Olšák | 2010-12-23 | 1 | -10/+17 |
| | | | | These are copy-paste errors obviously. | ||||
* | st/mesa: do not require all texture formats to be renderable | Marek Olšák | 2010-12-23 | 1 | -1/+6 |
| | | | | | | | | | This is a bandaid on the problem that if some formats were not renderable (like luminance_alpha), st/mesa fell back to some RGBA format, so basically some non-renderable formats were actually not used at all. This is only a problem with hardware drivers, softpipe can render to anything. Instead, require only RGB8/RGBA8 to be renderable. | ||||
* | st/mesa: use the formats RGB233, ARGB2101010, AL44, AL1616, A16, L16, I16 | Marek Olšák | 2010-12-23 | 1 | -17/+78 |
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* | mesa: implement new texture format I16 | Marek Olšák | 2010-12-23 | 6 | -4/+50 |
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* | mesa: implement new texture format L16 | Marek Olšák | 2010-12-23 | 7 | -4/+55 |
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* | mesa: implement new texture format A16 | Marek Olšák | 2010-12-23 | 7 | -8/+58 |
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* | mesa: implement new texture format AL44 | Marek Olšák | 2010-12-23 | 7 | -1/+95 |
| | | | | | | Radeon GPUs can do this. R600 can even do render-to-texture. Packing and extracting aren't implemented, but we shouldn't hit them (I think). Tested with swrast, softpipe, and r300g. | ||||
* | mesa: implement new texture format ARGB2101010 | Marek Olšák | 2010-12-23 | 7 | -0/+128 |
| | | | | Radeon GPUs do support GL_RGB10_A2. | ||||
* | st/mesa: if Z32 is unsupported, prefer Z24 to Z16 | Marek Olšák | 2010-12-23 | 1 | -2/+2 |
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* | st/mesa: use RGBA16 for RGB12 and RGB16 | Marek Olšák | 2010-12-23 | 1 | -2/+2 |
| | | | | To provide enough precision if a user wants it. |