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* i965/fp: Emit discard jumps.Kenneth Graunke2015-03-191-0/+3
| | | | | | | | | | | | This should improve the performance of any shaders using the KIL instruction. I'm a bit surprised we missed this. Unfortunately, I have not been able to measure any performance improvements from this patch. It does make ARB_fragment_program behave similarly to GLSL code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Make an emit_discard_jump() function to reduce duplication.Kenneth Graunke2015-03-194-21/+18
| | | | | | | | | This is already copied in two places, and I want to copy it to a third place. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* main: Add TEXTURE_CUBE_MAP support in CopyTextureSubImage3D.Laura Ekstrand2015-03-191-3/+11
| | | | | | | | | | | | | | | | | | So it turns out that this doesn't actually fix any bugs or add any features, stictly speaking. However, it does avoid a lot of kludginess. Previously, if you called glCopyTextureSubImage3D(texcube, 0, 0, 0, zoffset = 3, ... it would grab the texture image object for face = 0 in teximage.c instead of the desired face = 3. But Line 274 of brw_blorp_blit.cpp would correct for this by updating the slice to 3. This commit does the correct thing before calling any drivers, which should make the functionality much more robust and uniform across all drivers. Reviewed-by: Anuj Phogat <[email protected]>
* main: Simplify debug messages for CopyTex*SubImage*D.Laura Ekstrand2015-03-192-49/+38
| | | | | Reviewed-by: Martin Peres <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* main: Change the type argument of use_shader_program() to gl_shader_stage.Paul Berry2015-03-191-12/+11
| | | | | | | This allows it to be called from a loop. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* main: Clean up a strange construction in use_shader_program().Paul Berry2015-03-191-1/+1
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965/nir: Sort uniforms direct-first and use two different uniform registersJason Ekstrand2015-03-192-7/+24
| | | | | | | | | | | | | | | | | | | | | Previously, we put all the uniforms into one big array. The problem with this approach is that, as soon as there was one indirect array acces, the backend would decide that the entire large array should be pull constants. This commit splits the array in half: first direct-only uniforms and then potentially-indirect uniforms. This may not be optimal, but it does let the backend promote things to push constants. Shader-db results on HSW: total instructions in shared programs: 4114840 -> 4112172 (-0.06%) instructions in affected programs: 43316 -> 40648 (-6.16%) helped: 116 HURT: 0 v2: Set param_size[num_direct_uniforms] only if we have indirect uniforms. This caused a bug that, strangely enough, only showed up on Broadwell vertex shaders. Reviewed-by: Connor Abbott <[email protected]>
* nir/lower_io: Make variable location assignment a manual operationJason Ekstrand2015-03-191-0/+4
| | | | | | | | | | Previously, we just assigned variable locations in nir_lower_io. Now, we force the user to assign variable locations for us. This gives the backend a bit more control over where variables are placed. v2: Rename from _packed to _scalar Reviewed-by: Connor Abbott <[email protected]>
* nir: Use a list instead of a hash_table for inputs, outputs, and uniformsJason Ekstrand2015-03-191-10/+3
| | | | | | | | | | | | We never did a single hash table lookup in the entire NIR code base that I found so there was no real benifit to doing it that way. I suppose that for linking, we'll probably want to be able to lookup by name but we can leave building that hash table to the linker. In the mean time this was causing problems with GLSL IR -> NIR because GLSL IR doesn't guarantee us unique names of uniforms, etc. This was causing massive rendering isues in the unreal4 Sun Temple demo. Reviewed-by: Connor Abbott <[email protected]>
* mesa: use more descriptive error messages for glUniform errorsBrian Paul2015-03-191-4/+65
| | | | | | | | Different errors for type mismatches, size mismatches and matrix/ non-matrix mismatches. Use a common format of "uniformName"@location in the messags. Reviewed-by: Martin Peres <[email protected]>
* i965/fs: Print spills:fills and number of promoted constants.Matt Turner2015-03-197-13/+25
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Emit better b2f of an expression on GEN4 and GEN5Ian Romanick2015-03-192-4/+99
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On platforms that do not natively generate 0u and ~0u for Boolean results, b2f expressions that look like f = b2f(expr cmp 0) will generate better code by pretending the expression is f = ir_triop_sel(0.0, 1.0, expr cmp 0) This is because the last instruction of "expr" can generate the condition code for the "cmp 0". This avoids having to do the "-(b & 1)" trick to generate 0u or ~0u for the Boolean result. This means code like mov(16) g16<1>F 1F mul.ge.f0(16) null g6<8,8,1>F g14<8,8,1>F (+f0) sel(16) m6<1>F g16<8,8,1>F 0F will be generated instead of mul(16) g2<1>F g12<8,8,1>F g4<8,8,1>F cmp.ge.f0(16) g2<1>D g4<8,8,1>F 0F and(16) g4<1>D g2<8,8,1>D 1D and(16) m6<1>D -g4<8,8,1>D 0x3f800000UD v2: When the comparison is either == 0.0 or != 0.0 use the knowledge that the true (or false) case already results in zero would allow better code generation by possibly avoiding a load-immediate instruction. v3: Apply the optimization even when neither comparitor is zero. Shader-db results: GM45 (0x2A42): total instructions in shared programs: 3551002 -> 3550829 (-0.00%) instructions in affected programs: 33269 -> 33096 (-0.52%) helped: 121 Iron Lake (0x0046): total instructions in shared programs: 4993327 -> 4993146 (-0.00%) instructions in affected programs: 34199 -> 34018 (-0.53%) helped: 129 No change on other platforms. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Palli <[email protected]>
* mesa: Replace _mesa_round_to_even() with _mesa_roundeven().Matt Turner2015-03-182-25/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eric's initial patch adding constant expression evaluation for ir_unop_round_even used nearbyint. The open-coded _mesa_round_to_even implementation came about without much explanation after a reviewer asked whether nearbyint depended on the application not modifying the rounding mode. Of course (as Eric commented) we rely on the application not changing the rounding mode from its default (round-to-nearest) in many other places, including the IROUND function used by _mesa_round_to_even! Worse, IROUND() is implemented using the trunc(x + 0.5) trick which fails for x = nextafterf(0.5, 0.0). Still worse, _mesa_round_to_even unexpectedly returns an int. I suspect that could cause problems when rounding large integral values not representable as an int in ir_constant_expression.cpp's ir_unop_round_even evaluation. Its use of _mesa_round_to_even is clearly broken for doubles (as noted during review). The constant expression evaluation code for the packing built-in functions also mistakenly assumed that _mesa_round_to_even returned a float, as can be seen by the cast through a signed integer type to an unsigned (since negative float -> unsigned conversions are undefined). rint() and nearbyint() implement the round-half-to-even behavior we want when the rounding mode is set to the default round-to-nearest. The only difference between them is that nearbyint() raises the inexact exception. This patch implements _mesa_roundeven{f,}, a function similar to the roundeven function added by a yet unimplemented technical specification (ISO/IEC TS 18661-1:2014), with a small difference in behavior -- we don't bother raising the inexact exception, which I don't think we care about anyway. At least recent Intel CPUs can quickly change a subset of the bits in the x87 floating-point control register, but the exception mask bits are not included. rint() does not need to change these bits, but nearbyint() does (twice: save old, set new, and restore old) in order to raise the inexact exception, which would incur some penalty. Reviewed-by: Carl Worth <[email protected]>
* i965/fs: Ignore type in cmod prop if scan_inst is CMP.Matt Turner2015-03-181-12/+13
| | | | | | | | | | total instructions in shared programs: 6263270 -> 6203091 (-0.96%) instructions in affected programs: 2606529 -> 2546350 (-2.31%) helped: 14301 GAINED: 5 LOST: 3 Revewed-by: Jason Ekstrand <[email protected]>
* i965/nir: Make our environment variable checking smarterJason Ekstrand2015-03-181-2/+22
| | | | | | | | | Before, we enabled NIR if you set INTEL_USE_NIR to anything which mean that INTEL_USE_NIR=false would actually turn on NIR. In preparation for turning NIR on by default, this commit makes it smarter by allowing the INTEL_USE_NIR variable to work as either a force-enable or a force-disable. Reviewed-by: Mark Janes <[email protected]>
* swrast: Use BITFIELD64_BIT for arrayAttribs.Jose Fonseca2015-03-181-1/+1
| | | | | | | | | As VARYING_SLOT_MAX can be bigger than 32. I'll probably stop building swrast with MSVC in the near future, but this seems a real bug regardless. Reviewed-by: Brian Paul <[email protected]>
* scons: Don't link program_lexer.l/y twice.Jose Fonseca2015-03-181-8/+3
| | | | | | | | | program/lex.yy.c and program/program_parse.tab.c is already included in the PROGRAM_FILES variable. We still need to specify the dependency relationship though. Reviewed-by: Brian Paul <[email protected]>
* dri: add _glapi_set_nop_handler(), _glapi_new_nop_table() to dri_test.cBrian Paul2015-03-181-0/+11
| | | | | | | | I wasn't aware of these _glapi_ stub functions when I committed 4bdbb588a9d385509f9168e38bfdb76952ba469c. Fixes "make check" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89662 Reviewed-by: Mark Janes <[email protected]>
* mesa: remove MSVC warning pragmasBrian Paul2015-03-181-20/+0
| | | | | | | | Removing this block of pragmas doesn't seem to increase the number of warning generated by MSVC. Other than signed/unsigned comparison warnings there's very few other warnings nowadays. Acked-by: Matt Turner <[email protected]>
* mesa: add void to format_array_format_table_init() declarationBrian Paul2015-03-181-1/+1
| | | | | | Silences an MSVC warning where it's called from call_once(). Reviewed-by: Matt Turner <[email protected]>
* mesa: make _mesa_alloc_dispatch_table() staticBrian Paul2015-03-182-9/+5
| | | | | | Never called from outside of context.c Reviewed-by: Jose Fonseca <[email protected]>
* mesa: reimplement dispatch table no-op function handlingBrian Paul2015-03-183-67/+37
| | | | | | | | | | | | | | | | | | | | | Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to improve how we handle calling no-op GL functions. If there's a current context for the calling thread, generate a GL_INVALID_OPERATION error. This will happen if the app calls an unimplemented extension function or it calls an illegal function between glBegin/glEnd. If there's no current context, print an error to stdout if it's a debug build. The dispatch_sanity.cpp file has some previous checks removed since the _mesa_generic_nop() function no longer exists. This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage tests on Windows. Reviewed-by: Jose Fonseca <[email protected]>
* i965: Defer the throttle until we submit new commandsChris Wilson2015-03-182-34/+44
| | | | | | | | | | | | | | | | | | | | | | Currently, we throttle before the user begins preparing commands for the next frame when we acquire the draw/read buffers. However, construction of the command buffer can itself take significant time relative to the frame time. If we move the throttle from the buffer acquire to the command submit phase we can allow the user to improve concurrency between the CPU and GPU (i.e. reduce the amount of time we waste inside the throttle). v2: Whitespace + delay throttling until after the next submission for greater parallelism Signed-off-by: Chris Wilson <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Kenneth Graunke <[email protected]> Cc: Ben Widawsky <[email protected]> Cc: Kristian Høgsberg <[email protected]> Cc: Chad Versace <[email protected]> Cc: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> [v1]
* i965: Throttle to the previous frameChris Wilson2015-03-183-11/+17
| | | | | | | | | | | | | | | | | | | | | | | | | In order to facilitate the concurrency offered by triple buffering and to offset the latency induced by swapping via an external process, which may incur extra rendering itself, only throttle to the previous frame and not the last. The second issue that mostly affects swap benchmarks, but also can incur jitter in the throttling, is that the throttle bo is closer to the next SwapBuffers rather than immediately after the previous SwapBuffers. Throttling to the previous frame doubles the maximum possible latency at the benefit of improving throughput and reducing jitter. v2: Rename "first_post_swapbuffer" batches array to a plain throttle_batch[] as the pluralisation was contorting the name and not making it clear as to whether it was the first batch or first_post_swap batch. Not least of which was that not all throttle points are SwapBuffers. Signed-off-by: Chris Wilson <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Kenneth Graunke <[email protected]> Cc: Ben Widawsky <[email protected]> Cc: Kristian Høgsberg <[email protected]> Cc: Chad Versace <[email protected]> Cc: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Throttle rendering to an fboChris Wilson2015-03-183-9/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When rendering to an fbo, even though it may be acting as a winsys frontbuffer or just generally, we never throttle. However, when rendering to an fbo, there is no natural frame boundary. Conventionally we use SwapBuffers and glFinish, but potential callers avoid often glFinish for being too heavy handed (waiting on all outstanding rendering to complete). The kernel provides a soft-throttling option for this case that waits for rendering older than 20ms to be complete (that's a little too lax to be used for swapbuffers, but is here a useful safety net). The remaining choice is then either never to throttle, throttle after every draw call, or at after intermediate user defined point such as glFlush and thus all the implied flushes. This patch opts for the latter as that is the current method used for flushing to front buffers. v2: Defer the throttling from inside the flush to the next intel_prepare_render() and switch non-fbo frontbuffer throttling over to use the same lax method. The issuing being that glFlush()/intel_prepare_read() is just as likely to be called inside a tight loop and not at "frame" boundaries. v3: Rename from need_front_throttle to need_flush_throttle to avoid any ambiguity between front buffer rendering and fbo rendering. (Chad) v4: Whitespace Signed-off-by: Chris Wilson <[email protected]> Cc: Daniel Vetter <[email protected]> Cc: Kenneth Graunke <[email protected]> Cc: Ben Widawsky <[email protected]> Cc: Kristian Høgsberg <[email protected]> Cc: Chad Versace <[email protected]> Cc: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/fs: Apply gl_FrontFacing ? -1 : 1 optimization only for floatsIan Romanick2015-03-171-0/+3
| | | | | | | | | | | | | | | | At the very least, unreal4/sun-temple/102.shader_test uses this pattern for a signed integer result. However, that shader did not hit the optimization in the first place because it uses !gl_FrontFacing. I changed the shader to use remove the logical-not and reverse the other operands. I verified that incorrect code is generated before this change and correct code is generated after. Fixes fs-frontfacing-ternary-1-neg-1.shader_test. No shader-db changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Change try_opt_frontfacing_ternary to eliminate assertsIan Romanick2015-03-171-5/+2
| | | | | | | | If we check for the case that is actually necessary, the asserts become superfluous. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Handle CMP.nz ... 0 and AND.nz ... 1 similarly in cmod propagationIan Romanick2015-03-172-1/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Espically on platforms that do not natively generate 0u and ~0u for Boolean results, we generate a lot of sequences where a CMP is followed by an AND with 1. emit_bool_to_cond_code does this, for example. On ILK, this results in a sequence like: add(8) g3<1>F g8<8,8,1>F -g4<0,1,0>F cmp.l.f0(8) g3<1>D g3<8,8,1>F 0F and.nz.f0(8) null g3<8,8,1>D 1D (+f0) iff(8) Jump: 6 The AND.nz is obviously redundant. By propagating the cmod, we can instead generate add.l.f0(8) null g8<8,8,1>F -g4<0,1,0>F (+f0) iff(8) Jump: 6 Existing code already handles the propagation from the CMP to the ADD. Shader-db results: GM45 (0x2A42): total instructions in shared programs: 3550829 -> 3550788 (-0.00%) instructions in affected programs: 10028 -> 9987 (-0.41%) helped: 24 Iron Lake (0x0046): total instructions in shared programs: 4993146 -> 4993105 (-0.00%) instructions in affected programs: 9675 -> 9634 (-0.42%) helped: 24 Ivy Bridge (0x0166): total instructions in shared programs: 6291870 -> 6291794 (-0.00%) instructions in affected programs: 17914 -> 17838 (-0.42%) helped: 48 Haswell (0x0426): total instructions in shared programs: 5779256 -> 5779180 (-0.00%) instructions in affected programs: 16694 -> 16618 (-0.46%) helped: 48 Broadwell (0x162E): total instructions in shared programs: 6823088 -> 6823014 (-0.00%) instructions in affected programs: 15824 -> 15750 (-0.47%) helped: 46 No chage on Sandy Bridge or on any platform when NIR is used. v2: Add unit tests suggested by Matt. Remove spurious writes_flag() check on scan_inst when scan_inst is known to be BRW_OPCODE_CMP (also suggested by Matt). v3: Fix some comments and remove some explicit int() casts in fs_reg constructors in the unit tests. Both suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Mark paths in linear <-> tiled functions as unreachable().Matt Turner2015-03-171-0/+16
| | | | | | | | | text data bss dec hex filename 9663 0 0 9663 25bf intel_tiled_memcpy.o before 8215 0 0 8215 2017 intel_tiled_memcpy.o after Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* main: Correct _mesa_error with no format in bufferobj.c.Laura Ekstrand2015-03-171-1/+1
| | | | | | | This fixes Bug 89616, a build failure due to line 1639 of bufferobj.c: _mesa_error(ctx, GL_INVALID_OPERATION, func); Trivial.
* main: Cosmetic changes to GetBufferSubData.Laura Ekstrand2015-03-172-3/+3
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry point for GetNamedBufferSubData.Laura Ekstrand2015-03-173-0/+27
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Cosmetic updates to GetBufferPointerv.Laura Ekstrand2015-03-171-4/+5
| | | | | | | v3: Review from Fredrik Hoglund -Split cosmetic refactor of GetBufferPointerv out into a separate commit Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry point for GetNamedBufferPointerv.Laura Ekstrand2015-03-173-0/+25
| | | | | | | v3: Review from Fredrik Hoglund -Split cosmetic refactor of GetBufferPointerv out into a separate commit Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry points for GetNamedBufferParameteri[64]v.Laura Ekstrand2015-03-173-0/+48
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Refactor GetBufferParameteri[64]v.Laura Ekstrand2015-03-171-74/+45
| | | | | | v2: Split into a refactor commit and an entry point commit. Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry point for FlushMappedNamedBufferRange.Laura Ekstrand2015-03-173-0/+21
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Refactor FlushMappedBufferRange.Laura Ekstrand2015-03-172-26/+40
| | | | | | | v2:-Remove "_mesa" from in front of static software fallback. -Split out the refactor from the addition of the DSA entry points. Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry point for UnmapNamedBuffer.Laura Ekstrand2015-03-173-13/+42
| | | | | | | | v2: review from Ian Romanick - Restore VBO_DEBUG and BOUNDS_CHECK - Remove _mesa from static software fallback unmap_buffer. Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry points for MapNamedBuffer[Range].Laura Ekstrand2015-03-173-3/+55
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Refactor MapBuffer[Range].Laura Ekstrand2015-03-172-161/+133
| | | | | | | | | | v2: review from Jason Ekstrand - Split refactor from addition of DSA entry points. review from Ian Romanick - Remove "_mesa" from static software fallback map_buffer_range - Restore VBO_DEBUG and BOUNDS_CHECK Reviewed-by: Fredrik Höglund <[email protected]>
* main: Minor whitespace fixes in ClearNamedBuffer[Sub]Data.Laura Ekstrand2015-03-172-4/+4
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* main: Add entry points for ClearNamedBuffer[Sub]Data.Laura Ekstrand2015-03-173-0/+48
| | | | Reviewed-by: Martin Peres <[email protected]>
* main: Refactor ClearBuffer[Sub]Data.Laura Ekstrand2015-03-173-79/+69
| | | | | | | | v2: review by Jason Ekstrand - Split refactor of clear buffer sub data from addition of DSA entry points. Reviewed-by: Martin Peres <[email protected]>
* main: Add entry point for CopyNamedBufferSubData.Laura Ekstrand2015-03-173-33/+79
| | | | | | v2: remove _mesa in front of static software fallback. Reviewed-by: Martin Peres <[email protected]>
* main: Improve errors and style in BufferSubData.Laura Ekstrand2015-03-172-5/+9
| | | | | | | - More explicit error reporting. - Removed legacy style. Reviewed-by: Martin Peres <[email protected]>
* main: Add entry point for NamedBufferSubData.Laura Ekstrand2015-03-173-49/+90
| | | | | | | | | v2: review by Ian Romanick - Remove "_mesa" from name of static software fallback buffer_sub_data. - Remove mappedRange from _mesa_buffer_sub_data. - Removed some cosmetic changes to a separate commit. Reviewed-by: Martin Peres <[email protected]>
* main: Add entry point for NamedBufferData.Laura Ekstrand2015-03-173-22/+61
| | | | | | | | | | v2: review from Ian Romanick - Fix space in ARB_direct_state_access.xml. - Remove "_mesa" from the name of buffer_data static fallback. - Restore VBO_DEBUG and BOUNDS_CHECK. - Fix beginning of comment to start on same line as /* Reviewed-by: Martin Peres <[email protected]>
* main: Add entry point for NamedBufferStorage.Laura Ekstrand2015-03-173-17/+58
| | | | Reviewed-by: Martin Peres <[email protected]>
* main: Add entry point for CreateBuffers.Laura Ekstrand2015-03-173-14/+57
| | | | Reviewed-by: Martin Peres <[email protected]>