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Author
Age
Files
Lines
*
i965: Use rzalloc for cfg_t
Chris Wilson
2016-11-03
1
-1
/
+1
*
i965: use rzalloc instead of calloc in brwNewProgram
Tapani Pälli
2016-11-03
1
-1
/
+1
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
3
-15
/
+13
*
mesa: move shader_info to the start of gl_program
Timothy Arceri
2016-11-03
1
-2
/
+3
*
st/mesa/r200/i915/i965: use rzalloc() to create gl_program
Timothy Arceri
2016-11-03
5
-14
/
+21
*
intel/blorp: Pass a brw_stage_prog_data to upload_shader
Jason Ekstrand
2016-11-02
1
-1
/
+2
*
i965/gen8: Fix vertex attrib upload for dvec3/4 shader inputs
Antia Puentes
2016-11-01
5
-22
/
+20
*
i965: Move gen8_disable_stages to brw_upload_initial_gpu_state
Nanley Chery
2016-10-31
4
-56
/
+13
*
i965: Program 3DSTATE_AA_LINE_PARAMETERS in upload_invariant_state
Nanley Chery
2016-10-31
3
-36
/
+10
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
1
-2
/
+3
*
i965/fs: fill allocated memory with zeros where needed
Juha-Pekka Heikkila
2016-10-31
2
-3
/
+3
*
i965/vec4: zero allocated memory where needed
Juha-Pekka Heikkila
2016-10-31
1
-2
/
+2
*
i965/fs/generator: Don't use the address immediate for MOV_INDIRECT
Jason Ekstrand
2016-10-28
1
-28
/
+27
*
i965: Fix make check after 66fcfa6894ab6
Jason Ekstrand
2016-10-28
1
-2
/
+2
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
31
-112
/
+114
*
mesa: code clean-up in _mesa_update_vao_client_arrays()
Brian Paul
2016-10-28
1
-8
/
+5
*
mesa: update comment on vertex_attrib_binding()
Brian Paul
2016-10-28
1
-1
/
+2
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
9
-54
/
+54
*
i965: use memory context when creating passthrough tcs
Timothy Arceri
2016-10-28
1
-8
/
+5
*
drivers/meta: Accept GL_TEXTURE_3D as target for tex image decompression
Eduardo Lima Mitev
2016-10-28
1
-4
/
+0
*
i965/miptree: Remove the width/height < 32768 restrictions
Jason Ekstrand
2016-10-27
2
-8
/
+1
*
i965/blit: Break blits into chunks in intel_miptree_blit
Jason Ekstrand
2016-10-27
1
-23
/
+41
*
i965/blit: Break blits into chunks in set_alpha_to_one
Jason Ekstrand
2016-10-27
1
-15
/
+73
*
i965/blit: Remove a bogus assertion
Jason Ekstrand
2016-10-27
1
-4
/
+0
*
i965/miptree: Break miptree -> ISL tiling conversion into a helper
Jason Ekstrand
2016-10-27
2
-25
/
+33
*
i965/miptree: Remove the stencil_as_y_tiled parameter from get_aligned_offset
Jason Ekstrand
2016-10-27
5
-28
/
+8
*
i965/vec4: make offset() work in terms of a simd width and scalar components
Iago Toral Quiroga
2016-10-27
3
-18
/
+16
*
i965/vec4: use byte_offset() instead of offset()
Iago Toral Quiroga
2016-10-27
5
-15
/
+29
*
i965/vec4: add a byte_offset helper
Iago Toral Quiroga
2016-10-27
1
-0
/
+50
*
mesa: expose GL_EXT_robustness
Tapani Pälli
2016-10-27
1
-0
/
+1
*
st/mesa: set RobustAccess true when is supported
Tapani Pälli
2016-10-27
1
-1
/
+3
*
i956: set RobustAccess true when is supported
Tapani Pälli
2016-10-27
1
-1
/
+3
*
mesa: add missing CONTEXT_ROBUST_ACCESS enum
Tapani Pälli
2016-10-27
4
-0
/
+8
*
st/mesa: allow multiple concurrent waiters in ClientWaitSync
Marek Olšák
2016-10-26
1
-4
/
+22
*
st/mesa: unduplicate st_check_sync code
Marek Olšák
2016-10-26
1
-20
/
+6
*
mesa/program: Add _mesa_symbol_table_replace_symbol()
Samuel Iglesias Gonsálvez
2016-10-26
2
-0
/
+18
*
nir: stop adjusting driver location for varying packing
Timothy Arceri
2016-10-26
3
-6
/
+3
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
1
-2
/
+0
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
6
-8
/
+6
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
st/mesa: use common patch outputs written field
Timothy Arceri
2016-10-26
2
-2
/
+2
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
st/mesa: use common patch inputs read field
Timothy Arceri
2016-10-26
2
-2
/
+2
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
21
-39
/
+45
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
1
-1
/
+0
*
st/mesa: use common double inputs read field
Timothy Arceri
2016-10-26
3
-3
/
+6
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
28
-72
/
+75
*
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
2016-10-26
1
-0
/
+1
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