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* Rewrite/simplify most built-in functions to use updated set of __asm ↵Brian2006-12-133-670/+1105
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* Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian2006-12-1329-339/+5016
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* Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis2006-12-128-765/+305
| | | | | | mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
* Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis2006-12-121-0/+3
| | | | | RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
* Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis2006-12-121-7/+10
| | | | un-break strict-aliasing rules
* i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt2006-12-092-19/+31
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* fix bug#9237Xiang, Haihao2006-12-081-4/+4
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* fix bug#9045Xiang, Haihao2006-12-081-2/+3
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* i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer2006-12-071-8/+11
| | | | | | This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat.
* Make git ignore some more generated files.Michel Dänzer2006-12-061-0/+3
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* Make git ignore files only generated at build time.Michel Dänzer2006-12-066-0/+10
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* Re-generate options.h with Swedish translations.Michel Dänzer2006-12-062-5/+66
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* Swedish translation of driconf options.Daniel Nylander2006-12-061-0/+226
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* Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ↵Gary Wong2006-12-024-99/+147
| | | | unification.
* Be aware that the surface storage can change between locks.Claudio Ciccani2006-12-011-22/+22
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* Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ↵Claudio Ciccani2006-12-011-28/+52
| | | | | | own header. Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
* Fix an infinite loop error that may occur when many contexts are boundThomas Hellström2006-12-011-2/+7
| | | | | to the same drawable in a multithreading environment. This one slipped out of the texman merge.
* Fixed compilation errors/warnings.Claudio Ciccani2006-12-011-33/+32
| | | | Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
* the following improvements to linux-fbdev:Sean D'Epagnier2006-11-301-2/+2
| | | | | | | | | | | | | | | | | 1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input
* fix mixed conventional / generic vertex arrays which caused a wrong array ↵Roland Scheidegger2006-11-303-1/+116
| | | | order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
* check for target instead of program->Target in _tnl_program_string, avoids ↵Roland Scheidegger2006-11-291-1/+1
| | | | segfault if program is NULL
* fix a bug in the sanity code when outputting vertex progsRoland Scheidegger2006-11-291-1/+1
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* call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ↵Roland Scheidegger2006-11-292-0/+5
| | | | the change in the r200 driver accordingly.
* Add accelerated CopyPixels for non-overlapping, 1:1 blits.Eric Anholt2006-11-2910-15/+213
| | | | Submitted by Gary Wong <[email protected]>
* indent, comments, etcBrian Paul2006-11-282-61/+87
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* Update miniglx support for new memory managerDave Airlie2006-11-284-42/+94
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* commentsBrian Paul2006-11-271-2/+2
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* remove assertions to match i915tex code (bug 8726)Brian Paul2006-11-271-2/+0
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* replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)Brian Paul2006-11-271-1/+1
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* Bug #6044: actually delete the texture object in mgaDeleteTextureTilman Sauerbeck2006-11-261-0/+3
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* call slang_variable_construct() inside slang_variable_scope_grow()Brian Paul2006-11-242-7/+6
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* new slang_variable_scope_grow() functionBrian Paul2006-11-243-32/+38
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* const correctness, clean-upsBrian Paul2006-11-234-24/+30
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* indentBrian Paul2006-11-232-96/+105
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* fix several program-related bugs (bug 9136)Brian Paul2006-11-232-2/+12
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* Haihao Xiang's edgeflag patch.Keith Whitwell2006-11-231-0/+3
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* Haihao Xiang's pointsize initialization patch.Keith Whitwell2006-11-231-0/+5
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* realign some of the i830 code from the i915Dave Airlie2006-11-233-17/+26
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* s/ource/source/Brian Paul2006-11-231-1/+1
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* move commentsBrian Paul2006-11-232-26/+33
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* indentBrian Paul2006-11-231-303/+305
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* fixup draw/depth region handling in i830 along lines of i915Dave Airlie2006-11-233-46/+74
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* clean-up, commentsBrian Paul2006-11-231-1/+3
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* indentBrian Paul2006-11-221-76/+76
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* decrease the current vertex count by 1 if an uneven number of vertices is ↵Roland Scheidegger2006-11-221-0/+5
| | | | copied by _tnl_copy_vertices. Otherwise, since in this case it will copy an extra vertex to avoid problems with vertex order in the new buffer, one triangle will be drawn twice. This fixes bug #9062.
* const correctnessBrian Paul2006-11-222-3/+3
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* new commentsBrian Paul2006-11-221-9/+9
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* clean-up, commentsBrian Paul2006-11-221-15/+23
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* reindentBrian Paul2006-11-221-269/+281
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* fix commentsBrian Paul2006-11-222-3/+3
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