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* st/mesa: revalidate image atoms when a texture is updatedIlia Mirkin2016-06-071-6/+6
* i965/gen8: fix cull distance emission for tessellation shaders.Dave Airlie2016-06-071-3/+5
* st/mesa: expose GL_ARB_shader_group_vote when supported by backendIlia Mirkin2016-06-062-4/+11
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-065-0/+14
* st/mesa: change SQRT lowering to fix the game RisenMarek Olšák2016-06-061-7/+9
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16
* st/mesa: fix resource leak in try_pbo_readpixelsNicolai Hähnle2016-06-061-1/+1
* st/mesa: check shader image format support before using PBO downloadIlia Mirkin2016-06-061-0/+6
* i965/gs/scalar: Fix load input for doublesSamuel Iglesias Gonsálvez2016-06-061-18/+54
* i965/fs: fix offset when loading double vector input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+21
* i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyingsSamuel Iglesias Gonsálvez2016-06-061-1/+12
* i965: don't use NumLayers for 3D textures.Dave Airlie2016-06-061-1/+1
* mesa: Try to unbreak the MSVC build.Kenneth Graunke2016-06-052-0/+8
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-053-0/+77
* mesa: Get rid of _mesa_active_fragment_shader_has_side_effectsJason Ekstrand2016-06-031-18/+0
* i965/ps_state: Use wm_prog_data.has_side_effectsJason Ekstrand2016-06-032-9/+6
* i965/fs Add a wm_prog_data bit for has_side_effectsJason Ekstrand2016-06-032-0/+15
* Revert "i965/fs: Allow scalar source regions on SNB math instructions."Francisco Jerez2016-06-033-7/+14
* i965/vec4: Fix cmod propagation not to propagate non-identity cmod into CMP(N).Francisco Jerez2016-06-031-0/+12
* mesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES commentAlejandro Piñeiro2016-06-031-0/+3
* mesa/get: return correct value for layer provoking vertex.Dave Airlie2016-06-031-1/+1
* isl: add support for Android libmesa_isl static libraryMauro Rossi2016-06-021-1/+2
* i965: Add _NEW_POINT to a couple of comments.Kenneth Graunke2016-06-023-3/+3
* i965/fs: Reindent emit_zip().Francisco Jerez2016-06-021-14/+14
* i965/fs: Skip SIMD lowering destination zipping if possible.Francisco Jerez2016-06-021-0/+55
* blorp: Fix 16x multisample scaled blitsAnuj Phogat2016-06-021-7/+10
* meta: Fix indentation in shader codeAnuj Phogat2016-06-021-2/+2
* mesa/copyimage: report INVALID_VALUE for missing cube faceDave Airlie2016-06-031-1/+1
* mesa/copyimage: fix num samples check to handle renderbuffers.Dave Airlie2016-06-031-4/+7
* i965: Add missing types to type_sz().Matt Turner2016-06-021-1/+5
* mesa/extensions: Fix ES1 extension reportingNanley Chery2016-06-021-2/+2
* mesa/formatquery: add a comment to clarify INTERNALFORMAT_PREFERREDAlejandro Piñeiro2016-06-021-1/+4
* i965/formatquery: remove INTERNALFORMAT_PREFERRED implementationAlejandro Piñeiro2016-06-021-71/+0
* i965/eu: use simd8 when exec_size != EXECUTE_16Alejandro Piñeiro2016-06-021-2/+2
* i965: Remove old CS local ID handlingJordan Justen2016-06-016-120/+2
* i965: Enable cross-thread constants and compact local IDs for hsw+Jordan Justen2016-06-013-14/+6
* i965: Support new local ID push constant & cross-thread constantsJordan Justen2016-06-012-45/+52
* i965: Add CS push constant info to brw_cs_prog_dataJordan Justen2016-06-012-0/+73
* i965: Store number of threads in brw_cs_prog_dataJordan Justen2016-06-013-25/+23
* i965: Add nir based intrinsic lowering and thread ID uniformJordan Justen2016-06-014-0/+190
* i965: Put CS local thread ID uniform in last push registerJordan Justen2016-06-011-1/+25
* i965: Add uniform for a CS thread local base IDJordan Justen2016-06-013-1/+21
* i965: Add nir channel_num system valueJordan Justen2016-06-011-0/+15
* nir: Make lowering gl_LocalInvocationIndex optionalJordan Justen2016-06-011-1/+2
* glsl: Add glsl LowerCsDerivedVariables optionJordan Justen2016-06-013-0/+5
* i965/fs: Copy the offset when lowering logical pull constant sendsJason Ekstrand2016-06-011-0/+8
* i965: Fix isoline reads in scalar TES.Kenneth Graunke2016-06-011-1/+1
* st/mesa: implement PBO downloads for ReadPixelsNicolai Hähnle2016-06-013-3/+160
* st/mesa: hook up a no-op try_pbo_readpixelsNicolai Hähnle2016-06-011-20/+37
* st/mesa: add layer_offset to PBO fragment shaderNicolai Hähnle2016-06-012-4/+16