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mesa
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Author
Age
Files
Lines
*
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-08
6
-27
/
+50
*
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-07
4
-5
/
+85
*
st/mesa: fix sampler max_lod computation
Brian Paul
2010-07-07
1
-1
/
+2
*
r600: workaround 3 comp GL_SHORT vertex attribute format on r700
Andre Maasikas
2010-07-07
1
-1
/
+3
*
glsl: use Elements() in arrays instead of sentinal values
Brian Paul
2010-07-07
1
-20
/
+20
*
r300/compiler: Implement KILP opcode.
Tom Stellard
2010-07-06
5
-0
/
+42
*
mesa: Always initialize transform feedback state.
Chia-I Wu
2010-07-06
2
-24
/
+48
*
mesa: initial support for unnormalized integer texture formats
Brian Paul
2010-07-05
9
-133
/
+1140
*
mesa: Fix OpenGL ES-only builds.
Chia-I Wu
2010-07-03
2
-0
/
+4
*
r300/compiler: Fix loop unrolling
Tom Stellard
2010-07-03
1
-1
/
+15
*
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
7
-43
/
+152
*
r300/compiler: Don't continue copy propagation inside loops.
Tom Stellard
2010-07-03
1
-0
/
+5
*
r300/compiler: Print debug info for flow control instructions.
Tom Stellard
2010-07-03
1
-5
/
+73
*
r300/compiler: Enable hardware IF statements for r500 cards.
Tom Stellard
2010-07-03
2
-5
/
+6
*
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
Tom Stellard
2010-07-03
1
-2
/
+13
*
r300/compiler: Correctly calculate the max number of iterations for loops.
Tom Stellard
2010-07-03
1
-17
/
+8
*
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
2010-07-03
5
-77
/
+112
*
osmesa: remove old renderbuffer before adding new
Brian Paul
2010-07-02
1
-0
/
+1
*
mesa: updated instruction comments
Brian Paul
2010-07-02
1
-4
/
+3
*
mesa: add geometry shader fields to gl_shader_program
Brian Paul
2010-07-02
4
-53
/
+42
*
mesa: fix texenv generation when num color bufs == 0
Brian Paul
2010-07-02
1
-1
/
+4
*
mesa: add missing error checks in _mesa_program_parameteri()
Brian Paul
2010-07-02
1
-8
/
+45
*
main: change some GS field types, added comments
Brian Paul
2010-07-02
1
-2
/
+3
*
mesa: make the number of draw buffers part of the texenv program key state
Brian Paul
2010-07-02
2
-5
/
+9
*
mesa: Silence warning.
José Fonseca
2010-07-02
1
-1
/
+2
*
mesa: extension flags and version testing for GL 3.x features
Brian Paul
2010-07-01
3
-3
/
+102
*
mesa: entrypoints for GL 3.1 primitive restart
Brian Paul
2010-07-01
4
-0
/
+110
*
mesa: free xform feedback hash table
Brian Paul
2010-07-01
1
-0
/
+1
*
st/mesa: fix comment
Brian Paul
2010-07-01
1
-1
/
+1
*
mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.
Chia-I Wu
2010-06-30
1
-1
/
+2
*
mesa: make the arguments in the asm statemants optional
Zack Rusin
2010-06-29
1
-1
/
+0
*
st/mesa: Add support for multiple APIs.
Chia-I Wu
2010-06-29
5
-36
/
+82
*
st_api: Remove st_context::is_visual_supported.
Chia-I Wu
2010-06-29
1
-8
/
+0
*
mesa: initial support for ARB_geometry_shader4
Zack Rusin
2010-06-28
46
-4139
/
+5472
*
mesa: Remove unnecessary header.
Vinson Lee
2010-06-26
1
-1
/
+0
*
st/mesa: Remove unnecessary headers.
Vinson Lee
2010-06-26
1
-2
/
+0
*
mesa: initialize extension string when context is first bound
Brian Paul
2010-06-25
2
-2
/
+2
*
Merge branch 'shader-file-reorg'
Brian Paul
2010-06-23
192
-2435
/
+2357
|
\
|
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
138
-461
/
+459
|
*
mesa: move shader/slang/* sources to main/slang/*
Brian Paul
2010-06-10
53
-45
/
+45
|
*
mesa: move nvprogram.[ch] to main/
Brian Paul
2010-06-10
7
-13
/
+13
|
*
mesa: move arbprogram.[ch] to main/
Brian Paul
2010-06-10
9
-12
/
+12
|
*
mesa: move atifragshader.[ch] to main/
Brian Paul
2010-06-10
9
-12
/
+12
|
*
mesa: move uniforms.c to main/
Brian Paul
2010-06-10
6
-6
/
+6
|
*
mesa: refactor shader api / object code
Brian Paul
2010-06-10
20
-1872
/
+1793
|
*
i965: remove UseProgram driver callback
Brian Paul
2010-06-10
1
-10
/
+0
*
|
mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()
Brian Paul
2010-06-22
1
-1
/
+44
*
|
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
3
-9
/
+12
*
|
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
2
-4
/
+4
*
|
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-23
2
-4
/
+11
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