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* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-231-0/+1
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-232-0/+10
* mesa: don't allow drawing with tess ctrl shader and without tess eval shaderMarek Olšák2015-07-231-0/+19
* mesa: handle tessellation shaders in use_shader_programMarek Olšák2015-07-231-4/+2
* mesa: add program interface queries for tessellation shadersMarek Olšák2015-07-232-8/+21
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-234-5/+80
* mesa: add tessellation shader getters (v3)Fabian Bieler2015-07-233-0/+135
* mesa: allow setting of patch parameters.Marek Olšák2015-07-232-2/+47
* mesa: require VS if TCS or TES is present in pipelineChris Forbes2015-07-231-1/+3
* mesa: allow tess stages in glUseProgramStagesChris Forbes2015-07-231-4/+9
* mesa: support tess stages in glGetProgramPipelineivFabian Bieler2015-07-231-4/+11
* mesa: take tessellation into account when validating GS input primitive modeMarek Olšák2015-07-231-2/+20
* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader state and limitsChris Forbes2015-07-234-0/+29
* mesa: add tessellation shader enumsFabian Bieler2015-07-236-1/+25
* mesa: add tessellation shader structsFabian Bieler2015-07-231-0/+105
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-234-1/+29
* drirc: drop support for Heaven 3.0, fixes tessellation in 4.0Marek Olšák2015-07-231-20/+3
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
* cso: remove clip state handlingMarek Olšák2015-07-231-2/+5
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-222-4/+4
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-222-4/+4
* st/mesa: don't call st_validate_state in BlitFramebufferMarek Olšák2015-07-221-2/+2
* st/dri: expose sRGB visuals (v2)Marek Olšák2015-07-221-0/+1
* dri/common: remove unused drm_version variableEmil Velikov2015-07-225-34/+1
* radeon,r200: allow hyperz for radeon DRM module v2Emil Velikov2015-07-222-15/+4
* radeon,r200: remove support for UMS radeon DRM moduleEmil Velikov2015-07-221-27/+17
* radeon,r200: remove unused variable texmicrotileEmil Velikov2015-07-224-8/+0
* swrast: remove unneeded __NOT_HAVE_DRM_H defineEmil Velikov2015-07-221-1/+0
* dri/common: use HAVE_LIBDRM over __NOT_HAVE_DRM_HEmil Velikov2015-07-224-18/+5
* dri/swrast: automake: add LIBDRM_CFLAGSEmil Velikov2015-07-221-0/+1
* mesa: fix typo s/glGetTextImage/glGetTexImage/Brian Paul2015-07-221-1/+1
* mesa: fix misleading commentTimothy Arceri2015-07-221-2/+0
* mesa: fix active sampler conflict validationTimothy Arceri2015-07-221-7/+13
* swrast: remove unneeded & operators in _swrast_choose_texture_sample_func()Brian Paul2015-07-211-28/+28
* mesa: move check for no-op glShadeModel call earlierBrian Paul2015-07-211-3/+3
* mesa: move check for no-op glAlphaFunc call earlierBrian Paul2015-07-211-3/+3
* mesa: move check for no-op glFrontFace call earlierBrian Paul2015-07-211-3/+3
* mesa: s/GLint/GLsizei/ for consistencyBrian Paul2015-07-211-1/+1
* mesa: enable GL_ARB_get_texture_sub_image for all driversBrian Paul2015-07-211-0/+1
* mesa: add API dispatch for GL_ARB_get_texture_sub_imageBrian Paul2015-07-211-0/+5
* mesa: add new _mesa_Get[Compressed]TextureSubImage() functionsBrian Paul2015-07-212-1/+76
* mesa: overhaul the glGetCompressedTexImage codeBrian Paul2015-07-211-142/+198
* mesa: overhaul the glGetTexImage codeBrian Paul2015-07-211-195/+428
* mesa: 80-column wrapping in texgetimage.cBrian Paul2015-07-211-5/+8
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-215-20/+30
* mesa: make _mesa_get_[compressed_]texture_image() staticBrian Paul2015-07-212-19/+12