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mesa
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Files
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*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-0
/
+1
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
2
-0
/
+10
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: handle tessellation shaders in use_shader_program
Marek Olšák
2015-07-23
1
-4
/
+2
*
mesa: add program interface queries for tessellation shaders
Marek Olšák
2015-07-23
2
-8
/
+21
*
mesa: add misc tessellation shader stuff
Fabian Bieler
2015-07-23
4
-5
/
+80
*
mesa: add tessellation shader getters (v3)
Fabian Bieler
2015-07-23
3
-0
/
+135
*
mesa: allow setting of patch parameters.
Marek Olšák
2015-07-23
2
-2
/
+47
*
mesa: require VS if TCS or TES is present in pipeline
Chris Forbes
2015-07-23
1
-1
/
+3
*
mesa: allow tess stages in glUseProgramStages
Chris Forbes
2015-07-23
1
-4
/
+9
*
mesa: support tess stages in glGetProgramPipelineiv
Fabian Bieler
2015-07-23
1
-4
/
+11
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: add _mesa_has_tessellation
Marek Olšák
2015-07-23
2
-1
/
+12
*
mesa: add misc tessellation shader support
Fabian Bieler
2015-07-23
2
-1
/
+88
*
mesa: add tessellation shader init functions.
Fabian Bieler
2015-07-23
2
-0
/
+42
*
mesa: add tessellation shader state and limits
Chris Forbes
2015-07-23
4
-0
/
+29
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
6
-1
/
+25
*
mesa: add tessellation shader structs
Fabian Bieler
2015-07-23
1
-0
/
+105
*
mapi: add ARB_tessellation_shader
Fabian Bieler
2015-07-23
4
-1
/
+29
*
drirc: drop support for Heaven 3.0, fixes tessellation in 4.0
Marek Olšák
2015-07-23
1
-20
/
+3
*
st/mesa: use cso_set_samplers
Marek Olšák
2015-07-23
2
-10
/
+8
*
cso: remove clip state handling
Marek Olšák
2015-07-23
1
-2
/
+5
*
cso: only allow saving and restoring fragment sampler states
Marek Olšák
2015-07-22
2
-4
/
+4
*
cso: only allow saving and restoring fragment sampler views
Marek Olšák
2015-07-22
2
-4
/
+4
*
st/mesa: don't call st_validate_state in BlitFramebuffer
Marek Olšák
2015-07-22
1
-2
/
+2
*
st/dri: expose sRGB visuals (v2)
Marek Olšák
2015-07-22
1
-0
/
+1
*
dri/common: remove unused drm_version variable
Emil Velikov
2015-07-22
5
-34
/
+1
*
radeon,r200: allow hyperz for radeon DRM module v2
Emil Velikov
2015-07-22
2
-15
/
+4
*
radeon,r200: remove support for UMS radeon DRM module
Emil Velikov
2015-07-22
1
-27
/
+17
*
radeon,r200: remove unused variable texmicrotile
Emil Velikov
2015-07-22
4
-8
/
+0
*
swrast: remove unneeded __NOT_HAVE_DRM_H define
Emil Velikov
2015-07-22
1
-1
/
+0
*
dri/common: use HAVE_LIBDRM over __NOT_HAVE_DRM_H
Emil Velikov
2015-07-22
4
-18
/
+5
*
dri/swrast: automake: add LIBDRM_CFLAGS
Emil Velikov
2015-07-22
1
-0
/
+1
*
mesa: fix typo s/glGetTextImage/glGetTexImage/
Brian Paul
2015-07-22
1
-1
/
+1
*
mesa: fix misleading comment
Timothy Arceri
2015-07-22
1
-2
/
+0
*
mesa: fix active sampler conflict validation
Timothy Arceri
2015-07-22
1
-7
/
+13
*
swrast: remove unneeded & operators in _swrast_choose_texture_sample_func()
Brian Paul
2015-07-21
1
-28
/
+28
*
mesa: move check for no-op glShadeModel call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: move check for no-op glAlphaFunc call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: move check for no-op glFrontFace call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: s/GLint/GLsizei/ for consistency
Brian Paul
2015-07-21
1
-1
/
+1
*
mesa: enable GL_ARB_get_texture_sub_image for all drivers
Brian Paul
2015-07-21
1
-0
/
+1
*
mesa: add API dispatch for GL_ARB_get_texture_sub_image
Brian Paul
2015-07-21
1
-0
/
+5
*
mesa: add new _mesa_Get[Compressed]TextureSubImage() functions
Brian Paul
2015-07-21
2
-1
/
+76
*
mesa: overhaul the glGetCompressedTexImage code
Brian Paul
2015-07-21
1
-142
/
+198
*
mesa: overhaul the glGetTexImage code
Brian Paul
2015-07-21
1
-195
/
+428
*
mesa: 80-column wrapping in texgetimage.c
Brian Paul
2015-07-21
1
-5
/
+8
*
mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
Brian Paul
2015-07-21
5
-20
/
+30
*
mesa: make _mesa_get_[compressed_]texture_image() static
Brian Paul
2015-07-21
2
-19
/
+12
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