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* mesa/tests: Remove driverCtx parameter from call to _mesa_initialize_contextIan Romanick2012-10-091-2/+1
* intel: Add missing #include <time.h>Quentin Glidic2012-10-091-0/+1
* i965: Delete some dead code from brw_eu_emit.c.Kenneth Graunke2012-10-092-120/+0
* mesa: remove unused _mesa_cpal_compressed_format_type() functionBrian Paul2012-10-092-18/+0
* teximage: Remove unnecessary compressed format checkDaniel Stone2012-10-091-4/+0
* Revert "st/mesa: remove unused variables to fix compile warnings"Brian Paul2012-10-081-0/+2
* mesa: minor whitespace fixes in teximage.cBrian Paul2012-10-081-2/+2
* st/mesa: remove unused variables to fix compile warningsMarek Olšák2012-10-091-1/+0
* mesa: remove unused variables to fix compile warningsMarek Olšák2012-10-091-7/+0
* i965/fs: Improve performance of copy/constant propagation.Eric Anholt2012-10-082-18/+30
* i965/fs: Move constant propagation to the same codebase as copy prop.Eric Anholt2012-10-083-165/+124
* i965: Remove the old ARB_fragment_program backend.Eric Anholt2012-10-089-4810/+0
* i965: Replace brw_wm_* with dumping code into the fs_visitor.Eric Anholt2012-10-0810-109/+860
* i965: Reduce maximum GL_ARB_fragment_program instruction count to 1024.Eric Anholt2012-10-081-4/+4
* i965/fs: Add a couple more algebraic cases that help some ARB_fp patterns.Eric Anholt2012-10-081-0/+23
* i965/fs: Pull ir_binop_min/ir_binop_max handling to a separate function.Eric Anholt2012-10-082-31/+23
* i965/fs: Refactor rectangle/GL_CLAMP texture coordinate adjustment.Eric Anholt2012-10-082-21/+16
* i965/fs: Pass fragment depth to the fb write as a fs_reg, not an ir_variable.Eric Anholt2012-10-082-7/+4
* mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).Eric Anholt2012-10-081-1/+1
* meta: Make shader template literal strings be parameters to asprintfIan Romanick2012-10-071-25/+18
* meta: Always enable GL_EXT_texture_array in mipmap shaderIan Romanick2012-10-071-7/+2
* meta: Since mipmap output type is always vec4, don't sprintf itIan Romanick2012-10-071-2/+2
* meta: Don't use GLSL 1.30 shader on OpenGL ES 2Ian Romanick2012-10-071-1/+1
* meta: Rearrange shader creation in setup_glsl_generate_mipmapIan Romanick2012-10-071-42/+43
* meta: Remove unsafe global mem_ctx pointerIan Romanick2012-10-071-1/+1
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-0510-21/+13
* mesa: remove unused gl_context::DriverCtx fieldBrian Paul2012-10-053-4/+0
* radeon/r200: remove use of gl_context::DriverCtx fieldBrian Paul2012-10-054-8/+16
* radeon/r200: make radeon_context subclass of gl_contextBrian Paul2012-10-0527-105/+106
* mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.Kenneth Graunke2012-10-051-1/+2
* mesa: don't enable glVertexPointer() when using API_OPENGLES2.Paul Berry2012-10-041-2/+0
* mesa: don't call TexImage driver hooks for zero-sized imagesBrian Paul2012-10-041-7/+9
* intel: Fix intel_texsubimage_tiled_memcpy to skip GL_EXT_unpack_subimage caseRob Bradford2012-10-031-1/+4
* dri drivers: Link dricommon before dynamic librariesMatt Turner2012-10-035-10/+10
* register_allocate: don't consider trivially colorable registers for spilling.Paul Berry2012-10-031-0/+7
* mesa: tests: EnumStrings.LookUpByNumberOliver McFadden2012-10-031-2/+2
* mesa: remove bogus compressed texture size checksBrian Paul2012-10-022-28/+0
* android: glcpp: fix abuse of yylexNegreanu Marius Adrian2012-10-021-3/+3
* build: Don't build libdricore if not building classic driversMatt Turner2012-10-011-1/+5
* libdricore: Remove dead C(XX)FLAGS_NOVISIBILITYMatt Turner2012-10-011-5/+2
* build: Add visibility CFLAGS to OSMesaMatt Turner2012-10-011-2/+4
* build: Link OSMesa with glapi, libdl, libstdc++Matt Turner2012-10-011-5/+12
* build: Set visibility CFLAGS in dri/swrastMatt Turner2012-10-011-1/+2
* build: Set visibility CFLAGS in dri/r200Matt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/radeonMatt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/nouveauMatt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/i915Matt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/commonMatt Turner2012-10-011-1/+2
* build: Turn on visibility CFLAGS for core mesaMatt Turner2012-10-011-2/+2
* build: Use PTHREAD_LIBS and PTHREAD_CFLAGSMatt Turner2012-10-011-1/+5