Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: fix two-sided lighting test in state tracker | Brian Paul | 2008-12-18 | 1 | -3/+6 |
| | | | | This fixes two-sided lighting for vertex shaders. | ||||
* | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | 2008-12-18 | 1 | -2/+15 |
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* | i915: check WRAP_T instead of WRAP_R for cube map texture. | Xiang, Haihao | 2008-12-18 | 1 | -1/+1 |
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* | i915: fix abort issue. (bug #19147) | Xiang, Haihao | 2008-12-18 | 2 | -4/+24 |
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* | mesa: remove unneeded _mesa_reference_fragprog() call | Brian Paul | 2008-12-18 | 1 | -4/+2 |
| | | | | The subsequent if/else cases always call _mesa_reference_fragprog() anyway. | ||||
* | mesa: updated comments | Brian Paul | 2008-12-18 | 1 | -10/+12 |
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* | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | 2008-12-17 | 1 | -1/+13 |
| | | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | ||||
* | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | 2008-12-17 | 1 | -3/+5 |
| | | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | ||||
* | mesa: add missing cases for texture array targets | Brian Paul | 2008-12-17 | 1 | -6/+10 |
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* | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | 2008-12-17 | 1 | -1/+3 |
| | | | | | | This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things... | ||||
* | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | 2008-12-17 | 1 | -3/+1 |
| | | | | | We were accidentally using the fixed-function logic when a vertex shader was being used. | ||||
* | mesa: remove redundant Makefile lines | Brian Paul | 2008-12-16 | 1 | -3/+1 |
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* | mesa: updated list of src files | Brian Paul | 2008-12-16 | 1 | -1/+2 |
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* | mesa: update SConscript with new source files | Brian Paul | 2008-12-16 | 1 | -1/+2 |
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* | Merge commit 'origin/master' into gallium-0.2 | Brian Paul | 2008-12-16 | 41 | -4116/+4743 |
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| * | mesa: disable debug output | Brian Paul | 2008-12-16 | 1 | -2/+2 |
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| * | mesa: fix some GLSL array regressions | Brian Paul | 2008-12-16 | 4 | -66/+85 |
| | | | | | | | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect. | ||||
| * | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul | 2008-12-15 | 5 | -521/+651 |
| | | | | | | | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up. | ||||
| * | Merge branch 'glsl-1.20-v2' | Brian Paul | 2008-12-15 | 26 | -3470/+3835 |
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| | * | mesa: bump glsl grammar revision | Brian Paul | 2008-12-15 | 11 | -13/+13 |
| | | | | | | | | | | | | And update some copyrights. | ||||
| | * | mesa: more re-org of variable declarations in glsl compiler | Brian Paul | 2008-12-15 | 1 | -52/+56 |
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| | * | mesa: more comments, clean up | Brian Paul | 2008-12-15 | 1 | -10/+12 |
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| | * | mesa: added comments, remove unused code | Brian Paul | 2008-12-15 | 1 | -32/+9 |
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| | * | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul | 2008-12-15 | 1 | -18/+59 |
| | | | | | | | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. | ||||
| | * | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul | 2008-12-12 | 1 | -1/+1 |
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| | * | mesa: place glsl constant arrays in constant memory | Brian Paul | 2008-12-12 | 1 | -7/+93 |
| | | | | | | | | | | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays. | ||||
| | * | mesa: remove old size=4 limit | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| | * | mesa: code clean-up in glsl compiler | Brian Paul | 2008-12-12 | 1 | -7/+8 |
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| | * | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul | 2008-12-12 | 1 | -18/+0 |
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| | * | mesa: disable glsl debug output | Brian Paul | 2008-12-12 | 1 | -2/+2 |
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| | * | mesa: remove unused varpool code in glsl compiler | Brian Paul | 2008-12-12 | 4 | -26/+0 |
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| | * | mesa: basic array constructors work now | Brian Paul | 2008-12-12 | 1 | -13/+144 |
| | | | | | | | | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. | ||||
| | * | mesa: copy array_len in slang_fully_specified_type_copy() | Brian Paul | 2008-12-12 | 1 | -0/+1 |
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| | * | mesa: remove incorrect array_len assignment | Brian Paul | 2008-12-12 | 1 | -1/+0 |
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| | * | mesa: array size fix in _slang_typeof_operation() | Brian Paul | 2008-12-12 | 1 | -1/+9 |
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| | * | mesa: fix some more GLSL 1.20 array things. | Brian Paul | 2008-12-12 | 2 | -12/+33 |
| | | | | | | | | | | | | Function that return arrays should work now. | ||||
| | * | mesa: more glsl function renaming | Brian Paul | 2008-12-12 | 5 | -28/+28 |
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| | * | mesa: use _slang_alloc() | Brian Paul | 2008-12-12 | 2 | -2/+2 |
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| | * | mesa: glsl compiler function renaming | Brian Paul | 2008-12-12 | 10 | -32/+32 |
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| | * | mesa: more glsl type/function movement | Brian Paul | 2008-12-12 | 5 | -30/+14 |
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| | * | mesa: move some glsl compiler functions to different files to be more consistant | Brian Paul | 2008-12-12 | 6 | -196/+197 |
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| | * | mesa: move _slang_locate_function() to different file | Brian Paul | 2008-12-12 | 4 | -83/+86 |
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| | * | mesa: remove unused fixup table code in glsl compiler | Brian Paul | 2008-12-12 | 3 | -61/+1 |
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| | * | mesa: checkpoint: GLSL 1.20 array constructors | Brian Paul | 2008-12-12 | 7 | -24/+92 |
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| | * | mesa: consolidate variable declaration initializer code for globals too | Brian Paul | 2008-12-11 | 1 | -19/+3 |
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| | * | mesa: move variable initializer IR generation into _slang_gen_var_decl() | Brian Paul | 2008-12-11 | 1 | -79/+93 |
| | | | | | | | | | | | | More code consolidation coming... | ||||
| | * | mesa: simplify some glsl variable declaration code | Brian Paul | 2008-12-11 | 1 | -23/+21 |
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| | * | mesa: glsl clean-ups | Brian Paul | 2008-12-11 | 4 | -47/+56 |
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| | * | mesa: checkpoint commit of GLSL 1.20 array syntax. | Brian Paul | 2008-12-11 | 11 | -2836/+2974 |
| | | | | | | | | | | | | | | | | | | This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. | ||||
| | * | mesa: in slang linker, replace assertion with link error when max samplers ↵ | Brian Paul | 2008-12-09 | 1 | -6/+18 |
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