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* mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-104-13/+29
* mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
* mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
* mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-093-3/+25
* r600: Fix include recursion.Vinson Lee2010-07-091-1/+3
* glslcompiler: Fix GCC warn_unused_result warning.Vinson Lee2010-07-091-1/+5
* glslcompiler: Fix memory leaks on error paths.Vinson Lee2010-07-091-0/+2
* glslcompiler: Remove unnecessary headers.Vinson Lee2010-07-091-2/+0
* mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee2010-07-095-36/+38
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul2010-07-081-1/+31
* glslcompiler: Fix build.Vinson Lee2010-07-081-2/+2
* i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt2010-07-082-3/+4
* i965: Add 'wait' instruction supportZhenyu Wang2010-07-082-0/+30
* i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt2010-07-081-4/+11
* i965: Add decode for Sandybridge DP write messages.Zhenyu Wang2010-07-081-9/+21
* i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang2010-07-082-6/+53
* intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt2010-07-084-192/+435
* glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul2010-07-081-1/+5
* st/mesa: additional assertions in st_translate_mesa_program()Brian Paul2010-07-081-0/+5
* slang: fix typosZack Rusin2010-07-081-2/+2
* slang: add some comments related to geometry shadersZack Rusin2010-07-082-0/+15
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-086-27/+50
* mesa: initial support for new GL 3.0 texture formatsBrian Paul2010-07-074-5/+85
* st/mesa: fix sampler max_lod computationBrian Paul2010-07-071-1/+2
* r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas2010-07-071-1/+3
* glsl: use Elements() in arrays instead of sentinal valuesBrian Paul2010-07-071-20/+20
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-065-0/+42
* mesa: Always initialize transform feedback state.Chia-I Wu2010-07-062-24/+48
* mesa: initial support for unnormalized integer texture formatsBrian Paul2010-07-059-133/+1140
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-032-0/+4
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-032-5/+6
* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
* osmesa: remove old renderbuffer before adding newBrian Paul2010-07-021-0/+1
* mesa: updated instruction commentsBrian Paul2010-07-021-4/+3
* mesa: add geometry shader fields to gl_shader_programBrian Paul2010-07-024-53/+42
* mesa: fix texenv generation when num color bufs == 0Brian Paul2010-07-021-1/+4
* mesa: add missing error checks in _mesa_program_parameteri()Brian Paul2010-07-021-8/+45
* main: change some GS field types, added commentsBrian Paul2010-07-021-2/+3
* mesa: make the number of draw buffers part of the texenv program key stateBrian Paul2010-07-022-5/+9
* mesa: Silence warning.José Fonseca2010-07-021-1/+2
* mesa: extension flags and version testing for GL 3.x featuresBrian Paul2010-07-013-3/+102
* mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-014-0/+110