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* mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macroBrian Paul2014-09-151-36/+38
* mesa: break up _mesa_swizzle_and_convert() to reduce compile timeBrian Paul2014-09-151-480/+550
* mesa: check that uniform exists in glUniform* functionsTapani Pälli2014-09-151-8/+8
* nouveau: check for mesa context init failureIlia Mirkin2014-09-131-2/+2
* nouveau: avoid leaking screen on initialization failIlia Mirkin2014-09-131-2/+5
* nouveau: change internal variables to avoid conflicts with macro argsIlia Mirkin2014-09-131-10/+10
* i965/vec4: Make type_size() return 0 for samplers.Kenneth Graunke2014-09-121-3/+3
* i965: Skip allocating UNIFORM file storage for uniforms of size 0.Kenneth Graunke2014-09-122-6/+6
* i965: Separate gl_InstanceID and gl_VertexID uploading.Kenneth Graunke2014-09-125-16/+42
* i965: Fix reference counting in new basevertex upload code.Kenneth Graunke2014-09-121-0/+3
* mesa: fix _mesa_free_pipeline_data() use-after-free bugBrian Paul2014-09-121-2/+2
* ra: assert against unsigned underflow in q_totalConnor Abbott2014-09-121-0/+1
* ra: note a restriction in the interfence graph APIConnor Abbott2014-09-121-1/+4
* mesa/st: add ARB_texture_view supportIlia Mirkin2014-09-126-18/+105
* nouveau: only enable stencil func if the visual has stencil bitsIlia Mirkin2014-09-122-2/+2
* nouveau: only enable the depth test if there actually is a depth bufferIlia Mirkin2014-09-125-4/+9
* i965/vec4: Only examine virtual_grf_end for GRF sourcesIan Romanick2014-09-111-8/+12
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-112-34/+53
* i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.Iago Toral Quiroga2014-09-111-4/+9
* mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul2014-09-101-4/+4
* mesa: trim down some #includesBrian Paul2014-09-107-12/+2
* i965: Disable guardband clipping in the smaller-than-viewport case.Kenneth Graunke2014-09-101-0/+31
* i965: Request lowering gl_VertexIDIan Romanick2014-09-101-0/+1
* i965: Expose gl_BaseVertex via a vertex attribute.Kenneth Graunke2014-09-103-20/+65
* i965: Refactor Gen4-7 VERTEX_BUFFER_STATE emission into a helper.Kenneth Graunke2014-09-101-30/+47
* i965: Make gl_BaseVertex available in a buffer object.Kenneth Graunke2014-09-103-0/+31
* i965: Calculate start/base_vertex_location after preparing vertices.Kenneth Graunke2014-09-106-12/+34
* i965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-101-0/+1
* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-102-0/+15
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-102-1/+15
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-102-0/+13
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
* xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"Stefan Dirsch2014-09-091-1/+3
* i965: Handle ir_binop_ubo_load in boolean expression code.Kenneth Graunke2014-09-082-4/+4
* i965/fs: Make emit_if_gen6 never fall back to emit_bool_to_cond_code.Kenneth Graunke2014-09-081-8/+17
* i965: Handle ir_triop_csel in emit_if_gen6().Kenneth Graunke2014-09-082-4/+33
* mesa/st: don't advertise NV_vdpau_interop if it doesn't work.Christian König2014-09-081-1/+7
* i965/fs: Remove direct fs_visitor gl_fragment_program dependenceJordan Justen2014-09-064-4/+8
* i965/fs: Remove direct fs_generator brw_wm_prog_key dependenceJordan Justen2014-09-052-2/+10
* i965/fs: Remove direct fs_generator brw_wm_prog_data dependenceJordan Justen2014-09-052-15/+24
* i965/fs: Don't store gl_fragment_program* in fs_generatorJordan Justen2014-09-052-7/+8
* i965: Add uses_kill to brw_wm_prog_dataJordan Justen2014-09-055-8/+10
* i965/fs: Rename fs_generator::prog to shader_progJordan Justen2014-09-052-7/+7
* i965/fs: Add stage variable to fs_generatorJordan Justen2014-09-052-3/+5
* i965: Adjust fast-clear resolve rect for BDWKristian Høgsberg2014-09-051-4/+10
* i965/fs: Don't look at virtual_grf_sizes for uniformsJason Ekstrand2014-09-051-2/+1
* meta: Store precompiled msaa shaders for all supported sample countsAnuj Phogat2014-09-052-22/+55