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* vbo: replace assertion with conditional in vbo_compute_max_verts()Brian Paul2015-10-281-1/+2
| | | | | | | | | With just the right sequence of per-vertex commands and state changes, it's possible for this assertion to fail (such as with viewperf11's lightwave-06-1 test). Instead of asserting, return 0 so that the caller knows the VBO is full and needs to be flushed. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: minor formatting fix in get_tex_rgba_compressed()Brian Paul2015-10-281-2/+1
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* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-286-51/+616
| | | | | | I wonder if the craziness was worth it. Reviewed-by: Brian Paul <[email protected]>
* mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)Marek Olšák2015-10-281-2/+3
| | | | | | | | | | | We initialized Target, but not TargetIndex. This is required since 7d7dd1871174905dfdd3ca874a09d9. v2: do it in the right place. Noticed by Brian Paul. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92645 Reviewed-by: Brian Paul <[email protected]>
* i965: remove unneeded src_reg copy in emit_shader_time_writeEmil Velikov2015-10-281-1/+1
| | | | | | | | The variable is already of type src_reg. creating a new instance only to destroy it seems unnecessary. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: remove cache_aux_free_func arrayEmil Velikov2015-10-282-12/+5
| | | | | | | | | | | | There is only one function that can be called, which is well known at compilation time. The abstraction used here seems unnecessary, so let's use a direct call to brw_stage_prog_data_free() when appropriate, cut down the size of struct brw_cache. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocksSamuel Iglesias Gonsalvez2015-10-281-1/+20
| | | | | | | | | | | | | | | | The maximum number of active variables for shader storage blocks should take into account the specific rules for shader storage blocks, i.e. for an active shader storage block member declared as an array, an entry will be generated only for the first array element, regardless of its type. Fixes 3 dEQP-GLES31.functional.* tests: dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.named_block dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.unnamed_block dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.block_array Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Draw indirect is not allowed if the default VAO is bound.Marta Lofstedt2015-10-271-0/+12
| | | | | | | | | | | From OpenGL ES 3.1 specification, section 10.5: "DrawArraysIndirect requires that all data sourced for the command, including the DrawArraysIndirectCommand structure, be in buffer objects, and may not be called when the default vertex array object is bound." Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Draw indirect is not allowed when xfb is active and unpausedMarta Lofstedt2015-10-271-0/+9
| | | | | | | | | | OpenGL ES 3.1 specification, section 10.5: "An INVALID_OPERATION error is generated if transform feedback is active and not paused." Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Draw Indirect return wrong error code on unalingedMarta Lofstedt2015-10-271-4/+6
| | | | | | | | | | | | | | | | | | | | From OpenGL 4.4 specification, section 10.4 and Open GL Es 3.1 section 10.5: "An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic machine units, of uint." However, the current code follow the ARB_draw_indirect: https://www.opengl.org/registry/specs/ARB/draw_indirect.txt "INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if commands source data beyond the end of a buffer object or if <indirect> is not word aligned." V2: After discussions on the list, it was suggested to only keep the INVALID_VALUE error. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* main: Remove interface block array index for doing the name comparisonSamuel Iglesias Gonsalvez2015-10-271-1/+42
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From ARB_program_query_interface spec: "uint GetProgramResourceIndex(uint program, enum programInterface, const char *name); [...] If <name> exactly matches the name string of one of the active resources for <programInterface>, the index of the matched resource is returned. Additionally, if <name> would exactly match the name string of an active resource if "[0]" were appended to <name>, the index of the matched resource is returned. [...]" "A string provided to GetProgramResourceLocation or GetProgramResourceLocationIndex is considered to match an active variable if: [...] * if the string identifies the base name of an active array, where the string would exactly match the name of the variable if the suffix "[0]" were appended to the string; [...] " Fixes the following two dEQP-GLES31 tests: dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array_single_element v2: - Add AoA support (Timothy) - Apply it too for GetUniformLocation(), GetUniformName() and others because ARB_program_interface_query says that they are equivalent to GetProgramResourceLocation() and GetProgramResourceName() (Tapani) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965: Add missing close-parenthesis in error messagesIan Romanick2015-10-261-2/+2
| | | | | | Trivial. Signed-off-by: Ian Romanick <[email protected]>
* i965: Fix is-renderable check in intel_image_target_renderbuffer_storageIan Romanick2015-10-261-5/+1
| | | | | | | | | | | | | | | | | | | | | | | | Previously we could create a renderbuffer with format MESA_FORMAT_R8G8B8A8_UNORM, convert that renderbuffer to an EGLImage, then FAIL to convert the EGLImage back to a renderbuffer because reasons. Just use the same check in intel_image_target_renderbuffer_storage that brw_render_target_supported uses. There are more checks in brw_render_target_supported, but I don't think they are necessary here. A different approach would be to refactor brw_render_target_supported to take rb->Format and rb->NumSamples as parameters (instead of a gl_renderbuffer) and use the new function here. Fixes: ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92476 Cc: "10.3 10.4 10.5 10.6 11.0" <[email protected]>
* glsl: keep track of intra-stage indices for atomicsTimothy Arceri2015-10-277-28/+34
| | | | | | | | | | | | | | | This is more optimal as it means we no longer have to upload the same set of ABO surfaces to all stages in the program. This also fixes a bug where since commit c0cd5b var->data.binding was being used as a replacement for atomic buffer index, but they don't have to be the same value they just happened to end up the same when binding is 0. Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: Ilia Mirkin <[email protected]> Cc: Alejandro Piñeiro <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
* mesa: add additional checks for uniform location queryTapani Pälli2015-10-261-0/+8
| | | | | | | | | | | | | | | | Patch adds additional check to make sure we don't return locations for structures or arrays of structures. From page 79 of the OpenGL 4.2 spec: "A valid name cannot be a structure, an array of structures, or any portion of a single vector or a matrix." v2: use without-array() to simplify code (Timothy) No Piglit or CTS regressions observed. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Make brw_varying_to_offset take a const pointer to the VUE map.Kenneth Graunke2015-10-241-2/+2
| | | | | | | It doesn't modify it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Remove unused devinfo revisionBen Widawsky2015-10-243-5/+13
| | | | | | | | | | | | | | | | I left the function to obtain the revision because it is, and will continue to be useful in the future. I'd rather not have to dig it up every time we need it. Comments left at the implementation to say as much. This was accidentally left here when I moved the early platform support: commit 28ed1e08e8ba98ebd4ff0b56326372f0df9c73ad Author: Ben Widawsky <[email protected]> Date: Fri Aug 7 13:58:37 2015 -0700 i965/skl: Remove early platform support Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa: don't load state parameters if there are noneMarek Olšák2015-10-241-1/+2
| | | | | | | | | Out of 7063 shaders from my shader-db: - 6564 (93%) shaders don't have any state parameters. - 347 (5%) shaders have 1 state parameter for WPOS lowering. - The remaining 2% have more state parameters, usually matrices. Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Allow copy propagating into new surface access opcodesKristian Høgsberg Kristensen2015-10-231-0/+15
| | | | | Reviewed-by: Francisco Jerez <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Optimize ssbo storesKristian Høgsberg Kristensen2015-10-231-30/+25
| | | | | | | Reviewed-by: Francisco Jerez <[email protected]> Write groups of enabled components together. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Drop offset_reg temporary in ssbo loadKristian Høgsberg Kristensen2015-10-231-5/+3
| | | | | | | | | | Now that we don't read each component one-by-one, we don't need the temoprary vgrf for the offset. More importantly, this register was type UD while the nir source was type D. This broke copy propagation and left a redundant MOV in the generated code. Reviewed-by: Francisco Jerez <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Avoid scalar destinations in emit_uniformize()Kristian Høgsberg Kristensen2015-10-231-4/+11
| | | | | | | | | The scalar destination registers break copy propagation. Instead compute the results to a regular register and then reference a component when we later use the result as a source. Reviewed-by: Francisco Jerez <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Don't uniformize surface index twiceKristian Høgsberg Kristensen2015-10-231-2/+0
| | | | | | | | The emit_untyped_read and emit_untyped_write helpers already uniformize the surface index argument. No need to do it before calling them. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Use unsigned immediate 0 when eliminating ↵Kristian Høgsberg Kristensen2015-10-231-1/+1
| | | | | | | | | | | | SHADER_OPCODE_FIND_LIVE_CHANNEL The destination for SHADER_OPCODE_FIND_LIVE_CHANNEL is always a UD register. When we replace the opcode with a MOV, make sure we use a UD immediate 0 so copy propagation doesn't bail because of non-matching types. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/fs: Read all components of a SSBO field with one sendKristian Høgsberg Kristensen2015-10-231-18/+7
| | | | | | | | | Instead of looping through single-component reads, read all components in one go. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965: Don't use message headers for untyped readsKristian Høgsberg Kristensen2015-10-232-3/+2
| | | | | | | | | | | | We always set the mask to 0xffff, which is what it defaults to when no header is present. Let's drop the header instead. v2: Only remove header for untyped reads. Typed reads always need the header. Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
* i965/vec4: check opcode on vec4_instruction::reads_flag(channel)Alejandro Piñeiro2015-10-231-2/+2
| | | | | | | | | | | | | | Commit f17b78 added an alternative reads_flag(channel) that returned if the instruction was reading a specific channel flag. By mistake it only took into account the predicate, but when the opcode is VS_OPCODE_UNPACK_FLAGS_SIMD4X2 there isn't any predicate, but the flag are used. That mistake caused some regressions on old hw. More information on this bug: https://bugs.freedesktop.org/show_bug.cgi?id=92621 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: check for unchanged line width before error checkingBrian Paul2015-10-221-3/+4
| | | | Reviewed-by: Matt Turner <[email protected]>
* st/mesa: use _mesa_RasterPos() when possibleBrian Paul2015-10-221-0/+10
| | | | | | | | | | | | | | | The st_RasterPos() function goes to great pains to implement the rasterpos transformation. It basically uses gallium's draw module to execute the vertex shader to draw a point, then capture that point's attributes. But glRasterPos isn't typically used with a vertex shader so we can usually use the old/fixed-function implementation which is a lot simpler and faster. This can add up for legacy apps that make a lot of calls to glRasterPos. Reviewed-by: Roland Scheidegger <[email protected]>
* tnl: remove t_rasterpos.cBrian Paul2015-10-222-479/+0
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* drivers/common: use _mesa_RasterPos instead of _tnl_RasterPosBrian Paul2015-10-221-1/+2
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: copy rasterpos evaluation code into core MesaBrian Paul2015-10-222-0/+444
| | | | | | | We'll remove it from the tnl module next. By lifting this code into core Mesa we can use it from the gallium state tracker. Reviewed-by: Roland Scheidegger <[email protected]>
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-222-17/+14
| | | | | | | Instead of calling memcpy() 'n' times, we can do it all at once since the source and dest regions are all contiguous. Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: print predicate control at brw_vec4 dump_instructionAlejandro Piñeiro2015-10-223-3/+5
| | | | | | | v2: externalize pred_ctrl_align16 from brw_disasm.c instead of adding a copy on brw_vec4.c, as suggested by Matt Turner Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: use an envvar to decide to print the assembly on cmod_propagation ↵Alejandro Piñeiro2015-10-222-2/+2
| | | | | | | | | | | | | | | | | tests The complete way to do this would be parse INTEL_DEBUG and print the output if DEBUG_VS (or a new one) is present (see intel_debug.c). But that seems like an overkill for the unit tests, that after all, the most common use case is being run when calling make check. v2: use the same idea for the fs counterpart too, as suggested by Matt Turner Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: Add unit tests for cmod propagation passAlejandro Piñeiro2015-10-222-0/+829
| | | | | | | | | | | | | | | | | | This include the same tests coming from test_fs_cmod_propagation, (non vector glsl types included) plus some new with vec4 types, inspired on the regressions found while the optimization was a work in progress. Additionally, the check of number of instructions after the optimization was changed from EXPECT_EQ to ASSERT_EQ. This was done to avoid a crash on failing tests that expected no optimization, as after checking the number of instructions, there were some checks related to this last instruction opcode/conditional mod. v2: update tests after Matt Turner's review of the optimization pass v3: tweaks on the tests (mostly on the comments), after Matt Turner's review Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: adding vec4_cmod_propagation optimizationAlejandro Piñeiro2015-10-224-0/+160
| | | | | | | | | | | | | | | | | | | | | vec4 port of fs_cmod_propagation. Shader-db results (no vec4 grepping): total instructions in shared programs: 6240413 -> 6235841 (-0.07%) instructions in affected programs: 401933 -> 397361 (-1.14%) total loops in shared programs: 1979 -> 1979 (0.00%) helped: 2265 HURT: 0 v2: remove extra space and combine two if blocks, as suggested by Matt Turner v3: add condition check to bail out if current inst and inst being scanned has different writemask, as pointed by Matt Turner v3: updated shader-db numbers v4: remove block from foreach_inst_in_block_*_starting_from after commit 801f151917fedb13c5c6e96281a18d833dd6901f Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: track and use independently each flag channelAlejandro Piñeiro2015-10-223-14/+52
| | | | | | | | | | | | | | | vec4_live_variables tracks now each flag channel independently, so vec4_dead_code_eliminate can update the writemask of null registers, based on which component are alive at the moment. This would allow vec4_cmod_propagation to optimize out several movs involving null registers. v2: added support to track each flag channel independently at vec4 live_variables, as v1 assumed that it was already doing it, as pointed by Francisco Jerez v3: general cleaningn after Matt Turner's review Reviewed-by: Matt Turner <[email protected]>
* i965/vec4: nir_emit_if doesn't need to predicate based on all the channelsAlejandro Piñeiro2015-10-221-1/+3
| | | | | | | v2: changed comment, as suggested by Matt Turner Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4/gs: Fix signed/unsigned comparison warning.Matt Turner2015-10-221-1/+1
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* i965/fs: Emit a single ADD instruction for SET_SAMPLE_ID on Gen8+.Matt Turner2015-10-221-1/+1
| | | | | | | | | Gen8+ lifted the register region restriction that an instruction whose destination spans two registers must have sources that also span two registers. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Drop unnecessary write-enable-all from SET_SAMPLE_ID.Matt Turner2015-10-221-5/+5
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Trim unneeded channels in SampleID setup.Matt Turner2015-10-221-6/+6
| | | | | | | | | The AND and SHR produce a scalar value that we had been replicating across $dispatch_width channels. The immediate MOV produces only four useful channels of data. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Use type-W for immediate in SampleID setup.Matt Turner2015-10-222-3/+3
| | | | | | | | | | | Not a functional difference, but register is loaded with a signed immediate (V) and added to a signed type (D) producing a signed result (D). Also change the type of g0 to allow for compaction. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965/vec4: Initialize LOD to 0.0f for textureQueryLevels() and texture().Matt Turner2015-10-221-0/+12
| | | | | | | | | | | | | We implement textureQueryLevels (which takes no arguments, save the sampler) using the resinfo message (which takes an argument of LOD). Without initializing it, we'd generate a MOV from the null register to load the LOD argument. Essentially the same logic applies to texture. A vertex shader cannot compute derivatives and so cannot produce an LOD, so TXL with an LOD of 0.0 is used. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Note that the UV immediate type is Gen6+.Matt Turner2015-10-221-1/+1
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* i965/fs: Disable CSE optimization for untyped & typed surface readsJordan Justen2015-10-223-1/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | An untyped surface read is volatile because it might be affected by a write. In the ES31-CTS.compute_shader.resources-max test, two back to back read/modify/writes of an SSBO variable looked something like this: r1 = untyped_surface_read(ssbo_float) r2 = r1 + 1 untyped_surface_write(ssbo_float, r2) r3 = untyped_surface_read(ssbo_float) r4 = r3 + 1 untyped_surface_write(ssbo_float, r4) And after CSE, we had: r1 = untyped_surface_read(ssbo_float) r2 = r1 + 1 untyped_surface_write(ssbo_float, r2) r4 = r1 + 1 untyped_surface_write(ssbo_float, r4) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Advertise ARB_shader_stencil_export (gen9+)Ben Widawsky2015-10-211-0/+1
| | | | | Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Implement ARB_shader_stencil_export (gen9+)Ben Widawsky2015-10-219-3/+98
| | | | | | | | | | | | | v2: remove useless source_stencil_to_render_target (Ken) Squash in the actual packing function, which also got to v2: Move the definition of the OPCODE outside of FB_WRITE opcodes (Matt) Reorder the regioning to be in VWH order (Matt) Don't retype src in the backend, just assert instead (Matt) Rename the debug prints to something better (Matt) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Enumerate logical fb writes argumentsBen Widawsky2015-10-213-21/+29
| | | | | | | | | | | | | | | | | | | Gen9 adds the ability to write out a stencil value, so we need to expand the virtual payload by one. Abstracting this now makes that change easier to read. I was admittedly confused early on about some of the hardcoding. If people believe the resulting code is inferior, I am not super attached to the patch. v2: Remove explicit numbering from the enumeration (Matt). Use a real naming scheme, and reference it in the opcode definition (Curro) Add a missed hardcoded logical position in get_lowered_simd_width (Ben) Add an assertion to make sure the component numbering is correct (Ben) Cc: Matt Turner <[email protected]> Cc: Francisco Jerez <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>