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* i965: Always reserve clip distance VUE slots in SSO mode.Kenneth Graunke2016-11-231-0/+13
* i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke2016-11-235-18/+17
* i965/gen7: Only advertise 4 samples for RGBA32F on GLESJordan Justen2016-11-231-3/+19
* i965: Restructure fast clear eligibility decisionBen Widawsky2016-11-231-14/+37
* i965: Set initial msaa fast clear status explicitlyTopi Pohjolainen2016-11-231-1/+1
* i965: Declare read-only input to level/layer check constTopi Pohjolainen2016-11-231-1/+1
* i965/fbo: Prepare layer multiplier for render buffer compressionTopi Pohjolainen2016-11-231-1/+1
* i965: Add multi-slice getter for resolve mapsTopi Pohjolainen2016-11-232-7/+27
* i965/meta: Split conversion of color and setting itTopi Pohjolainen2016-11-233-19/+36
* i965/miptree: Don't shrink textures when augmenting for more levelsTopi Pohjolainen2016-11-231-4/+25
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* i965/fs: Implement load_layer_id for fragment shadersJason Ekstrand2016-11-221-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-221-0/+1
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-223-1/+17
* mesa: use util_hash_crc32 instead of _mesa_str_checksumMarek Olšák2016-11-223-26/+2
* i965/compiler: Disable trig workarounds on KBL+Jason Ekstrand2016-11-222-4/+8
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-232-2/+0
* i965: Use NIR-based clip/cull lowering for OpenGL as well.Kenneth Graunke2016-11-222-1/+2
* i965/vec4: Handle component qualifiers on non-generic varyings.Kenneth Graunke2016-11-225-73/+53
* i965/fs: Handle compact outputs.Kenneth Graunke2016-11-221-1/+3
* i965/hsw: Set integer mode in sampling state for stencil texturingJordan Justen2016-11-212-18/+9
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* tnl: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* radeon: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+0
* r200: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-205-5/+1
* i915: remove unneeded #include "util/simple_list.h"Brian Paul2016-11-202-2/+0
* mesa: remove unneeded #includes in errors.cBrian Paul2016-11-201-6/+0
* mesa: remove trailing whitespace in errors.cBrian Paul2016-11-201-6/+6
* i965: Store a clip_distance_mask field similar to cull_distance_mask.Kenneth Graunke2016-11-194-0/+7
* i965: Use shader_info for brw_vue_prog_data::cull_distance_mask.Kenneth Graunke2016-11-196-12/+12
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-191-1/+2
* i965: Fix GS push inputs with enhanced layouts.Kenneth Graunke2016-11-191-1/+1
* i965: Delete unused variable.Kenneth Graunke2016-11-191-2/+0
* intel: Share URB configuration code between GL and Vulkan.Kenneth Graunke2016-11-191-138/+4
* i965: Use arrays in Gen7+ URB code.Kenneth Graunke2016-11-191-202/+134
* i965: Drop brw->urb.{nr_*_entries,*_start} assignments from gen7_urb.c.Kenneth Graunke2016-11-191-17/+8
* i965: Switch to roundf in HS/DS URB code.Kenneth Graunke2016-11-191-2/+2
* i965: Make URB code use prog_data for GS/tessellation enable checks.Kenneth Graunke2016-11-191-6/+4
* intel: Convert devinfo->urb.min_*_entries into an array.Kenneth Graunke2016-11-192-5/+7
* intel: Convert devinfo->urb.max_*_entries into an array.Kenneth Graunke2016-11-192-14/+20
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-1923-151/+147
* mesa: create new gl_shader_program_data structTimothy Arceri2016-11-193-0/+69
* i965: Disable depth writes when depth test is GL_EQUAL.Kenneth Graunke2016-11-188-8/+28
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-199-44/+21
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-194-29/+4
* st/mesa/i965: simplify gl_program references and stop leakingTimothy Arceri2016-11-194-13/+11
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-182-6/+17