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* i965/blorp: Let program data tell if push constants are neededTopi Pohjolainen2016-06-233-15/+35
* i965/blorp: Use prog data counters to guide wm/ps setupTopi Pohjolainen2016-06-233-3/+8
* i965/blorp: Use prog data counters to guide sf/sbe setupTopi Pohjolainen2016-06-235-9/+37
* i965: Avoid division by zero.Ardinartsev Nikita2016-06-231-11/+15
* glsl/mesa: stop duplicating geom and tcs layout valuesTimothy Arceri2016-06-235-41/+40
* glsl/mesa: stop duplicating tes layout valuesTimothy Arceri2016-06-233-24/+28
* st/mesa: expose EXT_vertex_array_bgra when supported by backendChristian Gmeiner2016-06-221-1/+2
* i965/blorp: Only set src_z for gen8+ 3D texturesJason Ekstrand2016-06-221-2/+9
* i965/gen7,8: Set SURFACE_IS_ARRAY for all non-3D texture typesJason Ekstrand2016-06-222-2/+2
* i965/gen4: Subtract 1 from buffer sizesJason Ekstrand2016-06-221-3/+3
* i965: Remove fake W-tiled render target supportJason Ekstrand2016-06-223-47/+9
* i965/fs: Use a default Y coordinate of 0 for TXF on gen9+Jason Ekstrand2016-06-221-0/+2
* i965/gen8: Use the qpitch from the aux_mt for AUX_QPITCHJason Ekstrand2016-06-221-2/+2
* i965/blorp/gen8: Use the correct max level and layer in emit_surface_statesJason Ekstrand2016-06-221-3/+2
* i965: Drop the maximum 3D texture size to 512 on Sandy BridgeJason Ekstrand2016-06-221-1/+10
* i965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctlyJason Ekstrand2016-06-221-1/+3
* i965/gen4: Pull texture formats from the texture object not the miptreeJason Ekstrand2016-06-221-1/+1
* i965: Fix point size with tessellation/geometry shaders in GLES.Kenneth Graunke2016-06-224-9/+59
* i965: move vs outputs written into a helperTimothy Arceri2016-06-222-31/+47
* st/mesa: use a single memcpy in st_ReadPixels when possibleNicolai Hähnle2016-06-221-8/+15
* i965: Reorganize prog_data->total_scratch code a bit.Kenneth Graunke2016-06-211-16/+19
* st/mesa: cache staging texture for glReadPixelsNicolai Hähnle2016-06-214-14/+110
* st/mesa: invalidate readpixels cacheNicolai Hähnle2016-06-2112-0/+17
* st/mesa: add readpix_cache structureNicolai Hähnle2016-06-213-0/+22
* st/mesa: move ReadPixels blit into a separate functionNicolai Hähnle2016-06-211-52/+78
* st/mesa: flush bitmap cache before CopyImageSubDataNicolai Hähnle2016-06-211-0/+3
* st/mesa: flush bitmap cache before texture functionsNicolai Hähnle2016-06-212-0/+12
* st/mesa: flush bitmap cache before compute dispatchNicolai Hähnle2016-06-211-0/+3
* i965: get PrimitiveMode from the program rather than the shader structTimothy Arceri2016-06-211-3/+2
* i965: Fix multiplication of immediates on Cherryview/Broxton.Kenneth Graunke2016-06-201-1/+4
* i965: Delete redundant extension enablesIan Romanick2016-06-201-9/+0
* mesa: Fix incorrect "see also" commentsIan Romanick2016-06-201-1/+1
* mesa: Silence unused parameter warningIan Romanick2016-06-201-1/+1
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-1811-1/+176
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-183-0/+16
* scons: put the generated git_sha1.h file in top-level src/ directoryBrian Paul2016-06-171-43/+2
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
* i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXTSamuel Iglesias Gonsálvez2016-06-171-3/+25
* i965/fs: Fix single-precision to double-precision conversions for CHV/BSW/BXTIago Toral Quiroga2016-06-171-0/+25
* i965: Fix comment about CS scratch space encodings on Broadwell+.Kenneth Graunke2016-06-161-1/+1
* i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.Kenneth Graunke2016-06-161-3/+5
* i965: Enable GL_ARB_ES3_1_compatibility on Gen8+ if CS are available.Kenneth Graunke2016-06-161-1/+3
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
* i965: remove remaining tabs in brw_link.cppTimothy Arceri2016-06-161-13/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16