| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | mesa: initial support for uniform variable initializers. | Brian Paul | 2008-11-10 | 1 | -5/+22 |
* | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
* | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | 2008-11-10 | 2 | -6/+16 |
* | mesa: remove OPCODE_INT #define | Brian | 2008-11-08 | 1 | -3/+0 |
* | mesa: use NRM3 in emit_normalize_vec3() when drivers are ready | Brian | 2008-11-08 | 1 | -0/+5 |
* | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2598/+2706 |
* | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | 2008-11-07 | 11 | -2609/+2749 |
* | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | 2008-11-07 | 2 | -402/+418 |
* | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul | 2008-11-07 | 1 | -2/+2 |
* | mesa: fix opcode table order bug | Brian Paul | 2008-11-07 | 1 | -2/+2 |
* | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul | 2008-11-07 | 4 | -3/+18 |
* | mesa: added DP2, DP2A instructions | Brian Paul | 2008-11-07 | 3 | -2/+32 |
* | mesa: added AND/OR/NOT/XOR instructions | Brian Paul | 2008-11-07 | 3 | -23/+199 |
* | mesa: include shader/prog_instruction.h | Brian Paul | 2008-11-07 | 1 | -0/+1 |
* | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul | 2008-11-07 | 3 | -0/+45 |
* | mesa: use _bfc0 instead of _col0 when building back face lighting. | Xiang, Haihao | 2008-11-07 | 1 | -3/+2 |
* | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | 2008-11-06 | 5 | -18/+21 |
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
* | i965: Always check vertex program. | Xiang, Haihao | 2008-11-06 | 1 | -1/+4 |
* | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | 2008-11-05 | 2 | -10/+335 |
* | mesa: Fix compiler warnings on Windows. | Brian Paul | 2008-11-05 | 1 | -1/+1 |
* | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
* | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
* | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
* | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | 2008-11-04 | 1 | -8/+8 |
* | i965: Clean up stale NDC comment. | Eric Anholt | 2008-11-02 | 1 | -2/+1 |
* | i965: Avoid vs header computation for negative rhw on G4X. | Eric Anholt | 2008-11-02 | 1 | -3/+3 |
* | i965: Merge GM45 into the G4X chipset define. | Eric Anholt | 2008-11-02 | 9 | -25/+24 |
* | i965: Fix copy'n'paste issue that made brw->urb.constrained useless. | Eric Anholt | 2008-11-02 | 1 | -3/+7 |
* | mesa: silence warnings | Brian Paul | 2008-11-01 | 1 | -3/+3 |
* | mesa: do scope replacement for while/for loops too | Brian Paul | 2008-11-01 | 1 | -3/+7 |
* | mesa: glsl tree print improvements | Brian Paul | 2008-11-01 | 1 | -1/+17 |
* | mesa: fix assignment / parameter passing of sampler types | Brian Paul | 2008-11-01 | 3 | -8/+29 |
* | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 4 | -53/+53 |
* | Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1 | Keith Packard | 2008-11-01 | 1 | -0/+4 |
* | mesa: fix some bugs with precision qualifier parsing | Brian Paul | 2008-10-31 | 9 | -2382/+2459 |
* | mesa: do scope replacement for variable initializers too | Brian Paul | 2008-10-31 | 1 | -0/+11 |
* | mesa: fix copy/paste error in GLSL error msg | Brian Paul | 2008-10-31 | 1 | -1/+1 |
* | intel: pixelzoom doesn't apply to glBitmap, so disable the fallback. | Eric Anholt | 2008-10-31 | 1 | -5/+1 |
* | intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX) | Eric Anholt | 2008-10-31 | 1 | -7/+0 |
* | intel: Add more fallback debugging for glDrawPixels. | Eric Anholt | 2008-10-31 | 1 | -8/+33 |
* | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong | 2008-10-31 | 2 | -3/+405 |
* | i965: support destination horiz strides in align1 access mode. | Gary Wong | 2008-10-31 | 2 | -3/+3 |
* | mesa: fix a typo in the previous commit | Xiang, Haihao | 2008-10-31 | 1 | -1/+1 |
* | mesa: fix an issue in _mesa_PointParameterfv(). | Xiang, Haihao | 2008-10-30 | 1 | -1/+1 |
* | intel: Fix glDrawPixels with 4d RasterPos. | Eric Anholt | 2008-10-28 | 1 | -4/+9 |
* | i965: Fix check_aperture calls to cover everything needed for the prim at once. | Eric Anholt | 2008-10-28 | 9 | -81/+133 |
* | mesa: fix stand-alone glslcompiler build | Brian Paul | 2008-10-28 | 1 | -6/+2 |
* | intel: Don't keep intel->pClipRects, and instead just calculate it when needed. | Eric Anholt | 2008-10-28 | 17 | -292/+272 |
* | i965: Allocate temporaries contiguously with other regs in fragment shaders. | Gary Wong | 2008-10-28 | 2 | -3/+7 |