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* mesa: 80-column wrapping, update commentBrian Paul2011-03-191-7/+12
* mesa: consolidate enable/disable code for GL_TEXTURE_GEN_S/T/R/QBrian Paul2011-03-191-67/+9
* mesa: consolidate clip plane update codeBrian Paul2011-03-193-25/+21
* mesa: 80-column wrappingBrian Paul2011-03-191-2/+2
* mesa: replace macro with functionBrian Paul2011-03-191-8/+13
* mesa: 80-column wrappingBrian Paul2011-03-191-1/+2
* mesa: rename functions to follow Mesa conventionsBrian Paul2011-03-191-35/+29
* mesa: 80-column wrappingBrian Paul2011-03-191-2/+4
* r300/compiler: Use a 4-bit writemask in pair instructionsTom Stellard2011-03-183-3/+4
* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-181-0/+1
* mesa: minor improvements in glTexEnvfv()Brian Paul2011-03-171-16/+17
* mesa: only report up to 50 _mesa_problem() callsBrian Paul2011-03-171-5/+11
* swrast: report data type in error messageBrian Paul2011-03-171-1/+2
* mesa: Remove the CompileShader driver hook; it's just a no-op.Kenneth Graunke2011-03-176-42/+0
* mesa: use _mesa_get_current_tex_unit() helper in BindTexture()Brian Paul2011-03-161-2/+2
* mesa: remove unneeded local var in BindTexture()Brian Paul2011-03-161-3/+3
* mesa: clean up the glBindTexture early out code a bitBrian Paul2011-03-161-10/+12
* i965: Rename brw_(IF|CONT)_gen6 functions to gen6_(IF|CONT).Kenneth Graunke2011-03-164-11/+11
* autoconf: don't use CFLAGS for cpp filesTobias Droste2011-03-161-1/+1
* i965: Rename BRW_DATAPORT_..._GEN6 messages to GEN6_... for consistency.Kenneth Graunke2011-03-162-9/+9
* i965: Rename BRW_SAMPLER_MESSAGE_..._GEN5 to GEN5_SAMPLER_MESSAGE.Kenneth Graunke2011-03-163-17/+17
* mesa: Sort extensions in extension string by year.José Fonseca2011-03-161-216/+278
* mesa: Use typecast in BITFIELD64_BIT macro.José Fonseca2011-03-161-5/+1
* mesa: use BITFIELD64_BIT() macroBrian Paul2011-03-151-2/+2
* st/mesa: use BITFIELD64_BIT() macro in a few more placesBrian Paul2011-03-153-4/+4
* mesa: use 1UL for 64-bit unsigned constant for C++Brian Paul2011-03-151-0/+4
* i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt2011-03-153-0/+13
* i965: Do our lowering passes before the loop of optimization.Eric Anholt2011-03-151-10/+8
* mesa: fix scons buildMarek Olšák2011-03-151-1/+1
* gallium: add texture barrier support to the interface and st/mesa (v2)Marek Olšák2011-03-156-0/+105
* mesa: add display list support for NV_texture_barrierMarek Olšák2011-03-151-0/+22
* mesa: regenerate glapi filesMarek Olšák2011-03-153-1995/+2013
* mesa: add NV_texture_barrierMarek Olšák2011-03-159-0/+114
* st/mesa: Make use of the new PIPE_TRANSFER_DISCARD_* for buffer object.Mathias Fröhlich2011-03-151-5/+9
* i965: Enable texture lookups whose return type is 'float'Kenneth Graunke2011-03-141-1/+4
* i965: Fix tex_swizzle when depth mode is GL_REDChad Versace2011-03-141-1/+2
* i965: Remove dead assignmentChad Versace2011-03-141-2/+0
* mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8Marek Olšák2011-03-141-6/+6
* mesa: fix up assertion in _mesa_source_buffer_existsMarek Olšák2011-03-141-0/+2
* ir_to_mesa: do not check the number of uniforms against hw limitsMarek Olšák2011-03-141-5/+3
* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-124-668/+783
* Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...Eric Anholt2011-03-122-10/+4
* Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt2011-03-122-5/+5
* gallium: Delay the creation of simple helper shadersJakob Bornecrantz2011-03-121-16/+38
* u_blitter: Do blits in linear color space.Henri Verbeet2011-03-121-1/+1
* r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500Marek Olšák2011-03-121-1/+1
* r300/compiler: TEX instructions don't support negation on source argumentsMarek Olšák2011-03-121-3/+0
* r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)Marek Olšák2011-03-122-9/+0
* r300/compiler: fix translating the src negate bits in pair_translateMarek Olšák2011-03-121-3/+8
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-122-0/+23