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* mesa texstore: handle signed/unsigned integer clampingJordan Justen2012-08-141-20/+75
* mesa GetTexImage: handle signed/unsigned integer clampingJordan Justen2012-08-141-4/+12
* mesa pack: handle uint and int clamping properlyJordan Justen2012-08-144-14/+112
* intel: Fix rendering to a multisample front bufferChad Versace2012-08-141-0/+10
* intel: Clean up intel_flush_frontChad Versace2012-08-141-4/+5
* intel: Refactor intel_downsample_for_dri2_flushChad Versace2012-08-143-30/+34
* dri_util: Compare against the correct API enumsIan Romanick2012-08-141-2/+2
* mesa: Enable GL_ARB_invalidate_subdataIan Romanick2012-08-141-0/+1
* mesa: Add skeleton implementations of glInvalidateTex{Sub,}ImageIan Romanick2012-08-143-0/+225
* mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}DataIan Romanick2012-08-141-0/+97
* mesa/es: Pass context to _mesa_init_bufferobj_dispatchIan Romanick2012-08-143-5/+9
* mesa: Add skeleton implementations of glInvalidate{Sub,}FramebufferIan Romanick2012-08-143-0/+154
* mesa/es3: Add _mesa_is_gles3 predicateIan Romanick2012-08-141-0/+10
* intel: Implement ARB_texture_storageIan Romanick2012-08-142-0/+27
* build: Use MKDIR_P in src/mesa/Makefile.amMatt Turner2012-08-141-2/+2
* build: Use AM_V_GEN in src/mesa/Makefile.amMatt Turner2012-08-141-4/+4
* build: Fix out-of-tree generation of api_exec_es{1,2}.cMatt Turner2012-08-141-2/+2
* build/sources.mak: Add src/glsl/glcpp to INCLUDE_DIRSMatt Turner2012-08-141-0/+1
* build/sources.mak: Remove unused GLSL_LIBSMatt Turner2012-08-141-6/+0
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-149-76/+16
* mesa: Use GLdouble for depthMax in final unpack conversions.Kenneth Graunke2012-08-131-1/+1
* i965: Fix the scaling of seconds to ms in perf debug.Eric Anholt2012-08-132-2/+2
* i965: Validate API and version in brwCreateContextIan Romanick2012-08-133-5/+46
* i915: Validate API and version in i915CreateContextIan Romanick2012-08-133-1/+40
* i830: Validate API and version before calling i830CreateContextIan Romanick2012-08-131-0/+18
* intel: In the i915 driver, the chipset cannot be i965Ian Romanick2012-08-131-8/+5
* dri: Pass API_OPENGL_CORE through to the driversIan Romanick2012-08-136-20/+100
* mesa: Filter a bunch more functions based on APIIan Romanick2012-08-131-89/+116
* mesa: Don't advertise extensions that are part of GL 1.5 in a core contextIan Romanick2012-08-131-3/+3
* mesa: Don't advertise extensions that are part of GL 1.4 in a core contextIan Romanick2012-08-131-12/+12
* mesa: Don't advertise extensions that are part of GL 1.3 in a core contextIan Romanick2012-08-131-6/+6
* mesa: Don't advertise extensions that are part of GL 1.2 in a core contextIan Romanick2012-08-131-10/+10
* mesa: Don't advertise deprecated extensions in a core contextIan Romanick2012-08-131-49/+49
* build: Fix libdricore out-of-tree builds (v2)Christopher James Halse Rogers2012-08-131-1/+10
* build: fix location of generated files in src/mesa (v4)Christopher James Halse Rogers2012-08-133-17/+31
* intel: Reserve enough space to finish occlusion queries on Gen6.Kenneth Graunke2012-08-122-1/+15
* intel: Move finish_batch() call before MI_BATCH_BUFFER_END and padding.Kenneth Graunke2012-08-121-3/+3
* i965: Add perf debug for stalls during shader compiles.Eric Anholt2012-08-124-2/+45
* i965: Add performance debug for when the state cache gets nuked.Eric Anholt2012-08-121-1/+4
* i965: Add performance debug for shader recompiles.Eric Anholt2012-08-126-0/+103
* i965: Add performance debug for fast clear fallbacks.Eric Anholt2012-08-121-1/+9
* intel: Add performance debug for some common GPU stalls.Eric Anholt2012-08-123-1/+19
* i965: Add performance debug for register spilling.Eric Anholt2012-08-122-0/+8
* i965: Add INTEL_DEBUG=perf for failure to compile 16-wide shaders.Eric Anholt2012-08-123-2/+11
* intel: Rename INTEL_DEBUG=fall to INTEL_DEBUG=perf.Eric Anholt2012-08-127-10/+11
* meta: texture rectangle textures may not have mipmapsPauli Nieminen2012-08-121-2/+4
* meta: Use sampler object for mipmap generationPauli Nieminen2012-08-121-25/+27
* mesa/samplerobj: Avoid crash in sampler query if texture unit is disabledPauli Nieminen2012-08-121-1/+3
* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-126-20/+4
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-129-56/+29