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* mesa/st: Fix PIPE_FORMAT_R8G8B8A8_SRGB -> MESA_FORMAT_ conversion.José Fonseca2014-03-071-1/+1
| | | | | | | | | Copy'n'past typo introduced in my 1d8e3067fd9ce72b3711fc208409ac4a7cff4e53 commit. This fixes swapped RB channels I was seeing in my test machines. Trivial.
* mesa: Drop unused hash_table::mem_ctx field.Kenneth Graunke2014-03-063-3/+0
| | | | | | | | It's never used, and it's equivalent to ralloc_parent(ht) if you really need it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add MESA_FORMAT_R8G8B8A8_SRGBBrian Paul2014-03-067-0/+79
| | | | | | | | To match PIPE_FORMAT_R8G8B8A8_SRGB. v2: fix component name copy&paste bugs Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.Matt Turner2014-03-061-0/+3
| | | | | | | | Because people insist on doing things like explicitly disabling SSE 4.1. Cc: "10.0 10.1" <[email protected]> Tested-by: David Heidelberger <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71547
* i965: Fix render-to-texture in non-FinishRenderTexture cases.Eric Anholt2014-03-067-27/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We've had several problems now with FinishRenderTexture not getting called enough, and we're ready to just give up on it ever doing what we need. In particular, an upcoming Steam title had rendering bugs that could be fixed by always_flush_cache=true. Instead of hoping Mesa core can figure out when we need to flush our caches, just track what BOs we've rendered to in a set, and when we render from a BO in that set, emit a flush and clear the set. There's some overhead to keeping this set, but most of that is just hashing the pointer -- it turns out our set never even gets very large, because cache flushes are so common (even on cairo-gl). No statistically significant performance difference in cairo-gl (n=100), despite spending ~.5% CPU in these set operations. v1: (Original patch by Eric Anholt.) v2: (Changes by Ken Graunke.) - Rebase forward from May 7th 2013 -> March 4th 2014. - Drop the FinishRenderTexture hook entirely; after rebasing the patch, the hook was just an empty function. - Move the brw_render_cache_set_clear() call from intel_batchbuffer_emit_flush() to brw_emit_pipe_control_flush(). In theory, this could catch more cases where we've flushed. - Consider stencil as a possible texturing source. v3: (changes by anholt): - Move set_clear() back to emit_mi_flush() -- it means we can drop more forced flushes from the code. In the previous location, it wouldn't have been called when we wanted pre-gen6. - Move the set clear from batch init to reset -- it should be empty at the start of every batch, since the kernel handled any inter-batch flush for us. v4: Drop the debug code in set.c that I accidentally committed. Signed-off-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Dylan Baker <[email protected]> [v2]
* mesa: fix copy & paste bugs in pack_ubyte_SRGB8()Brian Paul2014-03-061-2/+2
| | | | | Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: fix copy & paste bugs in pack_ubyte_SARGB8()Brian Paul2014-03-061-2/+2
| | | | | Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* st/mesa: Add R8G8B8A8_SRGB case to st_pipe_format_to_mesa_format.José Fonseca2014-03-061-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | With the recent SRGB changes all my automated OpenGL llvmpipe tests (piglit, conform, glretrace) start asserting with the backtrace below. I'm hoping this change will fix it. I'm not entirely sure, as this doesn't happen in my development machine (the bug probably depends on the exact X visual). Anyway, it seems the sensible thing to do here. Program terminated with signal 5, Trace/breakpoint trap. #0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281 #0 _debug_assert_fail (expr=expr@entry=0x7fa324df2ed7 "0", file=file@entry=0x7fa324e3fc30 "src/mesa/state_tracker/st_format.c", line=line@entry=758, function=function@entry=0x7fa324e40160 <__func__.34798> "st_pipe_format_to_mesa_format") at src/gallium/auxiliary/util/u_debug.c:281 No locals. #1 0x00007fa3241d22b3 in st_pipe_format_to_mesa_format (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB) at src/mesa/state_tracker/st_format.c:758 __func__ = "st_pipe_format_to_mesa_format" #2 0x00007fa3241c8ec5 in st_new_renderbuffer_fb (format=format@entry=PIPE_FORMAT_R8G8B8A8_SRGB, samples=0, sw=<optimised out>) at src/mesa/state_tracker/st_cb_fbo.c:295 strb = 0x19e8420 #3 0x00007fa32409d355 in st_framebuffer_add_renderbuffer (stfb=stfb@entry=0x19e7fa0, idx=<optimised out>) at src/mesa/state_tracker/st_manager.c:314 rb = <optimised out> format = PIPE_FORMAT_R8G8B8A8_SRGB sw = <optimised out> #4 0x00007fa32409e635 in st_framebuffer_create (st=0x19e7fa0, st=0x19e7fa0, stfbi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:458 stfb = 0x19e7fa0 mode = {rgbMode = 1 '\001', floatMode = 0 '\000', colorIndexMode = 0 '\000', doubleBufferMode = 0, stereoMode = 0, haveAccumBuffer = 0 '\000', haveDepthBuffer = 1 '\001', haveStencilBuffer = 1 '\001', redBits = 8, greenBits = 8, blueBits = 8, alphaBits = 8, redMask = 0, greenMask = 0, blueMask = 0, alphaMask = 0, rgbBits = 32, indexBits = 0, accumRedBits = 0, accumGreenBits = 0, accumBlueBits = 0, accumAlphaBits = 0, depthBits = 24, stencilBits = 8, numAuxBuffers = 0, level = 0, visualRating = 0, transparentPixel = 0, transparentRed = 0, transparentGreen = 0, transparentBlue = 0, transparentAlpha = 0, transparentIndex = 0, sampleBuffers = 0, samples = 0, maxPbufferWidth = 0, maxPbufferHeight = 0, maxPbufferPixels = 0, optimalPbufferWidth = 0, optimalPbufferHeight = 0, swapMethod = 0, bindToTextureRgb = 0, bindToTextureRgba = 0, bindToMipmapTexture = 0, bindToTextureTargets = 0, yInverted = 0, sRGBCapable = 1} idx = <optimised out> #5 st_framebuffer_reuse_or_create (st=st@entry=0x19dfce0, fb=<optimised out>, stfbi=stfbi@entry=0x19e7a30) at src/mesa/state_tracker/st_manager.c:728 No locals. #6 0x00007fa32409e8cc in st_api_make_current (stapi=<optimised out>, stctxi=0x19dfce0, stdrawi=0x19e7a30, streadi=0x19e7a30) at src/mesa/state_tracker/st_manager.c:747 st = 0x19dfce0 stdraw = 0x640064 stread = 0x1300000006 ret = <optimised out> #7 0x00007fa324074a20 in XMesaMakeCurrent2 (c=c@entry=0x195bb00, drawBuffer=0x19e7e90, readBuffer=0x19e7e90) at src/gallium/state_trackers/glx/xlib/xm_api.c:1194 No locals. #8 0x00007fa3240783c8 in glXMakeContextCurrent (dpy=0x194e900, draw=8388610, read=8388610, ctx=0x195bac0) at src/gallium/state_trackers/glx/xlib/glx_api.c:1177 drawBuffer = <optimised out> readBuffer = <optimised out> xmctx = 0x195bb00 glxCtx = 0x195bac0 firsttime = 0 '\000' no_rast = 0 '\000' #9 0x00007fa32407852f in glXMakeCurrent (dpy=<optimised out>, drawable=<optimised out>, ctx=<optimised out>) at src/gallium/state_trackers/glx/xlib/glx_api.c:1211 No locals. Acked-by: Brian Paul <[email protected]>
* mesa/st: only compare the one scissorIlia Mirkin2014-03-051-1/+1
| | | | | | | | | sizeof(scissor) returns the size of the full array rather than a single element. Fix it to consider just the one element. Fixes: 0705fa35 ("st/mesa: add support for GL_ARB_viewport_array (v0.2)") Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: make winsys fbo sRGB-capable when supportedChia-I Wu2014-03-063-12/+66
| | | | | | | | | | | | | | | | | | | | | | The texture formats of winsys fbo are always linear becase the st manager (st/dri for example) could not know the colorspace used. But it does not mean that we cannot make the fbo sRGB-capable. By - setting rb->Visual.sRGBCapable to GL_TRUE when the pipe driver supports the format in sRGB colorspace, - giving rb an sRGB internal format, and - updating code to check rb->Format instead of strb->texture->format, we should be good. Fixed bug 75226 for at least llvmpipe and ilo, with no piglit regression. v2: do not set rb->Visual.sRGBCapable for GLES contexts to avoid surprises Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75226 Reviewed-by: Brian Paul <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* st/mesa: add mappings for MESA_FORMAT_B8G8R8X8_SRGBChia-I Wu2014-03-061-2/+9
| | | | | | The format is mapped to PIPE_FORMAT_B8G8R8X8_SRGB. Reviewed-by: Brian Paul <[email protected]>
* mesa: add MESA_FORMAT_B8G8R8X8_SRGBChia-I Wu2014-03-066-4/+76
| | | | | | | The format is needed to represent an RGB-only winsys framebuffer that is sRGB-capable. Reviewed-by: Brian Paul <[email protected]>
* mesa: fix packing/unpacking for MESA_FORMAT_A4R4G4B4_UNORMBrian Paul2014-03-053-13/+13
| | | | | | | | | Spotted by Chia-I Wu. v2: also fix unpack_ubyte_ARGB4444_REV() Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Chia-I Wu <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Fix predicated-send-based discards with MRT.Eric Anholt2014-03-051-2/+2
| | | | | | | | | | | | | | | | | | | We need the header setup to not be predicated on which pixels are undiscarded. I'm not sure originally if I had thought that the mask disable implied predicate disable, or if I had just misread the mask disable as predicate disable. Either way, I know I had spent more time thinking about this in the gen8 generator than the gen7 generator. Plus, it turns out that I had mis-implemented the "the GPU will use the predicate unless this header is present" comment, by skipping setting up the pixel mask when the header was present. Fixes GPU hangs in piglit glsl-fs-discard-mrt, Trine, Trine 2 and preusmably MLL. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75207 Tested-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove remaining uses of _glthread_GetID()Brian Paul2014-03-052-8/+1
| | | | | | | | | | | | | | | It was really only used in the radeon driver for a debug printf. And evidently, libGL.so referenced it just to work around some sort of linker issue. This patch removes the two calls to the function and the function itself. Fixes undefined _glthread_GetID symbol in libGL reported by 'nm'. Though, the missing symbol doesn't cause any issues on my system but it does cause glxinfo to fail on one of our test systems. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: new init_teximage_fields_ms() function to init MS texture imagesBrian Paul2014-03-051-15/+29
| | | | | | | Before, it was kind of ugly to set the multisample fields with assignments after we called _mesa_init_teximage_fields(). Reviewed-by: Anuj Phogat <[email protected]>
* i965: Mark invariants in backend_visitor as constantsTopi Pohjolainen2014-03-051-6/+6
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Merge resolving of shader program sourceTopi Pohjolainen2014-03-0511-26/+23
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Merge initialisation of backend_visitorTopi Pohjolainen2014-03-054-14/+23
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965/wm: Use resolved miptree consistently in surface setupTopi Pohjolainen2014-03-052-13/+13
| | | | | | | | | | | | Most of the logic refers to the local variable 'mt' directly but a few cases use 'intelObj->mt' instead. These are the same for now but will be different once stencil miptree gets used. v2 (Ian): fixed also indentation in surrounding lines Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965/vec4: Mark invariant members as constants in vec4_visitorTopi Pohjolainen2014-03-052-7/+7
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Mark sources for offset getters as constantsTopi Pohjolainen2014-03-054-9/+9
| | | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke2014-03-044-4/+20
| | | | | | | | | | | | | | | | | | | | On earlier hardware, we had to implement math in the shader to translate Y-tiled or untiled coordinates to W-tiled coordinates (which is what BLORP does today in order to texture from stencil buffers). On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE, and adjust the pitch. This is much easier. In the surface state code, I chose to handle the "should we sample depth or stencil?" question separately from the setup for sampling from stencil. This should make it work with the BindRenderbufferTexImage hook as well, and hopefully be reusable for GL_ARB_texture_stencil8 someday. v2: Update docs/GL3.txt (caught by Matt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-045-0/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | While the GL_ARB_stencil_texturing extension does not allow the creation of stencil textures, it does allow shaders to sample stencil values stored in packed depth/stencil textures. Specifically, applications can call glTexParameter* with a pname of GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or GL_STENCIL_INDEX to select which component they wish to sample. The default value is GL_DEPTH_COMPONENT (for traditional depth sampling). Shaders should use an unsigned integer sampler (presumably usampler2D) to access stencil data. Otherwise, results are undefined. Using shadow samplers with GL_STENCIL_INDEX selected also is undefined behavior. This patch creates a new gl_texture_object field, StencilSampling, to indicate that stencil should be sampled rather than depth. (I chose to use a boolean since I figured it would be more convenient for drivers.) It also introduces the [Get]TexParameter code to get and set the value, and of course the extension plumbing. v2: Also consider textures incomplete when sampling stencil with non-NEAREST min/mag filters (caught by Eric Anholt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in ↵Anuj Phogat2014-03-041-2/+11
| | | | | | | | | | | | | | | | | | glTexImage{123}D() From OpenGL 3.3 spec, page 141: "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL require either depth component data or depth/stencil component data. Textures with other base internal formats require RGBA component data. The error INVALID_OPERATION is generated if one of the base internal format and format is DEPTH_COMPONENT or DEPTH_STENCIL, and the other is neither of these values." Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use clear_teximage_fields() in place of _mesa_init_teximage_fields()Anuj Phogat2014-03-041-2/+1
| | | | | | | This patch makes no functional changes to the code. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Set initial internal format of a texture to GL_RGBAAnuj Phogat2014-03-041-3/+10
| | | | | | | | | | | | | From OpenGL 4.0 spec, page 398: "The initial internal format of a texel array is RGBA instead of 1. TEXTURE_COMPONENTS is deprecated; always use TEXTURE_INTERNAL_FORMAT." Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove empty glthread.h fileBrian Paul2014-03-036-6/+1
| | | | Reviewed-by: José Fonseca <[email protected]>
* xlib: remove unneeded context tracking codeBrian Paul2014-03-031-43/+4
| | | | | | This removes the only use of _glthread_Get/SetTSD(), etc. Reviewed-by: José Fonseca <[email protected]>
* xlib: simplify context handlingBrian Paul2014-03-033-109/+28
| | | | | | | Get rid of the fake_glx_context struct. Now, an XMesaContext is the same as a GLXContext. Reviewed-by: José Fonseca <[email protected]>
* xlib: remove unused realglx.[ch] filesBrian Paul2014-03-033-517/+4
| | | | | | | At one point in time, the xlib driver could call the real GLX functions. But that's long dead. Reviewed-by: José Fonseca <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-0320-140/+140
| | | | Reviewed-by: José Fonseca <[email protected]>
* xlib: switch to c11 mutex functionsBrian Paul2014-03-033-14/+14
| | | | | | | The _glthread_LOCK/UNLOCK_MUTEX() macros are just wrappers around the c11 mutex functions. Let's start getting rid of those wrappers. Reviewed-by: José Fonseca <[email protected]>
* mesa: update packed format layout commentsBrian Paul2014-03-031-50/+50
| | | | | | | | | Update the comments for the packed formats to accurately reflect the layout of the bits in the pixel. For example, for the packed format MESA_FORMAT_R8G8B8A8, R is in the least significant position while A is in the most-significant position of the 32-bit word. v2: also fix MESA_FORMAT_A1B5G5R5_UNORM, per Roland.
* mesa: don't define c99 math functions for MSVC >= 1800Hans2014-03-031-1/+1
| | | | | Signed-off-by: Brian Paul <[email protected]> Cc: "10.0" "10.1" <[email protected]>
* mesa: don't call ctx->Driver.ClearBufferSubData() if size==0Brian Paul2014-03-031-4/+8
| | | | | | | | Fixes failed assertion when trying to map zero-length region. https://bugs.freedesktop.org/show_bug.cgi?id=75660 Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-032-5/+6
| | | | | | | | The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-022-20/+23
| | | | | | | | | | | | i965 recently moved debug printfs to use stderr, including ones which trigger on MESA_GLSL=dump. This resulted in scrambled output. For drivers using ir_to_mesa, print_program was already using stderr, yet all the code around it was using stdout. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-022-2/+2
| | | | | | | | | | | | | | | | | | | BRW_MAX_TEX_UNIT is the static limit on the number of textures we support per-stage, not in total. Core's `Unit` array is sized by MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is significantly larger, and across the various shader stages, up to ctx->Const.MaxCombinedTextureImageUnits elements of it may be actually used. Fixes invisible bad behavior in piglit's max-samplers test (although this escalated to an assertion failure on HSW with texture_view, since non-immutable textures only have _Format set by validation.) Signed-off-by: Chris Forbes <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Widen sampler key bitfields for 32 samplersChris Forbes2014-03-021-3/+3
| | | | | | | | | | | | | Previously the `high` 16 samplers on Haswell+ would not get sampler workarounds applied. Don't bother widening YUV fields, since they're ignored and going away soon anyway. Signed-off-by: Chris Forbes <[email protected]> Cc: "10.1" <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-012-2/+2
| | | | | | | | | The variable name states megabytes, while we calculate the amount in kilobytes. Correct this by dividing with the correct amount. Signed-off-by: Emil Velikov <[email protected]> Cc: "10.0 10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-02-281-0/+22
| | | | | | | | | Fixes glGetTexImage() when converting from MESA_FORMAT_Z32_FLOAT_S8X24_UINT to GL_UNSIGNED_INT_24_8. Hit by the piglit ext_packed_depth_stencil-getteximage test. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8
| | | | | | | | | | | | | Though it won't matter on Linux, use _mesa_align_free to release it. Since i965 doesn't have sys_buffer, I overlooked this in the GL_ARB_map_buffer_alignment work a few months ago. Fixes i915 (and presumably i830) regressions in ARB_map_buffer_range tests and the failure in arb_map_buffer_alignment-sanity_test. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74960 Cc: "10.1" <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
| | | | | | | | | | | | | | There's no reason to have more vertex texture units than fragment texture units on this hardware. Since increasing the default maximum number of texture units from 16 to 32, this has triggered some segfault in i915 driver. There's probably some array or bitfield that isn't properly sized now. This really papers over the bug, but I don't think I'll lose any sleep over that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071 Cc: "10.1" <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Assert array index on access to vec4_visitor's arrays.Petri Latvala2014-02-282-0/+8
| | | | | | | | | v2: vec4_visitor::pack_uniform_registers(): Use correct comparison in the assert, this->uniforms is already adjusted. Compare the actual value used to index uniform_size and uniform_vector_size instead. Signed-off-by: Petri Latvala <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays ↵Petri Latvala2014-02-284-2/+28
| | | | | | | | | | | | | | | | | | | | | | dynamically. v2: Don't add function parameters, pass the required size in prog_data->nr_params. v3: - Use the name uniform_array_size instead of uniform_param_count. - Round up when dividing param_count by 4. - Use MAX2() instead of taking the maximum by hand. - Don't crash if prog_data passed to vec4_visitor constructor is NULL v4: Rebase for current master v5 (idr): Trivial whitespace change. Signed-off-by: Petri Latvala <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71254 Cc: "10.1" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-02-281-2/+9
| | | | | | | | | | | | | | | | glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row() to convert texels from the hardware format to the GL format. Fixes issue reported by David Meng at Intel. The new piglit ext_packed_depth_stencil-getteximage test checks for this bug. Also, add some format/type assertions. We don't yet handle the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in a follow-on patch. Reviewed-by: Eric Anholt <[email protected]> Cc: "10.0" "10.1" <[email protected]>
* mesa: fix depth/stencil comments in formats.hBrian Paul2014-02-281-2/+2
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* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
| | | | | | | | | | | | | API is always API_OPENGL_COMPAT (since commit 4e4a537ad55f61a25, "meta: Push into desktop GL mode when doing meta operations."), so most of these checks do nothing. We could instead check save->API to only bother setting/restoring relevant GL state, but I'm not sure saving a few _mesa_set_enable calls is worth the complexity. My understanding is the point of the ctx->API guards was to avoid raising GL errors. Signed-off-by: Kenneth Graunke <[email protected]>
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
| | | | | | | | | | | In _mesa_meta_begin(), we switch to API_OPENGL_COMPAT, then munge a lot of state (including some that doesn't exist in the actual API - like PolygonStipple in API_OPENGL_CORE). It seems reasonable that in _mesa_meta_end(), we should restore it, then switch back to the original API. This at least makes it symmetric. Signed-off-by: Kenneth Graunke <[email protected]>