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* scons: Add main/pipelineobj.c to src/mesa/SConscript.Vinson Lee2014-02-211-0/+1
* mesa/sso: Fix typo of 'unsigned'.Vinson Lee2014-02-211-1/+1
* mesa/sso: Implement _mesa_GetProgramPipelineivGregory Hainaut2014-02-211-0/+58
* mesa/sso: Implement _mesa_ActiveShaderProgramGregory Hainaut2014-02-211-0/+28
* mesa/sso: Implement _mesa_CreateShaderProgramvGregory Hainaut2014-02-211-1/+6
* mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXTGregory Hainaut2014-02-211-8/+18
* mesa/sso: Add support for GL_PROGRAM_SEPARABLE queryGregory Hainaut2014-02-212-0/+31
* mesa/sso: Implement _mesa_IsProgramPipelineGregory Hainaut2014-02-212-1/+9
* mesa/sso: Implement _mesa_GenProgramPipelinesGregory Hainaut2014-02-211-0/+30
* mesa/sso: Implement _mesa_DeleteProgramPipelinesGregory Hainaut2014-02-211-0/+33
* mesa/sso: Add pipeline container/stateGregory Hainaut2014-02-214-3/+206
* mesa: Add a mutex and refcounting to gl_shader_stateGregory Hainaut2014-02-212-0/+12
* mesa: Make get_shader_flags publicly availableGregory Hainaut2014-02-212-3/+6
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-218-43/+746
* mesa/sso: Add extension tracking for ARB_separate_shader_objectsIan Romanick2014-02-212-0/+2
* mesa: Refactor per-stage link check to its own functionIan Romanick2014-02-211-68/+34
* i965: Stop throwing away our double precision for time calculations.Eric Anholt2014-02-213-4/+4
* meta: Add support for integer blits.Eric Anholt2014-02-212-7/+71
* meta: Add support for doing MSAA to MSAA blits.Eric Anholt2014-02-212-49/+104
* meta: Save and restore a bunch of MSAA state.Eric Anholt2014-02-212-4/+38
* meta: Try to do blending of sRGB values in linear colorspace.Eric Anholt2014-02-211-5/+25
* meta: Add support for doing multisample resolves.Eric Anholt2014-02-212-12/+197
* i965: Fix miptree matching for multisampled, non-interleaved miptrees.Eric Anholt2014-02-212-1/+16
* mesa: Remove unnecessary condition.Courtney Goeltzenleuchter2014-02-211-2/+1
* i965/fs: Implement FS_OPCODE_[UN]PACK_HALF_2x16_SPLIT[_XY] opcodes.Kenneth Graunke2014-02-202-2/+81
* i965: Drop bogus F32TO16/F16TO32 instructions on Broadwell - use MOV.Kenneth Graunke2014-02-203-6/+6
* i965: Create a hardware context before initializing state module.Kenneth Graunke2014-02-201-6/+6
* i965/fs: Implement scratch read/write support for Broadwell.Kenneth Graunke2014-02-201-9/+109
* i965: Add Gen8 assembly support for DP Scratch messages.Kenneth Graunke2014-02-202-0/+47
* i965: Store absolute thread count in max_wm_threads on Broadwell.Kenneth Graunke2014-02-202-2/+5
* i965: Use MOV, not OR for setting URB write channel enables on Gen8+.Kenneth Graunke2014-02-201-5/+2
* i965: Implement a CS stall workaround on Broadwell.Kenneth Graunke2014-02-201-0/+36
* i965: support instanced GS on gen7Jordan Justen2014-02-205-2/+11
* i965: support gl_InvocationID for gen7Jordan Justen2014-02-205-3/+49
* glsl: add gl_InvocationID variable for ARB_gpu_shader5Jordan Justen2014-02-201-0/+1
* main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv supportJordan Justen2014-02-201-0/+6
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-205-0/+5
* glsl/linker: produce gl_shader_program Geom.InvocationsJordan Justen2014-02-201-0/+9
* i965: Fix extra return value after winsys rb update refactor.Eric Anholt2014-02-201-1/+1
* i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.Eric Anholt2014-02-201-5/+18
* i965/fs: Add an optimization pass to remove redundant flags movs.Eric Anholt2014-02-202-0/+34
* i965: Actually claim to support MSAA on Broadwell.Kenneth Graunke2014-02-192-1/+10
* i965: Update physical width/height munging for 2x IMS MSAA.Kenneth Graunke2014-02-191-1/+6
* i965: Enable smooth points when multisampling without point sprites.Kenneth Graunke2014-02-191-1/+5
* i965: Thwack multisample enable bit in 3DSTATE_RASTER.Kenneth Graunke2014-02-192-0/+5
* i965: Only use the SIMD16 program for per-sample shading on Broadwell.Kenneth Graunke2014-02-191-9/+32
* i965: Set "Position XY Offset Select" bits in 3DSTATE_PS on Broadwell.Kenneth Graunke2014-02-191-0/+18
* i965: Add missing sample shading bits to Gen8's 3DSTATE_PS_EXTRA.Kenneth Graunke2014-02-191-1/+15
* i965/fs: Implement FS_OPCODE_SET_OMASK on Broadwell.Kenneth Graunke2014-02-192-1/+38
* i965/fs: Implement FS_OPCODE_SET_SAMPLE_ID on Broadwell.Kenneth Graunke2014-02-192-1/+32