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* mesa: add ARB_enhanced_layoutsTimothy Arceri2015-11-122-0/+2
* i965: Split nir_emit_intrinsic by stage with a general fallback.Kenneth Graunke2015-11-112-277/+381
* mesa/copyimage: allow width/height to not be multiples of blockIlia Mirkin2015-11-111-3/+34
* i965/brw_reg: Add a brw_VxH_indirect helperJason Ekstrand2015-11-111-0/+11
* mesa: remove old comments in arrayobj.cBrian Paul2015-11-111-5/+0
* i965: Print force_writemask_all in dump_instructions().Kenneth Graunke2015-11-112-0/+6
* i965: Combine BRW_NEW_*_BINDING_TABLE dirty bits.Kenneth Graunke2015-11-115-26/+14
* i965: Map GL_PATCHES to 3DPRIM_PATCHLIST_n.Kenneth Graunke2015-11-112-1/+10
* i965/nir/opt_peephole_ffma: Bypass fusion if any operand of fadd and fmul is ...Eduardo Lima Mitev2015-11-101-0/+31
* nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driverEduardo Lima Mitev2015-11-104-1/+272
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-105-3/+5
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-102-2/+2
* st/mesa: Destroy buffer object's mutex.Jose Fonseca2015-11-101-0/+1
* i965/fs: Use regs_read/written for post-RA scheduling in calculate_depsJason Ekstrand2015-11-071-11/+4
* i965/nir/fs: Add comment for no-op memory barrier functionsFrancisco Jerez2015-11-061-0/+19
* i965/nir/fs: Implement new barrier functions for compute shadersJordan Justen2015-11-061-0/+7
* mesa: report enum name in glClientActiveTexture() error stringBrian Paul2015-11-051-1/+2
* i965: Fix scalar VS float[] and vec2[] output arrays.Kenneth Graunke2015-11-054-2/+17
* st/mesa: set debug callback for debug contextsIlia Mirkin2015-11-051-0/+57
* st/mesa: account for texture views when doing CopyImageSubDataIlia Mirkin2015-11-051-0/+8
* i965/fs: Do not mark used surfaces in FS_OPCODE_GET_BUFFER_SIZEIago Toral Quiroga2015-11-052-4/+4
* i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZEIago Toral Quiroga2015-11-052-5/+5
* i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOADIago Toral Quiroga2015-11-053-13/+8
* i965/fs: Do not mark used direct surfaces in UNIFORM_PULL_CONSTANT_LOADIago Toral Quiroga2015-11-052-11/+1
* i965/fs: Do not mark direct used surfaces in VARYING_PULL_CONSTANT_LOADIago Toral Quiroga2015-11-053-13/+8
* i965/skl+: Enable support for 16x multisamplingNeil Roberts2015-11-052-1/+10
* mesa/meta: Use interpolateAtOffset for 16x MSAA copy blitNeil Roberts2015-11-051-2/+37
* meta/blit: Always try to enable GL_ARB_sample_shadingNeil Roberts2015-11-051-14/+2
* meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts2015-11-054-11/+49
* i965/meta: Support 16x MSAA in the meta stencil blitNeil Roberts2015-11-051-5/+17
* i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAANeil Roberts2015-11-051-1/+7
* i965: Support allocating the MCS buffer for 16x MSAANeil Roberts2015-11-051-0/+6
* i965: Support calculating the bits needed to set up 16x MSAANeil Roberts2015-11-051-1/+1
* i965/fs: Add a sampler program key for whether the texture is 16x MSAANeil Roberts2015-11-053-1/+16
* i965/vec4/skl+: Use ld2dms_w instead of ld2dmsNeil Roberts2015-11-053-2/+18
* i965/fs/skl+: Use ld2dms_w instead of ld2dmsNeil Roberts2015-11-056-5/+60
* i965: Program 16x MSAA sample positions.Neil Roberts2015-11-053-7/+34
* i965: Handle 16x MSAA in IMS dimension munging code.Kenneth Graunke2015-11-051-2/+6
* i965/vec4: select predicate based on writemask for sel emissionsAlejandro Piñeiro2015-11-051-1/+17
* mesa/tests: add glBufferStorageEXT to ES 3.1 dispatch listIlia Mirkin2015-11-041-0/+3
* vbo: fix another GL_LINE_LOOP bugBrian Paul2015-11-042-2/+10
* i965: check inst->predicate when clearing flag_live at dead code eliminateAlejandro Piñeiro2015-11-042-2/+2
* i965/meta: Assert fast clears and rep clears never overlapBen Widawsky2015-11-031-0/+2
* mesa: expose support for GL_EXT_buffer_storageRyan Houdek2015-11-041-0/+1
* i965: enable ARB_arrays_of_arraysTimothy Arceri2015-11-041-0/+1
* i965: add support for image AoATimothy Arceri2015-11-042-14/+18
* mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndexJordan Justen2015-11-034-10/+11
* i965/vec4: Send from GRF in atomic operations.Matt Turner2015-11-031-12/+18
* i965: Add scalar geometry shader support.Kenneth Graunke2015-11-035-24/+666
* i965: Add scalar GS input lowering code.Kenneth Graunke2015-11-031-5/+39