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* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-058-21/+15
* mesa: use _mesa_has_geometry_shader in get_programivMarek Olšák2015-06-051-1/+1
* mesa: remove useless gl_compute_program_state::CurrentMarek Olšák2015-06-052-5/+0
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-054-18/+0
* glsl_to_tgsi: use TGSI array declarations for VS,GS arrays of outputs (v2)Marek Olšák2015-06-054-41/+103
* glsl_to_tgsi: use TGSI array declarations for GS,FS arrays of inputs (v2)Marek Olšák2015-06-053-23/+201
* glsl_to_tgsi: remove some emit functions by using C++ default valuesMarek Olšák2015-06-051-61/+12
* glsl_to_tgsi: rename emit -> emit_asmMarek Olšák2015-06-051-214/+214
* glsl_to_tgsi: remove memset after callocMarek Olšák2015-06-051-2/+0
* glsl_to_tgsi: don't use a static array size for st_translate::arraysMarek Olšák2015-06-051-8/+9
* glsl_to_tgsi: don't use a static array size for "array_sizes"Marek Olšák2015-06-051-5/+13
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-3/+3
* tgsi/ureg: add support for GS input array declarationsMarek Olšák2015-06-052-2/+2
* tgsi/ureg: rename and simplify ureg_DECL_gs_inputMarek Olšák2015-06-052-8/+6
* tgsi/ureg: add support for FS input array declarationsMarek Olšák2015-06-051-1/+1
* mesa: fix program resource queries for builtin variablesTapani2015-06-051-1/+24
* i965/fs: Print mlen in dump_instructions() output.Kenneth Graunke2015-06-041-0/+3
* prog_to_nir: Make RSQ properly take the absolute value of its argument.Kenneth Graunke2015-06-041-1/+2
* main: fix a regression in uniform handling introduced by 87a4bc5Martin Peres2015-06-041-1/+1
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-048-12/+34
* i965: Use UW-typed immediate in multiply inst.Matt Turner2015-06-032-2/+2
* program: Replace gl_inst_opcode with enum prog_opcode.Matt Turner2015-06-034-16/+16
* program: Remove dead Aux field from prog_instruction.Matt Turner2015-06-031-3/+0
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-0312-32/+20
* mesa: move no-change glDepthFunc check earlierBrian Paul2015-06-031-3/+3
* mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()Brian Paul2015-06-031-0/+5
* mesa: fix glPushAttrib(0) / glPopAttrib() errorBrian Paul2015-06-031-0/+17
* prog_to_nir: Remove OPCODE_MOV special case.Matt Turner2015-06-021-1/+1
* prog_to_nir: Remove from op_trans[] opcodes handled in the switch.Matt Turner2015-06-021-7/+7
* i965: Add Gen8+ VS dispatch_mode assertion.Kenneth Graunke2015-06-011-0/+3
* i965: Drop LOAD_PAYLOAD workaround in fs_visitor::emit_urb_writes().Kenneth Graunke2015-06-011-12/+4
* i965: Use proper pitch for scalar GS pull constants and UBOs.Kenneth Graunke2015-06-011-3/+7
* i965: Create a shader_dispatch_mode enum to replace VS/GS fields.Kenneth Graunke2015-06-018-22/+24
* i965: Drop "Vector Mask Enable" bit from 3DSTATE_GS on Gen8+.Kenneth Graunke2015-06-011-2/+1
* st/mesa: silence unused var warnings for non-debug buildBrian Paul2015-06-011-0/+1
* i965: Don't add base_binding_table_index if it's zeroNeil Roberts2015-05-312-2/+4
* i965: Don't use a temporary when generating an indirect sampleNeil Roberts2015-05-312-26/+8
* mesa: remove unused function declarationTimothy Arceri2015-05-301-4/+0
* dri_util: make version var unsigned to silence warningsBrian Paul2015-05-291-1/+1
* i965: Disable compaction for EOT send messagesBen Widawsky2015-05-291-0/+6
* i965/vs: Rework the logic for generating NIR from ARB vertex programsJason Ekstrand2015-05-281-12/+11
* i965/fs: Remove the ir_visitor codeJason Ekstrand2015-05-283-2228/+2
* i965: Remove the old fragment program codeJason Ekstrand2015-05-283-769/+0
* i965: Make NIR non-optional for scalar shadersJason Ekstrand2015-05-282-27/+5
* i965: Make fs/vec4_visitor inherit from ir_visitor directlyJason Ekstrand2015-05-283-3/+3
* i965: Rename backend_visitor to backend_shaderJason Ekstrand2015-05-2813-44/+44
* mesa: Enable ARB_direct_state_access by default for core profileIan Romanick2015-05-281-1/+1
* dispatch_sanity: Validate the compatibility profile dispatch table tooIan Romanick2015-05-281-0/+493
* dispatch_sanity: Split list of GL 3.1 functions in to core and commonIan Romanick2015-05-281-71/+342
* mesa: Don't install glVertexAttribL* functions in compatibility profileIan Romanick2015-05-282-1/+3