| Commit message (Collapse) | Author | Age | Files | Lines |
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Never called from outside of context.c
Reviewed-by: Jose Fonseca <[email protected]>
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Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to
improve how we handle calling no-op GL functions.
If there's a current context for the calling thread, generate a
GL_INVALID_OPERATION error. This will happen if the app calls an
unimplemented extension function or it calls an illegal function
between glBegin/glEnd.
If there's no current context, print an error to stdout if it's a debug
build.
The dispatch_sanity.cpp file has some previous checks removed since
the _mesa_generic_nop() function no longer exists.
This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage
tests on Windows.
Reviewed-by: Jose Fonseca <[email protected]>
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Currently, we throttle before the user begins preparing commands for the
next frame when we acquire the draw/read buffers. However, construction
of the command buffer can itself take significant time relative to the
frame time. If we move the throttle from the buffer acquire to the
command submit phase we can allow the user to improve concurrency
between the CPU and GPU (i.e. reduce the amount of time we waste inside
the throttle).
v2: Whitespace + delay throttling until after the next submission for
greater parallelism
Signed-off-by: Chris Wilson <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ben Widawsky <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]> [v1]
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In order to facilitate the concurrency offered by triple buffering and to
offset the latency induced by swapping via an external process, which
may incur extra rendering itself, only throttle to the previous frame
and not the last. The second issue that mostly affects swap benchmarks,
but also can incur jitter in the throttling, is that the throttle bo is
closer to the next SwapBuffers rather than immediately after the previous
SwapBuffers. Throttling to the previous frame doubles the maximum possible
latency at the benefit of improving throughput and reducing jitter.
v2: Rename "first_post_swapbuffer" batches array to a plain
throttle_batch[] as the pluralisation was contorting the name and not
making it clear as to whether it was the first batch or first_post_swap
batch. Not least of which was that not all throttle points are SwapBuffers.
Signed-off-by: Chris Wilson <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ben Widawsky <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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When rendering to an fbo, even though it may be acting as a winsys
frontbuffer or just generally, we never throttle. However, when rendering
to an fbo, there is no natural frame boundary. Conventionally we use
SwapBuffers and glFinish, but potential callers avoid often glFinish for
being too heavy handed (waiting on all outstanding rendering to complete).
The kernel provides a soft-throttling option for this case that waits for
rendering older than 20ms to be complete (that's a little too lax to be
used for swapbuffers, but is here a useful safety net). The remaining
choice is then either never to throttle, throttle after every draw call,
or at after intermediate user defined point such as glFlush and thus all the
implied flushes. This patch opts for the latter as that is the current
method used for flushing to front buffers.
v2: Defer the throttling from inside the flush to the next
intel_prepare_render() and switch non-fbo frontbuffer throttling over to
use the same lax method. The issuing being that
glFlush()/intel_prepare_read() is just as likely to be called inside a
tight loop and not at "frame" boundaries.
v3: Rename from need_front_throttle to need_flush_throttle to avoid any
ambiguity between front buffer rendering and fbo rendering. (Chad)
v4: Whitespace
Signed-off-by: Chris Wilson <[email protected]>
Cc: Daniel Vetter <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ben Widawsky <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Cc: Chad Versace <[email protected]>
Cc: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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At the very least, unreal4/sun-temple/102.shader_test uses this pattern
for a signed integer result. However, that shader did not hit the
optimization in the first place because it uses !gl_FrontFacing. I
changed the shader to use remove the logical-not and reverse the other
operands. I verified that incorrect code is generated before this
change and correct code is generated after.
Fixes fs-frontfacing-ternary-1-neg-1.shader_test.
No shader-db changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If we check for the case that is actually necessary, the asserts
become superfluous.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Espically on platforms that do not natively generate 0u and ~0u for
Boolean results, we generate a lot of sequences where a CMP is
followed by an AND with 1. emit_bool_to_cond_code does this, for
example. On ILK, this results in a sequence like:
add(8) g3<1>F g8<8,8,1>F -g4<0,1,0>F
cmp.l.f0(8) g3<1>D g3<8,8,1>F 0F
and.nz.f0(8) null g3<8,8,1>D 1D
(+f0) iff(8) Jump: 6
The AND.nz is obviously redundant. By propagating the cmod, we can
instead generate
add.l.f0(8) null g8<8,8,1>F -g4<0,1,0>F
(+f0) iff(8) Jump: 6
Existing code already handles the propagation from the CMP to the ADD.
Shader-db results:
GM45 (0x2A42):
total instructions in shared programs: 3550829 -> 3550788 (-0.00%)
instructions in affected programs: 10028 -> 9987 (-0.41%)
helped: 24
Iron Lake (0x0046):
total instructions in shared programs: 4993146 -> 4993105 (-0.00%)
instructions in affected programs: 9675 -> 9634 (-0.42%)
helped: 24
Ivy Bridge (0x0166):
total instructions in shared programs: 6291870 -> 6291794 (-0.00%)
instructions in affected programs: 17914 -> 17838 (-0.42%)
helped: 48
Haswell (0x0426):
total instructions in shared programs: 5779256 -> 5779180 (-0.00%)
instructions in affected programs: 16694 -> 16618 (-0.46%)
helped: 48
Broadwell (0x162E):
total instructions in shared programs: 6823088 -> 6823014 (-0.00%)
instructions in affected programs: 15824 -> 15750 (-0.47%)
helped: 46
No chage on Sandy Bridge or on any platform when NIR is used.
v2: Add unit tests suggested by Matt. Remove spurious writes_flag()
check on scan_inst when scan_inst is known to be BRW_OPCODE_CMP (also
suggested by Matt).
v3: Fix some comments and remove some explicit int() casts in fs_reg
constructors in the unit tests. Both suggested by Matt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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text data bss dec hex filename
9663 0 0 9663 25bf intel_tiled_memcpy.o before
8215 0 0 8215 2017 intel_tiled_memcpy.o after
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes Bug 89616, a build failure due to line 1639 of bufferobj.c:
_mesa_error(ctx, GL_INVALID_OPERATION, func);
Trivial.
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <[email protected]>
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v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2: Split into a refactor commit and an entry point commit.
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2:-Remove "_mesa" from in front of static software fallback.
-Split out the refactor from the addition of the DSA entry points.
Reviewed-by: Fredrik Höglund <[email protected]>
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v2: review from Ian Romanick
- Restore VBO_DEBUG and BOUNDS_CHECK
- Remove _mesa from static software fallback unmap_buffer.
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2: review from Jason Ekstrand
- Split refactor from addition of DSA entry points.
review from Ian Romanick
- Remove "_mesa" from static software fallback map_buffer_range
- Restore VBO_DEBUG and BOUNDS_CHECK
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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v2: review by Jason Ekstrand
- Split refactor of clear buffer sub data from addition of DSA entry
points.
Reviewed-by: Martin Peres <[email protected]>
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v2: remove _mesa in front of static software fallback.
Reviewed-by: Martin Peres <[email protected]>
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- More explicit error reporting.
- Removed legacy style.
Reviewed-by: Martin Peres <[email protected]>
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v2: review by Ian Romanick
- Remove "_mesa" from name of static software fallback buffer_sub_data.
- Remove mappedRange from _mesa_buffer_sub_data.
- Removed some cosmetic changes to a separate commit.
Reviewed-by: Martin Peres <[email protected]>
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v2: review from Ian Romanick
- Fix space in ARB_direct_state_access.xml.
- Remove "_mesa" from the name of buffer_data static fallback.
- Restore VBO_DEBUG and BOUNDS_CHECK.
- Fix beginning of comment to start on same line as /*
Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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This reverts commit 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7.
Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed
that this commit was in error.
Extensive testing with Piglit prior to patch review and upstreaming did not
reveal this problem because, in the few Piglit tests that test for cube
completeness, NumLayers = 6. This is because all of the existing tests use
TextureStorage to initialize the texture, which sets NumLayers.
A new Piglit test has been sent to the mailing list that reproduces the bug
related to this patch ("texturing: Testing
glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D").
Reviewed-by: Jason Ekstrand <[email protected]>
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Commit 0ac4c272755c7 made it add a header for the send message when
using SIMD4x2 on Skylake because without this it will end up using
SIMD8D. However the patch missed the case when a sampler is being used
to implement constant loads from a buffer surface in a SIMD4x2 vertex
shader.
This fixes 29 Piglit tests, mostly related to the ARL instruction in
vertex programs.
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
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Commit bb33a31 introduced optimizations that transform cases of MAD
in to simpler forms but it did not take in to account that src[0]
can not be immediate and did not report progress. Patch switches
src[0] and src[1] if src[0] is immediate and adds progress
reporting. If both sources are immediates, this is taken care of by
the same opt_algebraic pass on later run.
v2: Fix for all cases, use temporary fs_reg (Matt, Kenneth)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89569
Reviewed-by: Francisco Jerez <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.5" <[email protected]>
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IvyBridge and Haswell PRM say that the JIP should be emitted
with type W but we were using UD. The previous implementation
did not show adverse effects, but IMHO it is safer to follow
the specification thoroughly.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Antia Puentes <[email protected]>
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Needed by ARB_gpu_shader5.
v2: select DMAD for FMA with double precision
v3: add and select DFMA
Reviewed-by: Ilia Mirkin <[email protected]>
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Create a backend_inst::is_commutative() method to replace two static
functions that did the exact same thing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.
16 piglits crash -> pass, when building mesa with debug enabled.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The ir_unop_any problem was discovered by some later optimization passes
that generate ir_triop_csel. I was also able to reproduce it by
modifying the gl-2.0-vertexattribpointer vertex shader to generate its
result using
color = mix(vec4(0, 1, 0, 0),
vec4(1, 0, 0, 0),
bvec4(any(greaterThan(diff, vec4(tolerance)))));
instead of an if-statement. This also required using #version 130 and
MESA_GLSL_VERSION_OVERRIDE=130.
I have not nominated this for stable releases because I don't think
there's any way to trigger the problem without GLSL 1.30 or
optimizations that don't exist in stable.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Abdiel Janulgue <[email protected]>
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Most of the brw_inst_* api returns 64bit values. This fixes disassembly
of sampler messages, etc.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This allows us to get warnings from GCC when we mess up the format
strings.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch adds two types of checks to the gl(Compressed)Tex(Sub)Imgage family
of functions when a pixel buffer object is bound to GL_PIXEL_UNPACK_BUFFER:
- That the buffer is not mapped.
- The total data size is within the boundaries of the buffer size.
It does so by calling auxiliary validations functions from PBO API:
_mesa_validate_pbo_source() for non-compressed texture calls, and
_mesa_validate_pbo_source_compressed() for compressed texture calls.
The first check is defined in Section 6.3.2 'Effects of Mapping Buffers
on Other GL Commands' of the GLES 3.1 spec, page 57:
"Any GL command which attempts to read from, write to, or change the
state of a buffer object may generate an INVALID_OPERATION error if all
or part of the buffer object is mapped. However, only commands which
explicitly describe this error are required to do so. If an error is not
generated, using such commands to perform invalid reads, writes, or
state changes will have undefined results and may result in GL
interruption or termination."
Similar wording exists in GL 4.5 spec, page 76.
In the case of gl(Compressed)Tex(Sub)Image(2,3)D, the specification doesn't force
implemtations to throw an error. However since Mesa don't currently implement
checks to determine when it is safe to read/write from/to a mapped PBO, we
should always return the error if all or parts of it are mapped.
The 2nd check is defined in Section 8.5 'Texture Image Specification' of the
OpenGL 4.5 spec, page 203:
"An INVALID_OPERATION error is generated if a pixel unpack buffer object
is bound and storing texture data would access memory beyond the end of
the pixel unpack buffer."
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.compressedteximage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target
Reviewed-by: Laura Ekstrand <[email protected]>
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Internal PBO functions such as _mesa_map_validate_pbo_source() and
_mesa_validate_pbo_compressed_teximage() perform validation and buffer mapping
within the same call.
This patch takes out the validation into separate functions to allow reuse
of functionality by other code (i.e, gl(Compressed)Tex(Sub)Image).
Reviewed-by: Laura Ekstrand <[email protected]>
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_mesa_validate_pbo_access() provides a generic way to check that a
requested pixel transfer operation on a PBO falls within the
boundaries of the buffer. It is used in various other places, and
depending on the caller, some arguments are used or not.
In particular, the 'clientMemSize' argument is used only by calls
that are knowledgeable of the total size of the user data involved
in a pixel transfer, such as the case of compressed texture image
calls. Other calls don't provide 'clientMemSize' directly since it
is made implicit from the size and format of the texture, and its
data type. In these cases, a sufficiently big value is passed to
'clientMemSize' (INT_MAX) to avoid an incorrect constrain.
The problem is that _mesa_validate_pbo_access() use uint
pointers to make the calculations, which are 64 bits long in 64
bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize'
is just 32 bits. This causes a constrain that is not desired.
This patch fixes that by checking that if 'clientMemSize' is MAX_INT,
then UINTPTR_MAX is assumed instead.
This is an ugly workaround to the fact that _mesa_validate_pbo_access()
intends to be a one function fits all. The clean solution here would
be to break it into different functions that provide the adequate API
for each of the possible code paths and validation needs.
Since there are callers relying on passing INT_MAX to 'clientMemSize',
this patch is necessary to deal with the problem above while a cleaner
implementation of the PBO API is not implemented.
Reviewed-by: Laura Ekstrand <[email protected]>
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belong in driver code
The implementation of texture <-> pixel-buffer transfers in drivers common layer
includes certain error checks and argument validation that don't belong there,
considering how the Mesa codebase is laid out. These are higher level
validations that, if necessary, should be performed earlier (i.e, in GL API
entry points).
This patch simply removes these error checks from driver code.
For more information, see discussion at
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077417.html.
Reviewed-by: Laura Ekstrand <[email protected]>
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The memory layout of compatible internal formats may differ in bytes per
block, so TexFormat is not a reliable measure of compatibility. For example,
GL_RGB8 and GL_RGB8UI are compatible formats, but GL_RGB8 may be laid out in
memory as B8G8R8X8. If GL_RGB8UI has a 3 byte-per-block memory layout, the
existing compatibility check will fail.
Additionally, the current check allows any two compressed textures which share
block size to be used, whereas the spec gives an explicit table of compatible
formats.
v2: Use a switch instead of array iteration for block class and show the
correct GL error when internal formats are mismatched.
v3: Include spec citations for new compatibility checks, rearrange check
order to ensure that compressed, view-compatible formats return the
correct result, and make style fixes. Original commit message amended
for clarity.
v4: Reformatted spec citations.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Adapted from fs_visitor::visit(ir_variable *).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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(Jason noted that this is not a good long term solution, and we should
instead improve nir_lower_io so that this extra set of MOVs is
unnecessary. I tend to agree, but decided we could do that as a
follow-up improvement.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames "varying" to "input", to be more general.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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