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* i965: Enable texture lookups whose return type is 'float'Kenneth Graunke2011-03-141-1/+4
* i965: Fix tex_swizzle when depth mode is GL_REDChad Versace2011-03-141-1/+2
* i965: Remove dead assignmentChad Versace2011-03-141-2/+0
* mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8Marek Olšák2011-03-141-6/+6
* mesa: fix up assertion in _mesa_source_buffer_existsMarek Olšák2011-03-141-0/+2
* ir_to_mesa: do not check the number of uniforms against hw limitsMarek Olšák2011-03-141-5/+3
* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-124-668/+783
* Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...Eric Anholt2011-03-122-10/+4
* Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt2011-03-122-5/+5
* gallium: Delay the creation of simple helper shadersJakob Bornecrantz2011-03-121-16/+38
* u_blitter: Do blits in linear color space.Henri Verbeet2011-03-121-1/+1
* r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500Marek Olšák2011-03-121-1/+1
* r300/compiler: TEX instructions don't support negation on source argumentsMarek Olšák2011-03-121-3/+0
* r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)Marek Olšák2011-03-122-9/+0
* r300/compiler: fix translating the src negate bits in pair_translateMarek Olšák2011-03-121-3/+8
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-122-0/+23
* r300/compiler: fix the saturate modifier when applied to TEX instructionsMarek Olšák2011-03-121-1/+5
* nouveau: Build fixAdam Jackson2011-03-111-0/+1
* r600: Build fixAdam Jackson2011-03-112-0/+2
* scons: Move texenvprogram.c to ff_fragment_shader.cpp.Vinson Lee2011-03-111-1/+1
* i965: Use the fixed function GLSL program instead of the ARB program.Eric Anholt2011-03-112-5/+5
* mesa: Track a computed _CurrentFragmentProgram for current gl_shader_programEric Anholt2011-03-112-4/+10
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-03-114-783/+668
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-111-0/+5
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-111-0/+11
* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-112-7/+16
* prog_cache: Add some support for shader_programs in prog_cache.Eric Anholt2011-03-112-4/+58
* mesa: Don't try to remove an internal shader_program from the hash.Eric Anholt2011-03-111-2/+4
* i965: Use ffs() on a 32-bit int value instad of ffsll().Eric Anholt2011-03-111-1/+1
* gallium: remove flags from the flush functionMarek Olšák2011-03-114-8/+8
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-118-160/+119
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-112-3/+3
* mesa: test against MaxUniformComponents in check_resources()Brian Paul2011-03-111-3/+3
* mesa: move location of some geometry program limitsBrian Paul2011-03-115-26/+29
* mesa: use check_resources() to check program against limitsBrian Paul2011-03-111-0/+58
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-1121-59/+85
* mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objectsBrian Paul2011-03-113-0/+5
* st/mesa: remove unnecessary flushesMarek Olšák2011-03-111-3/+0
* intel: Don't complain when getparam fails due to a missing param.Eric Anholt2011-03-091-1/+3
* i965: Pack the tracked state atoms into separate arrays for prepare/emit.Chris Wilson2011-03-092-42/+43
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-082-3/+4
* st/mesa: implement ARB_syncMarek Olšák2011-03-086-0/+168
* st/mesa: cleanup checking for signed compressed formats in generate_mipmapsMarek Olšák2011-03-081-8/+4
* st/mesa: add LATC and 3DC supportMarek Olšák2011-03-083-3/+76
* mesa: add ATI_texture_compression_3dcMarek Olšák2011-03-087-0/+30
* mesa: add EXT_texture_compression_latcMarek Olšák2011-03-0813-7/+234
* st/mesa: Fix an incorrect user vertex buffer referenceThomas Hellstrom2011-03-081-4/+2
* vbo: mark vertex arrays as dirty when re-bindingMarek Olšák2011-03-081-1/+12
* r300/compiler: remove unused variablesMarek Olšák2011-03-081-1/+1
* swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul2011-03-081-24/+24