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* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-181-2/+2
* MATH_DEBUG changes from bug #4468.Brian Paul2005-10-073-8/+8
* additional wrapper updates, bug 4468Brian Paul2005-09-191-1/+1
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+3
* Remove _glapi_check_multithread from the interface exported by the loader toIan Romanick2005-08-101-2/+2
* Convert all instances of XTHREADS to USE_XTHREADS. This fixes one ofIan Romanick2005-08-031-1/+1
* All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allowsIan Romanick2005-07-241-2/+2
* strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson2005-07-161-5/+1
* Add lots of x87 fpu instructions.Keith Whitwell2005-07-102-95/+515
* fix dependenciesBrian Paul2005-07-011-5/+5
* Fix crashes with pixel readback when using the optimized assembly functions.Roland Scheidegger2005-06-301-2/+9
* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-95/+95
* Turn off DISASSEMKeith Whitwell2005-06-081-1/+1
* Add some more opcodesKeith Whitwell2005-06-082-160/+149
* New files - split off runtime assembly functions fromKeith Whitwell2005-06-072-0/+810
* Make a couple minor corrections to gl_API.xml. Fixes the name of anIan Romanick2005-05-261-0/+10
* x86-64 transform optimizations (Mikko T.)Brian Paul2005-05-073-15/+11
* Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, allIan Romanick2005-04-131-4/+50
* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-081-0/+17
* There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ...Daniel Borca2005-01-191-6/+8
* OpenGL 2.0 StencilFunc/Op/MaskSeparate functionsBrian Paul2005-01-121-0/+3
* Windows/ReactOS patch (Gregor Anich)Brian Paul2005-01-101-0/+69
* Add a clean target to remove generated files.Keith Whitwell2005-01-071-0/+3
* Use GNU AS label aliasing, if available. This must be enabled by addingIan Romanick2005-01-071-179/+188
* protected against elfish directivesDaniel Borca2005-01-061-1/+1
* use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul2005-01-0418-15/+120
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+14
* protected elfish code against non-elf compilersDaniel Borca2004-12-151-0/+2
* uint*t -> u_int*t changesAlan Hourihane2004-12-141-1/+2
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-58/+58
* Set symbol visibility to 'default', if supported by gcc.Brian Paul2004-11-271-0/+7
* Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick2004-11-022-0/+226
* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-281-1/+1
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+42
* added an attention-getting comment for developers who get stopped in _mesa_te...Brian Paul2004-10-261-4/+8
* minor fixes from J.P. DelportBrian Paul2004-10-231-0/+1
* Add support for optimized versions of the code underlying ReadPixelsIan Romanick2004-10-142-0/+506
* Eliminate the funky SSE exception test from DRI builds. It's not needIan Romanick2004-10-131-6/+16
* GL_ARB_draw_buffersBrian Paul2004-10-021-1/+2
* Fix mgl name mangling (patch 1014800)Brian Paul2004-08-251-4/+10
* Fixed an assembler warning / error (depending on the version of GAS used).Ian Romanick2004-08-171-11/+3
* put back the correct dispatcher for non-threaded builds.Daniel Borca2004-07-021-3/+3
* Make sure THREADS is set no matter which threading model is selected.Ian Romanick2004-07-011-0/+4
* First phase of TLS work. At this point SPARC assembly dispatch isIan Romanick2004-06-291-5501/+999
* bring over build fixes from stable branchAlan Hourihane2004-04-2614-17/+61
* updated Glide driver documentationDaniel Borca2004-04-131-4/+4
* remove non-portable whitespaceAlan Hourihane2004-04-081-18/+18
* New Makefile systemBrian Paul2004-03-261-0/+42
* made NASM opcodes consistentDaniel Borca2004-03-031-4/+4
* fixed some typosDaniel Borca2004-02-201-1/+1