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* remove obsolete PointSizePtrBrian Paul2006-06-161-3/+2
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* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-2/+6
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Fix extended swizzling in vertex programs by introducing special swizzle ↵Roland Scheidegger2006-06-012-0/+18
| | | | instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code.
* Add functions.Michal Krol2006-05-162-0/+7
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* Remove carriage returns.Michal Krol2006-04-252-84/+84
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* Add .note.GNU-stack section to assembler files to avoid the default behaviorKristian Høgsberg2006-04-1718-14/+86
| | | | of requesting executable stacks.
* use _mesa_debug() instead of message() - fixes poor formatting of outputBrian Paul2006-04-101-55/+34
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* Disable `hidden' attribute for DJGPPDaniel Borca2006-03-271-1/+1
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* Added glBlitFramebufferEXT function.Brian Paul2006-03-011-0/+1
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* More GLSL code:Michal Krol2006-02-272-17/+98
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* Updates for GL_EXT_timer_query:Brian Paul2005-12-071-0/+2
| | | | | New GLint64EXT and GLuint64EXT types (use C99's long long types). New glGetQueryObject[u]i64vEXT() functions.
* Remove VB->LastClippedKeith Whitwell2005-12-011-1/+0
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* remove unneeded HIDDEN definition (bug 4956)Brian Paul2005-11-041-14/+0
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* fix MinGW problems (bug 4956)Brian Paul2005-11-041-1/+1
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* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-181-2/+2
| | | | | executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
* MATH_DEBUG changes from bug #4468.Brian Paul2005-10-073-8/+8
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* additional wrapper updates, bug 4468Brian Paul2005-09-191-1/+1
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* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+3
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* Remove _glapi_check_multithread from the interface exported by the loader toIan Romanick2005-08-101-2/+2
| | | | | | | | | | | | | | | | | the driver. The loader now takes care of this for the driver. Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e., having a NULL value means that the application is multithreaded and _glapi_get_dispatch must be called). Gut all of the dispatch override code. This removes _glapi_RealDispatch, _glapi_tls_RealDispatch, _glapi_begin_dispatch_override, _glapi_end_dispatch_override, and _glapi_get_override_dispatch. Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version, and _glapi_check_table from the loader / driver interface. Reviewed by: Brian Paul
* Convert all instances of XTHREADS to USE_XTHREADS. This fixes one ofIan Romanick2005-08-031-1/+1
| | | | | serveral things that are broken when building on a system with X.org 7.0rc0 installed.
* All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allowsIan Romanick2005-07-241-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1,402 lines of code to be removed from Mesa (drivers and libGL). The big winner is dri_util.c. Primary changes are: 1. Remove all "deprecated" entry-points from the various structures in dri_interface.h. 2. Rename the remaining fields to removed "version numbers." So, bindContext3 becomes bindContext. Functions with "New" in the name (e.g., CreateNewContext) were *not* changed, but that is an option. Having "New" in the name is less annoying to me than having "3" in the name. 3. Remove all compatibility code that handles cases where the driver or the loader is too old to support the latest interfaces. 4. Append the API version to the __driCreateNewScreen function name. This is currently done by hand. In the future (i.e., the next time we make an incompatible change to the interface) we'll want to come up with a better way to do this. This prevents old loaders from being able to load new (incompatible) drivers. 5. Bump the API version to 20050722. All drivers (by way of dri_util.c) require this version. 6. All drivers are *required* to expose GLX_SGIX_fbconfig and GLX_OML_swap_method (or the moral equivalents). Support for these functions in implicit in the use of the "new" interface. 7. Some cases still exist that need to be compiled differently in a loader or core Mesa versus in a driver. These are identified by the define IN_DRI_DRIVER.
* strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson2005-07-161-5/+1
| | | | modular X build
* Add lots of x87 fpu instructions.Keith Whitwell2005-07-102-95/+515
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* fix dependenciesBrian Paul2005-07-011-5/+5
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* Fix crashes with pixel readback when using the optimized assembly functions.Roland Scheidegger2005-06-301-2/+9
| | | | | | | | Pixel count can be negative (this could be fixed elsewhere), so adapt the functions to work with such inputs correctly (same behaviour as non-optimized functions). Bugzilla #2317 Submitted by idr
* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-95/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
* Turn off DISASSEMKeith Whitwell2005-06-081-1/+1
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* Add some more opcodesKeith Whitwell2005-06-082-160/+149
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* New files - split off runtime assembly functions fromKeith Whitwell2005-06-072-0/+810
| | | | t_vertex_sse.c.
* Make a couple minor corrections to gl_API.xml. Fixes the name of anIan Romanick2005-05-261-0/+10
| | | | | | | | extension that was missing the GL_ part and uses the core GL type names for vertex buffer object functions instead of the ARB names. Also commits the resulting changes to the generated code. Some how, the #if sequence disappeared in the 1.52 version of glapi_x86.S.
* x86-64 transform optimizations (Mikko T.)Brian Paul2005-05-073-15/+11
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* Add TLS support to libGL and, by virtue of using glthread.h and GL_CALL, allIan Romanick2005-04-131-4/+50
| | | | | | | DRI drivers. A TLS enabled libGL can load a TLS or a non-TLS DRI driver, but a TLS DRI driver requires a TLS enabled libGL. This fixes bug #1822.
* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-081-0/+17
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* There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵Daniel Borca2005-01-191-6/+8
| | | | I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
* OpenGL 2.0 StencilFunc/Op/MaskSeparate functionsBrian Paul2005-01-121-0/+3
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* Windows/ReactOS patch (Gregor Anich)Brian Paul2005-01-101-0/+69
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* Add a clean target to remove generated files.Keith Whitwell2005-01-071-0/+3
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* Use GNU AS label aliasing, if available. This must be enabled by addingIan Romanick2005-01-071-179/+188
| | | | | | '-DHAVE_ALIAS' to DEFINES in the config file used for building. On the linux-dri-x86 build, this cuts 4KB from libGL.so. HAVE_ALIAS is not currently enabled in any of the configs.
* protected against elfish directivesDaniel Borca2005-01-061-1/+1
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* use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul2005-01-0418-15/+120
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+14
| | | | no error detection, slow, may not be 100% correct but a good start
* protected elfish code against non-elf compilersDaniel Borca2004-12-151-0/+2
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* uint*t -> u_int*t changesAlan Hourihane2004-12-141-1/+2
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* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-58/+58
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* Set symbol visibility to 'default', if supported by gcc.Brian Paul2004-11-271-0/+7
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* Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick2004-11-022-0/+226
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* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-281-1/+1
| | | | | to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+42
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* added an attention-getting comment for developers who get stopped in ↵Brian Paul2004-10-261-4/+8
| | | | _mesa_test_os_sse_support() while debugging
* minor fixes from J.P. DelportBrian Paul2004-10-231-0/+1
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