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* More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol2006-08-092-0/+16
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* Fix extended swizzling in vertex programs by introducing special swizzle ↵Roland Scheidegger2006-06-012-0/+18
| | | | instruction, extend the 2 bit rsw field to 3 bit like used in other places. While here, also fix up rsw (negation), dph and try to fix up rsq with negative values (doesn't work, bug seems elsewhere) in the sse codegen code.
* Add functions.Michal Krol2006-05-162-0/+7
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* Remove carriage returns.Michal Krol2006-04-252-84/+84
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* More GLSL code:Michal Krol2006-02-272-17/+98
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-181-2/+2
| | | | | executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+3
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* Add lots of x87 fpu instructions.Keith Whitwell2005-07-102-95/+515
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* Turn off DISASSEMKeith Whitwell2005-06-081-1/+1
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* Add some more opcodesKeith Whitwell2005-06-082-160/+149
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* New files - split off runtime assembly functions fromKeith Whitwell2005-06-072-0/+810
t_vertex_sse.c.