| Commit message (Collapse) | Author | Age | Files | Lines |
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matypes.h, which includes assyntax.h and is generated from the core Mesa
header files.
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will have implementations in assembly code. To come: texture image
conversions, more of internal T&L pipeline and so on.
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Fixes for compiling without debug.
Fix line clipping
Fix unfilled polygon clipping (should be correct now).
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Mesa/src/Allegro/amesa.c Mesa/src/DOS/dosmesa.c
Mesa/src/FX/fxdd.c Mesa/src/FX/fxdrv.h
Mesa/src/FX/fxfastpath.c
Mesa/src/GGI/include/ggi/mesa/ggimesa.h
Mesa/src/OSmesa/osmesa.c Mesa/src/SVGA/svgamesa.c
Mesa/src/Trace/tr_control.c Mesa/src/Windows/wgl.c
Mesa/src/X/xmesaP.h Mesa/src/X86/3dnow.c Mesa/src/X86/katmai.c
Mesa/src/X86/x86.c
Removed Files:
Mesa/src/mms_depend
Oops,... all files containing Caps in directory name or file name were
missing in my types->mtypes commit.
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- Some SSE asm updates, more to come.
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* Added missing includes to math/*
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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general cleanups - more to come.
Added P6 architecture timing to debug_xform routines. Still need to add
test_all_vertex_functions test for the v16 asm. Dynamic reconfiguration
of counter overhead for more accurate benchmarking.
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gl_katmai_project_clipped_vertices for now as they are broken.
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to silence compiler warnings
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C++ and NASM. This includes lots of _ASMAPI macros to ensure that
assembler functions are prototyped as __cdecl, as Watcom C++ uses
register calling conventions by default.
. Misc fixes to files to remove warnings generated by Watcom C++.
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