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vbo
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Author
Age
Files
Lines
*
vbo: fix attr reset
Rob Clark
2016-07-06
3
-7
/
+10
*
vbo: Use a bitmask to track the active arrays in vbo_save*.
Mathias Fröhlich
2016-06-16
3
-55
/
+69
*
vbo: Use a bitmask to track the active arrays in vbo_exec*.
Mathias Fröhlich
2016-06-16
3
-70
/
+79
*
vbo: Declare the index range invalid for DrawTransformFeedback
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
vbo: Declare the index range invalid for DrawIndirect
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
mesa/vbo: fix check for zero aliases with 2/10/10/10
Dave Airlie
2016-05-10
1
-1
/
+1
*
vbo: avoid leaking prim on vbo bind failure
Ilia Mirkin
2016-05-01
1
-1
/
+3
*
vbo: Return INVALID_OPERATION during draw with a mapped buffer
Jordan Justen
2016-04-27
2
-47
/
+42
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
1
-1
/
+1
*
vbo: disable the minmax cache when the hit rate is low
Nicolai Hähnle
2016-02-03
1
-2
/
+32
*
mesa: add USAGE_DISABLE_MINMAX_CACHE flag to buffer UsageHistory
Nicolai Hähnle
2016-02-03
1
-1
/
+2
*
vbo: cache/memoize the result of vbo_get_minmax_indices (v3)
Nicolai Hähnle
2016-02-03
2
-0
/
+171
*
vbo: move vbo_get_minmax_indices into its own source file
Nicolai Hähnle
2016-02-03
2
-148
/
+179
*
mesa: add support for ARB_indirect_parameters draw functions
Ilia Mirkin
2016-01-07
1
-0
/
+103
*
glapi: add ARB_indirect_parameters definitions
Ilia Mirkin
2016-01-07
1
-0
/
+21
*
vbo: create a new draw function interface for indirect draws
Ilia Mirkin
2016-01-07
4
-75
/
+89
*
vbo: s/GLuint/GLbitfield/ for state bitmasks
Brian Paul
2016-01-06
4
-4
/
+4
*
mesa/vbo: Add draw_id field to struct _mesa_prim
Kristian Høgsberg Kristensen
2015-12-29
2
-0
/
+5
*
vbo: fix another GL_LINE_LOOP bug
Brian Paul
2015-11-04
2
-2
/
+10
*
mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ES
Ryan Houdek
2015-11-01
1
-3
/
+10
*
vbo: replace assertion with conditional in vbo_compute_max_verts()
Brian Paul
2015-10-28
1
-1
/
+2
*
vbo: optimize vertex copying when 'wrapping'
Brian Paul
2015-10-22
2
-17
/
+14
*
vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIP
Brian Paul
2015-10-20
1
-0
/
+53
*
vbo: fix GL_LINE_LOOP stray line bug
Brian Paul
2015-10-20
3
-3
/
+56
*
vbo: add new vbo_compute_max_verts() helper function
Brian Paul
2015-10-20
3
-4
/
+16
*
vbo: simplify some code in vbo_exec_End()
Brian Paul
2015-10-20
1
-4
/
+3
*
vbo: simplify some code in vbo_copy_vertices()
Brian Paul
2015-10-20
1
-6
/
+5
*
vbo: simplify some code in vbo_exec_wrap_buffers()
Brian Paul
2015-10-20
1
-6
/
+4
*
vbo: replace the comment on vbo_copy_vertices()
Brian Paul
2015-10-20
1
-3
/
+7
*
vbo: make vbo_exec_vtx_wrap() static
Brian Paul
2015-10-20
2
-3
/
+2
*
vbo: remove unneeded ctx parameter for merge_prims()
Brian Paul
2015-10-20
1
-3
/
+2
*
vbo: reduce number of vertex buffer mappings for vertex attributes
Brian Paul
2015-10-20
1
-5
/
+13
*
vbo: make void vbo_exec_BeginVertices() static
Brian Paul
2015-10-13
2
-21
/
+20
*
vbo: document vbo_exec_context fields
Brian Paul
2015-10-13
1
-7
/
+8
*
vbo: minor clean-ups for vbo_exec_fixup_vertex()
Brian Paul
2015-10-13
1
-2
/
+5
*
vbo: add assertion in ATTR_UNION macro
Brian Paul
2015-10-13
1
-0
/
+3
*
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
Brian Paul
2015-10-13
1
-2
/
+12
*
vbo: fix whitespace in vbo_exec_draw.c
Brian Paul
2015-10-13
1
-13
/
+12
*
vbo: move 'tmp' var initialization
Brian Paul
2015-10-13
1
-1
/
+2
*
vbo: improve fprintf() formatting
Brian Paul
2015-10-13
1
-1
/
+1
*
vbo: simplify vertex array initializations in vbo_context.c
Brian Paul
2015-10-13
1
-52
/
+43
*
vbo: get rid of needless NR_MAT_ATTRIBS constant
Brian Paul
2015-10-13
1
-6
/
+3
*
vbo: fix incorrect switch statement in init_mat_currval()
Brian Paul
2015-10-13
1
-1
/
+1
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
3
-10
/
+1
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
3
-2
/
+1
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
3
-2
/
+1
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
3
-2
/
+1
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
4
-7
/
+2
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
4
-3
/
+2
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
4
-3
/
+11
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