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* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6
* vbo: Make #if 0'd debugging code compile.Matt Turner2016-08-221-1/+1
* vbo: remove unnecessary max_basevertex computationIlia Mirkin2016-08-181-8/+0
* vbo: add basevertex when looking up elements for vbo splittingIlia Mirkin2016-08-181-1/+1
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-7/+1
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-35/+1
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-051-1/+1
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-314-5/+1
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-314-6/+2
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23
* vbo: Walk the VAO to see if all varyings are in vbos.Mathias Fröhlich2016-07-311-2/+2
* vbo: Fix handling of POS/GENERIC0 attributes.Mathias Fröhlich2016-07-271-3/+16
* vbo: fix attr resetRob Clark2016-07-063-7/+10
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* vbo: Declare the index range invalid for DrawTransformFeedbackJason Ekstrand2016-05-231-1/+1
* vbo: Declare the index range invalid for DrawIndirectJason Ekstrand2016-05-231-1/+1
* mesa/vbo: fix check for zero aliases with 2/10/10/10Dave Airlie2016-05-101-1/+1
* vbo: avoid leaking prim on vbo bind failureIlia Mirkin2016-05-011-1/+3
* vbo: Return INVALID_OPERATION during draw with a mapped bufferJordan Justen2016-04-272-47/+42
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-031-1/+1
* vbo: disable the minmax cache when the hit rate is lowNicolai Hähnle2016-02-031-2/+32
* mesa: add USAGE_DISABLE_MINMAX_CACHE flag to buffer UsageHistoryNicolai Hähnle2016-02-031-1/+2
* vbo: cache/memoize the result of vbo_get_minmax_indices (v3)Nicolai Hähnle2016-02-032-0/+171
* vbo: move vbo_get_minmax_indices into its own source fileNicolai Hähnle2016-02-032-148/+179
* mesa: add support for ARB_indirect_parameters draw functionsIlia Mirkin2016-01-071-0/+103
* glapi: add ARB_indirect_parameters definitionsIlia Mirkin2016-01-071-0/+21
* vbo: create a new draw function interface for indirect drawsIlia Mirkin2016-01-074-75/+89
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-064-4/+4
* mesa/vbo: Add draw_id field to struct _mesa_primKristian Høgsberg Kristensen2015-12-292-0/+5
* vbo: fix another GL_LINE_LOOP bugBrian Paul2015-11-042-2/+10
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-011-3/+10
* vbo: replace assertion with conditional in vbo_compute_max_verts()Brian Paul2015-10-281-1/+2
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-222-17/+14
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4