index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
vbo
Commit message (
Expand
)
Author
Age
Files
Lines
*
vbo: expose helper function vbo_get_minmax_index_mapped for glthread
Marek Olšák
2020-04-06
2
-43
/
+59
*
mesa: precompute _mesa_primitive_restart_index during state changes
Marek Olšák
2020-04-06
3
-3
/
+3
*
mesa: remove no longer needed _mesa_is_bufferobj function
Marek Olšák
2020-04-06
3
-8
/
+8
*
mesa: don't ever bind NullBufferObj for glBindBuffer targets
Marek Olšák
2020-04-06
1
-3
/
+6
*
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
Marek Olšák
2020-04-06
2
-10
/
+6
*
Move compiler.h and imports.h/c from src/mesa/main into src/util
Marek Olšák
2020-03-27
4
-4
/
+4
*
vbo,gallium: make glBegin/End buffer size configurable by drivers
Marek Olšák
2020-03-21
4
-14
/
+10
*
vbo: fix vbo_copy_vertices for GL_PATCHES and adjacency primitive types
Marek Olšák
2020-03-11
1
-1
/
+1
*
vbo: fix transitions from glVertexN to glVertexM where M < N
Marek Olšák
2020-03-11
1
-1
/
+15
*
vbo: use vbo_exec_wrap_upgrade_vertex for glVertex in ATTR_UNION
Marek Olšák
2020-03-11
1
-6
/
+12
*
vbo: merge draws even when begin==0 or end==0
Marek Olšák
2020-03-04
1
-6
/
+25
*
vbo: merge more primitive types for glBegin/End (v2)
Marek Olšák
2020-03-04
4
-50
/
+43
*
mesa: remove _mesa_index_buffer::index_size in favor of index_size_shift
Marek Olšák
2020-03-04
2
-9
/
+9
*
vbo: fold code from vbo_exec_fixup_vertex to vbo_exec_wrap_upgrade_vertex
Marek Olšák
2020-03-04
1
-5
/
+6
*
vbo: clean up conditional blocks in ATTR_UNION
Marek Olšák
2020-03-04
1
-5
/
+3
*
vbo: handle GS and tess primitive types when splitting Begin/End
Marek Olšák
2020-03-04
1
-0
/
+27
*
vbo: clean up vbo_copy_vertices
Marek Olšák
2020-03-04
1
-38
/
+19
*
vbo: deduplicate copy_vertices functions
Marek Olšák
2020-03-04
4
-158
/
+117
*
vbo: don't look at the second draw's count when merging 2 glBegin/End draws
Marek Olšák
2020-03-04
1
-3
/
+3
*
mesa: replace some index_size multiplications and divisions with shifts
Marek Olšák
2020-03-04
1
-2
/
+2
*
mesa: move num_instances and base_instance out of _mesa_prim
Marek Olšák
2020-02-28
7
-13
/
+10
*
mesa: remove redundant _mesa_prim::is_indexed
Marek Olšák
2020-02-28
1
-1
/
+0
*
mesa/i965: remove _mesa_prim::indirect_offset
Marek Olšák
2020-02-28
2
-3
/
+5
*
mesa: remove unused "indirect" parameter from Driver.Draw
Marek Olšák
2020-02-28
3
-4
/
+4
*
vbo: remove redundant code in vbo_exec_fixup_vertex
Marek Olšák
2020-02-18
1
-7
/
+0
*
vbo: remove dead code in vbo_can_merge_prims
Marek Olšák
2020-02-18
1
-4
/
+3
*
mesa: don't use bitfields in _mesa_prim
Marek Olšák
2020-02-11
2
-3
/
+0
*
mesa: remove unused _mesa_prim::is_indirect
Marek Olšák
2020-02-11
3
-4
/
+0
*
í965: don't use _mesa_prim::is_indirect
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: merge use_buffer_objects into vbo_CreateContext to skip the big malloc
Marek Olšák
2020-02-11
5
-53
/
+25
*
vbo: clean up resetting vertex attribs
Marek Olšák
2020-02-11
1
-33
/
+19
*
vbo: also map the immediate mode buffer for read
Marek Olšák
2020-02-11
1
-2
/
+8
*
vbo: delay flagging FLUSH_STORED_VERTICES until glEnd
Marek Olšák
2020-02-11
1
-4
/
+5
*
vbo: add/update unlikely statements in ATTR_UNION
Marek Olšák
2020-02-11
1
-3
/
+3
*
vbo: increase the size of the immediate mode buffer to decrease draw count
Marek Olšák
2020-02-11
1
-1
/
+1
*
vbo: use FlushVertices flags properly and clear NeedFlush correctly
Marek Olšák
2020-02-11
1
-11
/
+30
*
vbo: fix resizing 64-bit vertex attributes
Marek Olšák
2020-02-11
1
-0
/
+6
*
vbo: optimize resizing vertex attributes during immediate mode
Marek Olšák
2020-02-11
1
-62
/
+53
*
vbo: don't store glVertex values temporarily into exec
Marek Olšák
2020-02-11
2
-10
/
+49
*
vbo: pass only either uint32_t or uint64_t into ATTR_UNION
Marek Olšák
2020-02-11
2
-8
/
+9
*
vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
Marek Olšák
2020-02-11
1
-2
/
+3
*
vbo: keep the immediate mode buffer always mapped for simplicity
Marek Olšák
2020-02-11
3
-26
/
+16
*
vbo: don't check ctx->NewState twice in glBegin
Marek Olšák
2020-02-11
1
-3
/
+0
*
vbo: remove a funky recursive call in glBegin
Marek Olšák
2020-02-11
1
-5
/
+1
*
vbo: interleave attrsz, attrtype, and active_sz in memory
Marek Olšák
2020-02-11
4
-55
/
+56
*
vbo: remove immediate mode code that doesn't do anything and simplify stuff
Marek Olšák
2020-02-11
3
-47
/
+3
*
vbo: don't unmap persistent buffer mappings for glBegin/End
Marek Olšák
2020-02-11
3
-9
/
+41
*
vbo: skip FlushMappedBufferRange for glBegin/End by using a persistent mapping
Marek Olšák
2020-02-11
1
-6
/
+16
*
vbo: create the immediate mode buffer only in vbo_exec_vtx_map
Marek Olšák
2020-02-11
1
-10
/
+0
*
vbo: move reusable code from vbo_attrib_tmp.h into vbo_util.h
Marek Olšák
2020-02-04
2
-97
/
+132
[next]