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* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-143-0/+15
* mesa: add KHR_no_error support to glDrawRangeElements*()Timothy Arceri2017-06-091-3/+10
* mesa: rework _ae_invalidate_state() so that it just sets a dirty flagTimothy Arceri2017-06-091-4/+5
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-095-30/+18
* mesa: rework vbo_exec_init()Timothy Arceri2017-06-091-8/+10
* mesa/vbo: fix invalid min/max indexesRob Clark2017-05-091-6/+16
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-282-4/+4
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-227-38/+39
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-0/+106
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-192-0/+68
* mesa/vbo: remove redundant _mesa_is_bufferobj() callsTimothy Arceri2017-03-311-10/+4
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2815-48/+48
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-263-5/+9
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-262-4/+4
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6
* vbo: Make #if 0'd debugging code compile.Matt Turner2016-08-221-1/+1
* vbo: remove unnecessary max_basevertex computationIlia Mirkin2016-08-181-8/+0
* vbo: add basevertex when looking up elements for vbo splittingIlia Mirkin2016-08-181-1/+1
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-7/+1
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-35/+1
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-051-1/+1
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-314-5/+1
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-314-6/+2
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23