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* vbo: fix offset in minmax cache keyCharmaine Lee2017-08-301-3/+5
* vbo: fix glVertexAttrib(index=0)Brian Paul2017-08-242-3/+6
* vbo: use new _is_vertex_position() helper in vbo_attrib_tmp.hBrian Paul2017-08-211-36/+46
* vbo: make vbo_bind_arrays() staticBrian Paul2017-08-212-3/+1
* mesa: fix ES only draw if we have vertex positionsTimothy Arceri2017-08-221-2/+2
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glMultiDrawArrays()Samuel Pitoiset2017-07-311-2/+9
* mesa: add KHR_no_error support to glMultiDraw*Indirect*()Samuel Pitoiset2017-07-311-14/+42
* mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()Samuel Pitoiset2017-07-311-3/+10
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* vbo: rename target->index in loopback codeBrian Paul2017-07-071-12/+12
* vbo: whitespace/formatting fixes in vbo_save_loopback.cBrian Paul2017-07-071-52/+64
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-072-7/+2
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-2/+4
* mesa: add support for unsigned 64-bit vertex attributesSamuel Pitoiset2017-06-143-3/+30
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-143-0/+15
* mesa: add KHR_no_error support to glDrawRangeElements*()Timothy Arceri2017-06-091-3/+10
* mesa: rework _ae_invalidate_state() so that it just sets a dirty flagTimothy Arceri2017-06-091-4/+5
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-095-30/+18
* mesa: rework vbo_exec_init()Timothy Arceri2017-06-091-8/+10
* mesa/vbo: fix invalid min/max indexesRob Clark2017-05-091-6/+16
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-282-4/+4
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-227-38/+39
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-0/+106
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-192-0/+68
* mesa/vbo: remove redundant _mesa_is_bufferobj() callsTimothy Arceri2017-03-311-10/+4
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2815-48/+48
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-263-5/+9
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-262-4/+4
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6