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* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-021-2/+1
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-021-1/+1
* vbo: fix possible use-after-free segfault after a VAO is deletedMarek Olšák2013-05-013-4/+25
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-2315-45/+60
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-2315-15/+15
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-2313-13/+13
* mesa: use new _mesa_inside_dlist_begin_end() functionBrian Paul2013-04-231-2/+1
* mesa: use new _mesa_inside_begin_end() functionBrian Paul2013-04-233-8/+8
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-1711-11/+0
* vbo: fix crash found with shared display listsBrian Paul2013-03-071-1/+1
* vbo: Merge GL_QUADS drawing requests in display lists.Eric Anholt2013-02-111-0/+43
* vbo: Print display list debug using printf() like dlist.c does.Eric Anholt2013-02-111-8/+8
* vbo: add a null pointer check to handle OOM instead of crashingBrian Paul2013-01-251-0/+5
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-7/+0
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-211-0/+17
* mesa: Remove the dead PrepareExecBegin() driver hook.Eric Anholt2013-01-211-3/+0
* mesa: Use an early return to unindent most of vbo_exec_Begin/End().Eric Anholt2013-01-211-55/+54
* mesa/es3: Add support for GL_PRIMITIVE_RESTART_FIXED_INDEXIan Romanick2013-01-112-9/+9
* mesa: Change args to vbo_count_tessellated_primitives.Paul Berry2012-12-182-16/+21
* mesa: don't initialize VBO vtxfmt in _vbo_CreateContextJordan Justen2012-12-163-9/+0
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-292-5/+5
* vbo: move another line of code after declarationsBrian Paul2012-11-271-1/+1
* vbo: move code after declarations to fix MSVC errorsBrian Paul2012-11-271-7/+7
* vbo: minor whitespace fixBrian Paul2012-11-271-1/+1
* mesa/vbo: Check for invalid types in various packed vertex functions.Kenneth Graunke2012-11-271-0/+43
* mesa/vbo: Support the ES 3.0 signed normalized scaling rules.Kenneth Graunke2012-11-271-2/+38
* mesa/vbo: Plumb ctx through to the conv_i(10|2)_to_norm_float functions.Kenneth Graunke2012-11-271-59/+59
* mesa/vbo: Fix scaling issue in 2-bit signed normalized packing.Kenneth Graunke2012-11-211-1/+1
* mesa/vbo: Fix scaling issue in 10-bit signed normalized packing.Kenneth Graunke2012-11-211-1/+1
* Remove OpenVMS supportMatt Turner2012-11-161-62/+0
* vbo: use GLuint for numInstances to silence MSVC warningsBrian Paul2012-11-062-2/+2
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-068-62/+139
* vbo: silence MSVC double/float conversion warningsBrian Paul2012-10-291-2/+2
* mesa: Add notes about remaining NV_vertex_program code.Eric Anholt2012-10-151-0/+4
* mesa: Remove support for NV_vertex_program's attribute evaluation.Eric Anholt2012-10-153-22/+3
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-155-39/+0
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-10/+0
* mesa: remove FEATURE_evaluators define.Oliver McFadden2012-09-152-8/+0
* mesa: remove FEATURE_dlist define.Oliver McFadden2012-09-156-42/+0
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-155-109/+0
* vbo: add a prefix to count_tessellated_primitivesDave Airlie2012-09-152-2/+2
* Remove useless checks for NULL before freeingMatt Turner2012-09-053-11/+5
* Don't cast the return value of malloc/reallocMatt Turner2012-09-053-4/+4
* mesa: s/FREE/free/Brian Paul2012-09-013-6/+6
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-8/+20
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-291-2/+6
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-242-2/+2
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-122-6/+101
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-281-12/+6