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* vbo: fix glVertexAttrib(index=0)Brian Paul2017-08-242-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Depending on which extension or GL spec you read the behavior of glVertexAttrib(index=0) either sets the current value for generic attribute 0, or it emits a vertex just like glVertex(). I believe it should do either, depending on context (see below). The piglit gl-2.0-vertex-const-attr test declares two vertex attributes: attribute vec2 vertex; attribute vec4 attr; and the GLSL linker assigns "vertex" to location 0 and "attr" to location 1. The test passes. But if the declarations were reversed such that "attr" was location 0 and "vertex" was location 1, the test would fail to draw properly. The problem is the call to glVertexAttrib(index=0) to set attr's value was interpreted as glVertex() and did not set generic attribute[0]'s value. Interesting, calling glVertex() outside glBegin/End (which is effectively what the piglit test does) does not generate a GL error. I believe the behavior of glVertexAttrib(index=0) should depend on whether it's called inside or outside of glBegin/glEnd(). If inside glBegin/End(), it should act like glVertex(). Else, it should behave like glVertexAttrib(index > 0). This seems to be what NVIDIA does. This patch makes two changes: 1. Check if we're inside glBegin/End for glVertexAttrib() 2. Fix the vertex array binding for recalculate_input_bindings(). As it was, we were using &vbo->currval[VBO_ATTRIB_POS], but that's interpreted as a zero-stride attribute and doesn't make sense for array drawing. No Piglit regressions. Fixes updated gl-2.0-vertex-const-attr test and passes new gl-2.0-vertex-attrib-0 test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101941 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* vbo: use new _is_vertex_position() helper in vbo_attrib_tmp.hBrian Paul2017-08-211-36/+46
| | | | | | | Makes the code a bit more understandable. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* vbo: make vbo_bind_arrays() staticBrian Paul2017-08-212-3/+1
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix ES only draw if we have vertex positionsTimothy Arceri2017-08-221-2/+2
| | | | | | | | | | | | This code was separated from the validation code so it could use used with KHR_no_error paths. The return values were inverted to reflect the name of the helper, but here the condtion was mistakenly inverted rather than the return value. Fixes: 4df2931a87fe (mesa/vbo: move some Draw checks out of validation) Reported-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glMultiDrawArrays()Samuel Pitoiset2017-07-311-2/+9
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glMultiDraw*Indirect*()Samuel Pitoiset2017-07-311-14/+42
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()Samuel Pitoiset2017-07-311-3/+10
| | | | | | | Just skip validation when no_error is enabled. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
| | | | | | | | | | | | | | | | | | | | glPrimitiveRestartNV crashes when it is called during the compilation of a display list. There are two reasons: - ctx->Driver.CurrentSavePrimitive is not set to the current primitive - save_PrimitiveRestartNV() calls _save_Begin() which only sets an OpenGL error, instead of calling vbo_save_NotifyBegin(). This patch correctly calls vbo_save_NotifyBegin() but it detects the current primitive mode by looking at the latest saved primitive. Additional work by Brian Paul Signed-off-by: Olivier Lauffenburger <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* vbo: rename target->index in loopback codeBrian Paul2017-07-071-12/+12
| | | | | | Because it's a vertex attribute index. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: whitespace/formatting fixes in vbo_save_loopback.cBrian Paul2017-07-071-52/+64
| | | | | | Trivial. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-072-7/+2
| | | | | | | | | | | | | This function always returned GL_TRUE. Just make it a void function. Remove unreachable code following the call to vbo_save_NotifyBegin() in save_Begin() in dlist.c There were some stale comments that no longer applied since an earlier code refactoring. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-2/+4
| | | | | | | | These are only used in the GL compatibility profile. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add support for unsigned 64-bit vertex attributesSamuel Pitoiset2017-06-143-3/+30
| | | | | | | | This adds support in the VBO and array code to handle unsigned 64-bit vertex attributes as specified by ARB_bindless_texture. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-143-0/+15
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add KHR_no_error support to glDrawRangeElements*()Timothy Arceri2017-06-091-3/+10
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: rework _ae_invalidate_state() so that it just sets a dirty flagTimothy Arceri2017-06-091-4/+5
| | | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: inline vbo_exec_invalidate_state() and call from mesa coreTimothy Arceri2017-06-095-30/+18
| | | | | | | | Rather than calling it indirectly in each driver. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: rework vbo_exec_init()Timothy Arceri2017-06-091-8/+10
| | | | | | | | | | Here we make some assumptions about the AEcontext and set the recalculate bools directly. Some formating fixes are also made while we are here. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/vbo: fix invalid min/max indexesRob Clark2017-05-091-6/+16
| | | | | | | Fixes: c3f37e9b ("st/mesa: use min_index and max_index directly from vbo") Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* mesa/vbo: reduce prim array sizeBartosz Tomczyk2017-05-031-37/+37
| | | | | | | | | We always use only single element. v2: Change single element arrays to variables Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* vbo: set min_index = 0 so gallium can use the value directlyMarek Olšák2017-04-282-4/+4
| | | | | | | We could also remove index_bounds_valid and use max_index != ~0 instead. Opinions on that are welcome. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: replace _mesa_index_buffer::type with index_sizeMarek Olšák2017-04-227-38/+39
| | | | | | | This avoids repeated translations of the enum. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
| | | | | | V2: move MESA_VERBOSE checks back into the common code path. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
| | | | | | V2: add missing FLUSH_CURRENT() to no_error path Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-0/+106
| | | | | | | These checks do not generate any errors. Move them so we can add KHR_no_error support and still make sure we do these checks. Reviewed-by: Nicolai Hähnle <[email protected]>
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
| | | | | | | | Fixes a bug in KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-192-0/+68
| | | | | | | | | | | | | | | | When any count[i] is negative, we must skip all draws. Moving to vbo makes the subsequent change easier. v2: - provide the function in all contexts, including GLES - adjust validation accordingly to include the xfb check v3: - fix mix-up of pre- and post-xfb prim count (Nils Wallménius) Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/vbo: remove redundant _mesa_is_bufferobj() callsTimothy Arceri2017-03-311-10/+4
| | | | | | | | | This is already called inside the vbo_exec_vtx_{unmap,map}() functions. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
| | | | | | | | | | | | | | This patch splits the context's CurrentDispatch pointer into two pointers, CurrentClientDispatch, and CurrentServerDispatch, so that when doing multithread marshalling, we can distinguish between the dispatch table that's being used by the client (to serialize GL calls into the marshal buffer) and the dispatch table that's being used by the server (to execute the GL calls). Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
| | | | | | | | | | | | | | The VBO module keeps track of any vbo buffers. It updates this list when receiving an InvalidateState call, however this never happens when recording draws right now. Make sure that we do all the usual state updates when recording draws so that the VBO list may be kept up to date. Signed-off-by: Ilia Mirkin <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99631 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "13.0 17.0" <[email protected]>
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2815-48/+48
| | | | | | | | | | | The term "client array" is a legacy thing dating back to the pre-VBO era when _all_ vertex arrays lived in client memory. Nowadays, it only contains vertex array state which is derived from gl_array_attributes and gl_vertex_buffer_binding. It's used by the VBO module and some drivers. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
| | | | | | To be a little more understandable. Reviewed-by: Anuj Phogat <[email protected]>
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-263-5/+9
| | | | | | | | | | | | And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-262-4/+4
| | | | | | | Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <[email protected]>
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
| | | | | | | | | | If the attribute type is changing, we would have found that earlier in the ATTR_UNION() macro and would have called vbo_exec_fixup_vertex(). So move the assignment into that function so we don't do it every time. No Piglit regressions. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
| | | | | | Use a better name. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
| | | | | | Not called from any other file. Reviewed-by: Charmaine Lee <[email protected]>
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
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* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
| | | | | | Use the 'vao' local var in more places. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
| | | | | | | The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
| | | | | | | | | Rename to gl_vertex_attrib_array::BufferBindingIndex because this field is an index into the array of buffer binding points. This makes some code a little easier to follow since there's also a "VertexBinding" field in gl_vertex_array_object. Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
| | | | | | | | | | | | Increases the performance of legacy geometry-heavy apps still using display lists. Performance increase for a targeted testcase is on the order of 8x, and applications like ParaView 4.x (5.x uses no longer used display lists) improve by about 10%-20%. Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
| | | | | | | | | Fixes conditional jump depending on uninitialized value in si_state_draw.c:593 Cc: <[email protected]> Signed-off-by: Miklós Máté <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6
| | | | | Signed-off-by: Jan Ziak (http://atom-symbol.net) <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Make #if 0'd debugging code compile.Matt Turner2016-08-221-1/+1
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