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mesa
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vbo
Commit message (
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Author
Age
Files
Lines
*
vbo: minor code simplification in _save_compile_vertex_list()
Brian Paul
2018-01-17
1
-4
/
+5
*
vbo: rename prim to prims
Brian Paul
2018-01-17
3
-47
/
+47
*
vbo: removed unused ctx parameter for alloc_prim_store()
Brian Paul
2018-01-17
1
-4
/
+3
*
vbo: rename vbo_save_context::buffer to buffer_map
Brian Paul
2018-01-17
2
-9
/
+9
*
vbo: remove unused vbo_save_context::count field
Brian Paul
2018-01-17
1
-1
/
+0
*
vbo: s/GLuint/GLbitfield/ for vbo_save_context::replay_flags
Brian Paul
2018-01-17
1
-1
/
+1
*
vbo: rename vbo_save_vertex_list::count to vertex_count
Brian Paul
2018-01-17
3
-12
/
+13
*
vbo: rename vbo_save_vertex_store::buffer to buffer_map
Brian Paul
2018-01-17
3
-14
/
+15
*
vbo: rename vbo_save_primitive_store::buffer to prims
Brian Paul
2018-01-17
2
-2
/
+2
*
vbo: whitespace fixes in vbo_save.h
Brian Paul
2018-01-17
1
-15
/
+17
*
vbo: whitespace fixes in vbo_save_draw.c
Brian Paul
2018-01-17
1
-30
/
+31
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
3
-3
/
+3
*
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
2017-11-25
1
-1
/
+0
*
mesa: don't assign numbers to vertex attrib enums manually
Marek Olšák
2017-11-25
1
-46
/
+46
*
mesa: use simple mtx in core mesa
Timothy Arceri
2017-11-09
1
-4
/
+4
*
vbo: fix build errors on android
Tapani Pälli
2017-09-05
1
-1
/
+1
*
vbo: fix offset in minmax cache key
Charmaine Lee
2017-08-30
1
-3
/
+5
*
vbo: fix glVertexAttrib(index=0)
Brian Paul
2017-08-24
2
-3
/
+6
*
vbo: use new _is_vertex_position() helper in vbo_attrib_tmp.h
Brian Paul
2017-08-21
1
-36
/
+46
*
vbo: make vbo_bind_arrays() static
Brian Paul
2017-08-21
2
-3
/
+1
*
mesa: fix ES only draw if we have vertex positions
Timothy Arceri
2017-08-22
1
-2
/
+2
*
mesa: add KHR_no_error support to glDrawTransformFeedback*()
Samuel Pitoiset
2017-07-31
1
-3
/
+10
*
mesa: add KHR_no_error support to glMultiDrawArrays()
Samuel Pitoiset
2017-07-31
1
-2
/
+9
*
mesa: add KHR_no_error support to glMultiDraw*Indirect*()
Samuel Pitoiset
2017-07-31
1
-14
/
+42
*
mesa: add KHR_no_error support to glMultiDrawElementsBaseVertex()
Samuel Pitoiset
2017-07-31
1
-3
/
+10
*
vbo: fix glPrimitiveRestartNV crash inside a display list
Olivier Lauffenburger
2017-07-07
1
-5
/
+15
*
vbo: rename target->index in loopback code
Brian Paul
2017-07-07
1
-12
/
+12
*
vbo: whitespace/formatting fixes in vbo_save_loopback.c
Brian Paul
2017-07-07
1
-52
/
+64
*
vbo: simplify vbo_save_NotifyBegin()
Brian Paul
2017-07-07
2
-7
/
+2
*
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
Marek Olšák
2017-06-22
1
-2
/
+4
*
mesa: add support for unsigned 64-bit vertex attributes
Samuel Pitoiset
2017-06-14
3
-3
/
+30
*
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
2017-06-14
3
-0
/
+15
*
mesa: add KHR_no_error support to glDrawRangeElements*()
Timothy Arceri
2017-06-09
1
-3
/
+10
*
mesa: rework _ae_invalidate_state() so that it just sets a dirty flag
Timothy Arceri
2017-06-09
1
-4
/
+5
*
mesa: inline vbo_exec_invalidate_state() and call from mesa core
Timothy Arceri
2017-06-09
5
-30
/
+18
*
mesa: rework vbo_exec_init()
Timothy Arceri
2017-06-09
1
-8
/
+10
*
mesa/vbo: fix invalid min/max indexes
Rob Clark
2017-05-09
1
-6
/
+16
*
mesa/vbo: reduce prim array size
Bartosz Tomczyk
2017-05-03
1
-37
/
+37
*
vbo: set min_index = 0 so gallium can use the value directly
Marek Olšák
2017-04-28
2
-4
/
+4
*
mesa: replace _mesa_index_buffer::type with index_size
Marek Olšák
2017-04-22
7
-38
/
+39
*
mesa/vbo: add KHR_no_error support to DrawElements*() functions
Timothy Arceri
2017-04-19
1
-23
/
+73
*
mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()
Timothy Arceri
2017-04-19
1
-10
/
+39
*
mesa/vbo: move some Draw checks out of validation
Timothy Arceri
2017-04-19
1
-0
/
+106
*
vbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle
2017-04-19
1
-6
/
+15
*
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
2017-04-19
2
-0
/
+68
*
mesa/vbo: remove redundant _mesa_is_bufferobj() calls
Timothy Arceri
2017-03-31
1
-10
/
+4
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
1
-7
/
+7
*
vbo: kill primitive restart lowering in glDrawArrays
Marek Olšák
2017-02-21
1
-49
/
+7
*
vbo: process buffer binding state changes on draw when recording
Ilia Mirkin
2017-02-02
1
-0
/
+7
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
15
-48
/
+48
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