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* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-281-12/+6
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-281-22/+0
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-273-5/+6
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-271-1/+1
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-195-11/+113
* vbo: use software primitive restart in the VBO moduleJordan Justen2012-05-171-6/+37
* vbo: add software primitive restart supportJordan Justen2012-05-172-0/+239
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-112-0/+20
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-113-58/+152
* vbo: add some commentsBrian Paul2012-05-082-1/+7
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-087-4/+10
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-088-17/+43
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-085-40/+38
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-234-14/+5
* vbo: do FLUSH_CURRENT before validating and updating stateMarek Olšák2012-04-231-10/+16
* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-195-12/+8
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-197-12/+16
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-197-16/+14
* vbo: remove unused variables in vbo_contextMarek Olšák2012-04-191-4/+0
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-192-3/+3
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-39/+25
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-191-2/+1
* mesa/vbo: inline vbo_sizeof_ib_type.Dave Airlie2012-02-282-18/+16
* vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke2012-02-171-5/+1
* vbo: Rework checking of 'end' against _MaxElement.Kenneth Graunke2012-02-171-11/+6
* vbo: Ignore invalid element ranges which are outside VBO bounds.Kenneth Graunke2012-02-171-0/+25
* vbo: Remove pedantic warning about 'end' beind out of bounds.Kenneth Graunke2012-02-171-47/+2
* vbo: unmap vertex store before executing listsBrian Paul2012-02-093-12/+40
* vbo: fix a building errorChih-Wei Huang2012-02-041-0/+2
* vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()Brian Paul2012-02-011-2/+2
* vbo: fix breakage from previous commitBrian Paul2012-01-111-1/+1
* vbo: fix void * arithmetic compilation error on MSVCBrian Paul2012-01-111-4/+5
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-122-11/+45
* vbo: introduce vbo_sizeof_ib_type() functionYuanhan Liu2011-12-302-33/+23
* vbo: Clean up recalculate_input_bindings.Mathias Fröhlich2011-12-272-46/+17
* vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArraysBrian Paul2011-12-265-7/+49
* mesa: Add count_tessellated_primitives() function.Paul Berry2011-12-202-0/+51
* vbo: add comment for map_vp_non[] arrayBrian Paul2011-12-161-0/+1
* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-158-11/+112
* vbo: remove unreachable _mesa_error() callBrian Paul2011-12-021-3/+0
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-292-65/+35
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-293-4/+4
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-297-70/+87
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-292-23/+23
* vbo: fix !FEATURE_beginend buildChia-I Wu2011-11-251-0/+6
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-115-39/+125
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-112-0/+564
* vbo: pull some code from api_noop.c into vbo moduleBrian Paul2011-11-112-16/+208