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* mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode()Brian Paul2011-09-211-0/+7
* mesa: fix error handling for glMaterial*Yuanhan Liu2011-09-201-1/+12
* mesa/vbo: s/inline/INLINE/Vinson Lee2011-09-061-6/+6
* mesa/vbo: add ARB_vertex_type_2_10_10_10_rev APIs.Dave Airlie2011-09-063-2/+490
* mesa/tnl_dd: Remove unused header file t_dd_rendertmp.hIan Romanick2011-08-261-2/+1
* vbo: remove unused var, remove unneeded local varBrian Paul2011-08-241-4/+1
* mesa: Only map the necessary buffer range in vbo_get_minmax_indexIan Romanick2011-08-231-4/+19
* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-236-31/+35
* mesa: Remove target parameter from dd_function_table::FlushMappedBufferRangeIan Romanick2011-08-231-2/+1
* mesa: Remove target parameter from dd_function_table::MapBufferRangeIan Romanick2011-08-231-2/+1
* mesa: Remove target parameter from dd_function_table::GetBufferSubDataIan Romanick2011-08-231-1/+1
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-236-18/+7
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-237-17/+12
* mesa: fix !FEATURE_GL buildChia-I Wu2011-08-211-18/+18
* vbo: do not call _mesa_max_buffer_index in debug buildsMarek Olšák2011-08-051-3/+1
* vbo: minor optimisation in vbo_exec_DrawRangeElementsDave Airlie2011-07-141-3/+3
* vbo: Don't discount stride == 0 for testing all varyings in VBOs.Eric Anholt2011-06-231-2/+1
* vbo: Don't bother checking for stride == 0 for "any varying in a VBO".Eric Anholt2011-06-231-2/+1
* vbo: minor simplification in print_draw_arrays() debug functionBrian Paul2011-06-131-4/+4
* vbo: run 'indent' on vbo_save_api.cBrian Paul2011-06-081-362/+456
* vbo: rename DO_FALLBACK -> dlist_fallbackBrian Paul2011-06-081-9/+9
* vbo: remove node->count > 0 test in vbo_save_playback_vertex_list()Brian Paul2011-06-081-9/+11
* vbo: check array indexes to prevent negative indexingBrian Paul2011-06-082-10/+13
* vbo: added a commentBrian Paul2011-06-081-1/+1
* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-021-1/+26
* vbo: init prim[] array with memset()Brian Paul2011-04-151-6/+2
* mesa: Update _ElementSize in a few more places.José Fonseca2011-04-073-0/+5
* mesa: Update _ElementSize.Brian Paul2011-04-074-0/+5
* mesa/st: Prevent 'end' < 'start' in vbo_exec_DrawRangeElementsBaseVertex()José Fonseca2011-04-071-1/+6
* vbo: mark vertex arrays as dirty when re-bindingMarek Olšák2011-03-081-1/+12
* vbo: fix error parameterBrian Paul2011-03-021-1/+1
* vbo: add vbo_always_unmap_buffers()Brian Paul2011-03-013-1/+22
* vbo: generate GL_INVALID_VALUE for bad glVertexAttrib indexBrian Paul2011-03-013-26/+26
* vbo: silence unused var warningBrian Paul2011-02-281-0/+1
* vbo: added vbo_check_buffers_are_unmapped() debug functionBrian Paul2011-02-222-0/+19
* vbo: removed unused #defines, add commentsBrian Paul2011-02-221-3/+6
* vbo: simplify NeedFlush flag clearingBrian Paul2011-02-221-4/+1
* vbo: use ctx intstead of exec->ctxBrian Paul2011-02-221-8/+8
* vbo: more commentsBrian Paul2011-02-211-0/+5
* vbo: make vbo_exec_FlushVertices_internal() staticBrian Paul2011-02-212-22/+20
* vbo: remove old debug code, add commentsBrian Paul2011-02-211-4/+8
* vbo: rename, document function paramsBrian Paul2011-02-211-5/+5
* vbo: commentsBrian Paul2011-02-211-0/+8
* vbo: replace assert(0) with proper assertionsBrian Paul2011-02-211-5/+2
* vbo: rename some vars, add new comments, fix formatting, etc.Brian Paul2011-02-212-58/+77
* vbo: use ctx instead of exec->ctxBrian Paul2011-02-211-3/+3
* vbo: add debug code to verify that buffers are unmapped before drawingBrian Paul2011-02-181-0/+25
* vbo: bind arrays only when necessaryMarek Olšák2011-02-141-0/+5
* vbo: notify a driver that we change buffer offsets, strides, etc.Marek Olšák2011-02-142-0/+2
* vbo: added commentBrian Paul2011-01-201-1/+1