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* vbo: use GLuint for numInstances to silence MSVC warningsBrian Paul2012-11-062-2/+2
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-068-62/+139
* vbo: silence MSVC double/float conversion warningsBrian Paul2012-10-291-2/+2
* mesa: Add notes about remaining NV_vertex_program code.Eric Anholt2012-10-151-0/+4
* mesa: Remove support for NV_vertex_program's attribute evaluation.Eric Anholt2012-10-153-22/+3
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-155-39/+0
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-10/+0
* mesa: remove FEATURE_evaluators define.Oliver McFadden2012-09-152-8/+0
* mesa: remove FEATURE_dlist define.Oliver McFadden2012-09-156-42/+0
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-155-109/+0
* vbo: add a prefix to count_tessellated_primitivesDave Airlie2012-09-152-2/+2
* Remove useless checks for NULL before freeingMatt Turner2012-09-053-11/+5
* Don't cast the return value of malloc/reallocMatt Turner2012-09-053-4/+4
* mesa: s/FREE/free/Brian Paul2012-09-013-6/+6
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-8/+20
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-291-2/+6
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-242-2/+2
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-122-6/+101
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-281-12/+6
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-281-22/+0
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-273-5/+6
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-271-1/+1
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-195-11/+113
* vbo: use software primitive restart in the VBO moduleJordan Justen2012-05-171-6/+37
* vbo: add software primitive restart supportJordan Justen2012-05-172-0/+239
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-112-0/+20
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-113-58/+152
* vbo: add some commentsBrian Paul2012-05-082-1/+7
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-087-4/+10
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-088-17/+43
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-085-40/+38
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-234-14/+5
* vbo: do FLUSH_CURRENT before validating and updating stateMarek Olšák2012-04-231-10/+16
* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-195-12/+8
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-197-12/+16
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-197-16/+14
* vbo: remove unused variables in vbo_contextMarek Olšák2012-04-191-4/+0
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-192-3/+3
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-39/+25
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-191-2/+1
* mesa/vbo: inline vbo_sizeof_ib_type.Dave Airlie2012-02-282-18/+16
* vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke2012-02-171-5/+1
* vbo: Rework checking of 'end' against _MaxElement.Kenneth Graunke2012-02-171-11/+6
* vbo: Ignore invalid element ranges which are outside VBO bounds.Kenneth Graunke2012-02-171-0/+25
* vbo: Remove pedantic warning about 'end' beind out of bounds.Kenneth Graunke2012-02-171-47/+2
* vbo: unmap vertex store before executing listsBrian Paul2012-02-093-12/+40
* vbo: fix a building errorChih-Wei Huang2012-02-041-0/+2