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* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-191-0/+106
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-192-0/+68
* mesa/vbo: remove redundant _mesa_is_bufferobj() callsTimothy Arceri2017-03-311-10/+4
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-7/+7
* vbo: kill primitive restart lowering in glDrawArraysMarek Olšák2017-02-211-49/+7
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-2815-48/+48
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-3/+3
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-263-5/+9
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-262-4/+4
* vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.cBrian Paul2016-10-201-252/+276
* vbo: whitespace fixes and reformatting in vbo_exec_api.cBrian Paul2016-10-201-42/+64
* vbo: minor clean-up in vbo_exec_api.cBrian Paul2016-10-201-5/+2
* vbo: move attribute type assignmentBrian Paul2016-10-201-1/+2
* vbo: rename reset_attrfv() to vbo_reset_all_attr()Brian Paul2016-10-201-4/+6
* vbo: make vbo_reset_attr() staticBrian Paul2016-10-202-3/+5
* vbo: trivial indentation fix in vbo_exec_api.cBrian Paul2016-10-201-1/+1
* vbo: simplify some code in check_draw_elements_data()Brian Paul2016-10-131-5/+4
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: rename gl_vertex_attrib_array::VertexBindingBrian Paul2016-10-131-3/+3
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
* vbo: set draw_idMiklós Máté2016-08-261-0/+1
* vbo: fix format string compiler warning for 32-bit machinesJan Ziak2016-08-231-5/+6
* vbo: Make #if 0'd debugging code compile.Matt Turner2016-08-221-1/+1
* vbo: remove unnecessary max_basevertex computationIlia Mirkin2016-08-181-8/+0
* vbo: add basevertex when looking up elements for vbo splittingIlia Mirkin2016-08-181-1/+1
* vbo: Remove always true return from vbo_bind_arrays.Mathias Fröhlich2016-08-152-26/+12
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-7/+1
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-151-35/+1
* vbo: Array draw must not care about glBegin/glEnd vbo mapping.Mathias Fröhlich2016-08-151-17/+1
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-051-1/+1
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-314-5/+1
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-314-6/+2
* vbo: Use the VAO array enabled flags in vbo_exec_array.Mathias Fröhlich2016-07-311-7/+8
* vbo: Walk the VAO in check_array_data.Mathias Fröhlich2016-07-311-20/+29
* vbo: Walk the VAO in print_draw_arrays.Mathias Fröhlich2016-07-311-20/+20
* vbo: Walk the VAO to check for mapped buffers.Mathias Fröhlich2016-07-311-10/+23
* vbo: Walk the VAO to see if all varyings are in vbos.Mathias Fröhlich2016-07-311-2/+2
* vbo: Fix handling of POS/GENERIC0 attributes.Mathias Fröhlich2016-07-271-3/+16
* vbo: fix attr resetRob Clark2016-07-063-7/+10
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* vbo: Declare the index range invalid for DrawTransformFeedbackJason Ekstrand2016-05-231-1/+1
* vbo: Declare the index range invalid for DrawIndirectJason Ekstrand2016-05-231-1/+1
* mesa/vbo: fix check for zero aliases with 2/10/10/10Dave Airlie2016-05-101-1/+1
* vbo: avoid leaking prim on vbo bind failureIlia Mirkin2016-05-011-1/+3
* vbo: Return INVALID_OPERATION during draw with a mapped bufferJordan Justen2016-04-272-47/+42
* mesa: expose EXT_base_instance in ES3 contextsIlia Mirkin2016-04-031-1/+1