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vbo
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*
mesa/vbo: move some Draw checks out of validation
Timothy Arceri
2017-04-19
1
-0
/
+106
*
vbo: fix gl_DrawID handling in glMultiDrawArrays
Nicolai Hähnle
2017-04-19
1
-6
/
+15
*
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
2017-04-19
2
-0
/
+68
*
mesa/vbo: remove redundant _mesa_is_bufferobj() calls
Timothy Arceri
2017-03-31
1
-10
/
+4
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
1
-7
/
+7
*
vbo: kill primitive restart lowering in glDrawArrays
Marek Olšák
2017-02-21
1
-49
/
+7
*
vbo: process buffer binding state changes on draw when recording
Ilia Mirkin
2017-02-02
1
-0
/
+7
*
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
2016-10-28
15
-48
/
+48
*
mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
Brian Paul
2016-10-28
1
-3
/
+3
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
3
-5
/
+9
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
2
-4
/
+4
*
vbo: clean up with 'indent', whitespace fixes, etc in vbo_exec_array.c
Brian Paul
2016-10-20
1
-252
/
+276
*
vbo: whitespace fixes and reformatting in vbo_exec_api.c
Brian Paul
2016-10-20
1
-42
/
+64
*
vbo: minor clean-up in vbo_exec_api.c
Brian Paul
2016-10-20
1
-5
/
+2
*
vbo: move attribute type assignment
Brian Paul
2016-10-20
1
-1
/
+2
*
vbo: rename reset_attrfv() to vbo_reset_all_attr()
Brian Paul
2016-10-20
1
-4
/
+6
*
vbo: make vbo_reset_attr() static
Brian Paul
2016-10-20
2
-3
/
+5
*
vbo: trivial indentation fix in vbo_exec_api.c
Brian Paul
2016-10-20
1
-1
/
+1
*
vbo: simplify some code in check_draw_elements_data()
Brian Paul
2016-10-13
1
-5
/
+4
*
mesa: rename gl_vertex_attrib_array gl_array_attributes
Brian Paul
2016-10-13
1
-4
/
+4
*
mesa: rename gl_vertex_attrib_array::VertexBinding
Brian Paul
2016-10-13
1
-3
/
+3
*
vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwords
Tim Rowley
2016-09-06
1
-1
/
+1
*
vbo: set draw_id
Miklós Máté
2016-08-26
1
-0
/
+1
*
vbo: fix format string compiler warning for 32-bit machines
Jan Ziak
2016-08-23
1
-5
/
+6
*
vbo: Make #if 0'd debugging code compile.
Matt Turner
2016-08-22
1
-1
/
+1
*
vbo: remove unnecessary max_basevertex computation
Ilia Mirkin
2016-08-18
1
-8
/
+0
*
vbo: add basevertex when looking up elements for vbo splitting
Ilia Mirkin
2016-08-18
1
-1
/
+1
*
vbo: Remove always true return from vbo_bind_arrays.
Mathias Fröhlich
2016-08-15
2
-26
/
+12
*
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
2016-08-15
1
-7
/
+1
*
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Mathias Fröhlich
2016-08-15
1
-35
/
+1
*
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
Mathias Fröhlich
2016-08-15
1
-17
/
+1
*
vbo: allow DrawElementsBaseVertex in display lists
Ilia Mirkin
2016-08-14
1
-5
/
+13
*
util: Move format_r11g11b10f.h to src/util
Jason Ekstrand
2016-08-05
1
-1
/
+1
*
mesa: Remove set but not used gl_client_array::Stride.
Mathias Fröhlich
2016-07-31
4
-5
/
+1
*
mesa: Remove set but not used gl_client_array::Enabled.
Mathias Fröhlich
2016-07-31
4
-6
/
+2
*
vbo: Use the VAO array enabled flags in vbo_exec_array.
Mathias Fröhlich
2016-07-31
1
-7
/
+8
*
vbo: Walk the VAO in check_array_data.
Mathias Fröhlich
2016-07-31
1
-20
/
+29
*
vbo: Walk the VAO in print_draw_arrays.
Mathias Fröhlich
2016-07-31
1
-20
/
+20
*
vbo: Walk the VAO to check for mapped buffers.
Mathias Fröhlich
2016-07-31
1
-10
/
+23
*
vbo: Walk the VAO to see if all varyings are in vbos.
Mathias Fröhlich
2016-07-31
1
-2
/
+2
*
vbo: Fix handling of POS/GENERIC0 attributes.
Mathias Fröhlich
2016-07-27
1
-3
/
+16
*
vbo: fix attr reset
Rob Clark
2016-07-06
3
-7
/
+10
*
vbo: Use a bitmask to track the active arrays in vbo_save*.
Mathias Fröhlich
2016-06-16
3
-55
/
+69
*
vbo: Use a bitmask to track the active arrays in vbo_exec*.
Mathias Fröhlich
2016-06-16
3
-70
/
+79
*
vbo: Declare the index range invalid for DrawTransformFeedback
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
vbo: Declare the index range invalid for DrawIndirect
Jason Ekstrand
2016-05-23
1
-1
/
+1
*
mesa/vbo: fix check for zero aliases with 2/10/10/10
Dave Airlie
2016-05-10
1
-1
/
+1
*
vbo: avoid leaking prim on vbo bind failure
Ilia Mirkin
2016-05-01
1
-1
/
+3
*
vbo: Return INVALID_OPERATION during draw with a mapped buffer
Jordan Justen
2016-04-27
2
-47
/
+42
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
1
-1
/
+1
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