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* vbo: use GLuint for numInstances to silence MSVC warningsBrian Paul2012-11-062-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-068-62/+139
| | | | | | | | | | | | | | | | | | | | | | The functions were broken, because they converted ints to floats. Now we can finally advertise OpenGL 3.0. ;) In this commit, the vbo module also tracks the type for each attrib in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT. The little ugliness is the vertex attribs are declared as floats even though there may be integer values. The code just copies integer values into them without any conversion. This implementation passes the glVertexAttribI piglit test which I am going to commit in piglit soon. The test covers vertex arrays, immediate mode and display lists. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> v2: cosmetic changes as suggested by Brian
* vbo: silence MSVC double/float conversion warningsBrian Paul2012-10-291-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add notes about remaining NV_vertex_program code.Eric Anholt2012-10-151-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove support for NV_vertex_program's attribute evaluation.Eric Anholt2012-10-153-22/+3
| | | | | | | | Note that the MAP2 getters were missing from the implementation. Neat. v2: Rebase on top of get.c changes. Reviewed-by: Brian Paul <[email protected]> (v1)
* mesa: Remove support for NV_vertex_program's special attributes aliasingEric Anholt2012-10-155-39/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden2012-09-151-10/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_evaluators define.Oliver McFadden2012-09-152-8/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_dlist define.Oliver McFadden2012-09-156-42/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-155-109/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: add a prefix to count_tessellated_primitivesDave Airlie2012-09-152-2/+2
| | | | | | | | | Just to make it consistent with the rest of vbo, since it would be an exported symbol anyways. Reviewed-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2012-09-053-11/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
* Don't cast the return value of malloc/reallocMatt Turner2012-09-053-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Don't cast the return value of malloc/realloc. // // Casting the return value of malloc/realloc only stands to hide // errors. @@ type T; expression E1, E2; @@ - (T) ( _mesa_align_calloc(E1, E2) | _mesa_align_malloc(E1, E2) | calloc(E1, E2) | malloc(E1) | realloc(E1, E2) )
* mesa: s/FREE/free/Brian Paul2012-09-013-6/+6
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-8/+20
| | | | | | | | | v2: Fix completely broken condition around ClearColorIiEXT and ClearColorIuiEXT. v3: Add special VertexAttrib handling for ES2. Signed-off-by: Ian Romanick <[email protected]>
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES ↵Ian Romanick2012-08-291-2/+6
| | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]>
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-242-2/+2
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* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-122-6/+101
| | | | Acked-by: Ian Romanick <[email protected]>
* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-281-12/+6
| | | | | | | | | Some parameters need to be checked only once. check_valid_to_render needs to be called only once. The validate function is based on the one for DrawElements. Reviewed-by: Brian Paul <[email protected]>
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-281-22/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstanceMarek Olšák2012-06-281-5/+2
| | | | | | It's called in _mesa_validate_DrawArraysInstanced already. Reviewed-by: Brian Paul <[email protected]>
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-273-5/+6
| | | | | | | For some reason regular gcc on Linux didn't catch these but the mingw compiler did (generated errors, not warnings). v2: include the changes in src/mapi/ too
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-271-1/+1
| | | | Since it's a derived field.
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-195-11/+113
| | | | Reviewed-by: Brian Paul <[email protected]>
* vbo: use software primitive restart in the VBO moduleJordan Justen2012-05-171-6/+37
| | | | | | | | | | When PrimitiveRestartInSoftware is set, the VBO module will handle primitive restart scenarios before calling the vbo->draw_prims drawing function. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vbo: add software primitive restart supportJordan Justen2012-05-172-0/+239
| | | | | | | | | | | vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-112-0/+20
| | | | | | | | This flag has been around for a while but it wasn't actually used anywhere. Now, setting this flag causes a glFlush() to be issued after each drawing call (including glBegin/End, glDrawElements, glDrawArrays, glDrawPixels, glCopyPixels and glBitmap).
* mesa: fix glMaterial / dlist bugBrian Paul2012-05-113-58/+152
| | | | | | | | | | | | | When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch.
* vbo: add some commentsBrian Paul2012-05-082-1/+7
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* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-087-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The vbo module recomputes its states if _NEW_ARRAY is set, so it shouldn't use the same flag to notify the driver. Since we've run out of bits in NewState and NewState is for core Mesa anyway, we need to find another way. This patch is the first to start decoupling the state flags meant only for core Mesa and those only for drivers. The idea is to have two flag sets: - gl_context::NewState - used by core Mesa only - gl_context::NewDriverState - used by drivers only (the flags are defined by the driver and opaque to core Mesa) It makes perfect sense to use NewState|=_NEW_ARRAY to notify the vbo module that the user changed vertex arrays, and the vbo module in turn sets a driver-specific flag to notify the driver that it should update its vertex array bindings. The driver decides which bits of NewDriverState should be set and stores them in gl_context::DriverFlags. Then, Core Mesa can do this: ctx->NewDriverState |= ctx->DriverFlags.NewArray; This patch implements this behavior and adapts st/mesa. DriverFlags.NewArray is set to ST_NEW_VERTEX_ARRAYS. Core Mesa only sets NewDriverState. It's the driver's responsibility to read it whenever it wants and reset it to 0. Reviewed-by: Brian Paul <[email protected]>
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-088-17/+43
| | | | | | | | | | | | | | | | | | In the future we'd like to treat vertex arrays as a state and not as a parameter to the draw function. This is the first step towards that goal. Part of the goal is to avoid array re-validation for every draw call. This commit adds: const struct gl_client_array **gl_context::Array::_DrawArrays. The pointer is changed in: * vbo_draw_method * vbo_rebase_prims - unused by gallium * vbo_split_prims - unused by gallium * st_RasterPos Reviewed-by: Brian Paul <[email protected]>
* vbo: move vbo_draw_method into vbo_context.hMarek Olšák2012-05-085-40/+38
| | | | | | I'll need vbo_context in that function soon. Reviewed-by: Brian Paul <[email protected]>
* vbo: call UpdateState directly when notifying a driver about _NEW_ARRAYMarek Olšák2012-04-234-14/+5
| | | | | | | | Core Mesa doesn't need to know about this. This also removes the hack in recalculate_input_bindings. Reviewed-by: Brian Paul <[email protected]>
* vbo: do FLUSH_CURRENT before validating and updating stateMarek Olšák2012-04-231-10/+16
| | | | | | | | | | This fixes an assertion failure since: commit 81afdd20f3f574ce29559d8ad77df5c77652009e vbo: don't check twice whether it's valid to render FLUSH_CURRENT may set _NEW_CURRENT_ATTRIB. Reviewed-by: Brian Paul <[email protected]>
* vbo: remove vbo_context::mat_currvalMarek Olšák2012-04-195-12/+8
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove vbo_context::generic_currvalMarek Olšák2012-04-197-12/+16
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove vbo_context::legacy_currvalMarek Olšák2012-04-197-16/+14
| | | | | | | | | | | | It's not nice when you have several variables pointing to the same array and you wanna ask your editor "where is this used" and you only get an answer for one of the four currval, legacy_currval, generic_currval, mat_currval, which is quite useless, because you never see the whole picture. Let's get rid of the additional pointers. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: remove unused variables in vbo_contextMarek Olšák2012-04-191-4/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* vbo: don't check twice whether it's valid to renderMarek Olšák2012-04-191-20/+0
| | | | | | | | It's already done in _mesa_validate_Draw* and it's not needed to do it again unless I am missing something. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-192-3/+3
| | | | | | | | | This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-39/+25
| | | | | | | | | | | | | | | | | | | This moves the RebindArrays flag into the vbo module, consolidates the code, and adds missing vbo_draw_method calls. Also with this change, the vertex arrays are not needlessly recalculated twice. The issue with the old code was: - If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set. - _mesa_update_state is called and the vp_varying_inputs change causes regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM. - The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets the recalculate_inputs flag to TRUE again. - The new code sets the flag to FALSE after the second _mesa_update_state, because there can't possibly be any change which would require recalculating the arrays. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-191-2/+1
| | | | | | | | | | | | | We want to start emitting an INVALID_OPERATION from here for transform feedback. Note that this forced dlist.c to almost not use this function, since it wants different behavior during dlist compile. Just pull the non-TF, non-GS test out for compile, because: 1) TF doesn't matter in that case because there's no drawing. 2) I don't think we're going to see GSes and display lists in the same context, if we don't do GL_ARB_compatibility. Reviewed-by: Brian Paul <[email protected]>
* mesa/vbo: inline vbo_sizeof_ib_type.Dave Airlie2012-02-282-18/+16
| | | | | | | Can't see any reason this wouldn't be better off as an inline. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* vbo: Eliminate short-circuiting in invalid-start case.Kenneth Graunke2012-02-171-5/+1
| | | | | | | | | | | Now that we have a index_range_invalid flag, we can just use that rather than calling vbo_validated_drawrangeelements directly and returning. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Rework checking of 'end' against _MaxElement.Kenneth Graunke2012-02-171-11/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | This failed to take basevertex into account: If basevertex < 0: (end + basevertex) might actually be in-bounds while 'end' is not. We would have clamped in this case when we probably shouldn't. This could break application drawing. If basevertex > 0: 'end' might be in-bounds while (end + basevertex) might not. We would have failed to clamp in this place. There's a comment indicating the TNL module depends on max_index being in-bounds; if so, it would likely break horribly. Rather than trying to clamp correctly in the face of basevertex, simply delete the clamping code and indicate that we don't have a valid range. This causes _tnl_vbo_draw_prims to use vbo_get_minmax_indices() to compute the actual bounds, which is much safer. NOTE: This is a candidate for release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* vbo: Ignore invalid element ranges which are outside VBO bounds.Kenneth Graunke2012-02-171-0/+25
| | | | | | | | | | | | | | | | | | | | | | | Some applications, such as Regnum Online, appear to pass invalid start/end values to glDrawRangeElements. In particular, the 'start' index sometimes exceeds the maximum array element. This is clearly invalid behavior, and although the spec isn't clear, seems to result in undefined, implementation-specific behavior. This patch takes the conservative approach and simply ignores the range, while issuing a warning indicating that the application is broken and should be fixed. NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45214 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44701 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40361 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28138 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v1] Reviewed-by: Roland Scheidegger <[email protected]>
* vbo: Remove pedantic warning about 'end' beind out of bounds.Kenneth Graunke2012-02-171-47/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The application supplied [start, end] range is merely a conservative hint of the ranges of index values inside the index buffer. There is no requirement that all vertices in the range [start, end] be referenced. Passing an 'end' value larger than the maximum legal index is perfectly acceptible; applications can legally pass 0xffffffff when they don't have a tighter bound readily available. Thus, the warning doesn't indicate a correctness issue; it could only indicate a performance issue. However, it does not even do that. glDrawRangeElements is designed to optimize non-VBO vertex data uploads by providing an upper bound on the size of buffers a driver would need to allocate. With VBOs, the data is already in an uploaded buffer, so the range doesn't help. The clincher is: we only know _MaxElement for VBOs. For user-space arrays, we just set it to 2,000,000,000 (see mesa/main/varray.h:63.) So we can only check this in the case where it is not useful. Many applications, including the Unigine demos, currently trigger this warning, which suggests the applications are buggy when they're actually fine. Eliminating the warning should confuse users less while not actually losing any benefit to application developers. NOTE: This is a candidate for release branches. Suggested-by: Jose Fonseca <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* vbo: unmap vertex store before executing listsBrian Paul2012-02-093-12/+40
| | | | | | | | | We don't want our VBOs mapped when we're drawing. This change checks if the vertex store VBO is mapped before we execute a list, unmaps it, then remaps it after drawing. This situation pops up when building a nested display list in GL_COMPILE_AND_EXECUTE mode. Reviewed-by: Eric Anholt <[email protected]>
* vbo: fix a building errorChih-Wei Huang2012-02-041-0/+2
| | | | | | Signed-off-by: Marek Olšák <[email protected]> NOTE: This is a candidate for the 8.0 branch.