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path: root/src/mesa/vbo/vbo_save_draw.c
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* vbo: Use _VPMode instead of get_vp_mode().Mathias Fröhlich2018-02-231-2/+3
* vbo: Simplify input array distribution for dlist type draws.Mathias Fröhlich2018-02-011-46/+8
* vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.Mathias Fröhlich2018-02-011-4/+4
* mesa: Put materials at the end of the generic block.Mathias Fröhlich2018-02-011-4/+4
* mesa: Use defines for the aliased material array attributes.Mathias Fröhlich2018-02-011-3/+6
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-011-31/+16
* vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()Brian Paul2018-02-011-7/+7
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-1/+3
* mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()Brian Paul2018-01-291-2/+4
* vbo: move, rename vp_mode enums, get_program_mode() functionBrian Paul2018-01-291-3/+4
* vbo: fix incorrect min/max_index values in display list draw callBrian Paul2018-01-241-2/+3
* vbo: remove vbo_context.h and change includes to use vbo.h insteadBrian Paul2018-01-241-1/+0
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* vbo: replace assert(0) with unreachable()Brian Paul2018-01-241-1/+1
* vbo: fix VBO optimization regressionBrian Paul2018-01-181-1/+4
* vbo: use inputs_read var to simplify codeBrian Paul2018-01-171-4/+4
* vbo: use a new local 'array' variable in bind_vertex_list() loopBrian Paul2018-01-171-12/+13
* vbo: change vbo_context attribute map arrays to GLubyteBrian Paul2018-01-171-2/+2
* vbo: lift common code out of switch casesBrian Paul2018-01-171-9/+6
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-171-0/+12
* vbo: rewrite some code in playback_copy_to_current()Brian Paul2018-01-171-8/+6
* vbo: rename some functions in vbo_save_draw.cBrian Paul2018-01-171-9/+9
* vbo: rename prim to primsBrian Paul2018-01-171-4/+4
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-171-4/+5
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-171-1/+1
* vbo: whitespace fixes in vbo_save_draw.cBrian Paul2018-01-171-30/+31
* mesa: shrink VERT_ATTRIB bitfields to 32 bitsMarek Olšák2017-11-251-1/+1
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-221-2/+4
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-1/+1
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-261-2/+4
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-2/+2
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-311-1/+0
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-311-1/+0
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-161-26/+29
* vbo: pass the stream from DrawTransformFeedbackStream to driversMarek Olšák2015-08-061-1/+1
* Fix a few typosZoë Blade2015-04-271-1/+1
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-5/+5
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-1/+0
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-2/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* mesa: add indirect drawing buffer parameter to draw functionsChristoph Bumiller2013-11-251-1/+1
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* vbo: fix error detection in vbo_save_playback_vertex_list()Brian Paul2013-05-021-11/+6
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: use new _mesa_inside_begin_end() functionBrian Paul2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* vbo: fix crash found with shared display listsBrian Paul2013-03-071-1/+1
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-6/+15