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path: root/src/mesa/vbo/vbo_save_api.c
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* vbo: Try to reuse the same VAO more often for successive dlists.Mathias Fröhlich2018-03-031-3/+14
* vbo: Remove vbo_save_vertex_list::vertex_size.Mathias Fröhlich2018-03-011-8/+6
* vbo: Remove vbo_save_vertex_list::buffer_offset.Mathias Fröhlich2018-03-011-15/+13
* vbo: Remove vbo_save_vertex_list::start_vertex.Mathias Fröhlich2018-03-011-3/+0
* vbo: Remove vbo_save_vertex_list::attrsz.Mathias Fröhlich2018-03-011-6/+4
* vbo: Remove vbo_save_vertex_list::attrtype.Mathias Fröhlich2018-03-011-3/+1
* vbo: Remove vbo_save_vertex_list::enabled.Mathias Fröhlich2018-03-011-2/+1
* vbo: Remove reference to the vertex_store from the dlist node.Mathias Fröhlich2018-03-011-11/+3
* vbo: Implement current values update in terms of the VAO.Mathias Fröhlich2018-03-011-8/+6
* vbo: Implement vbo_loopback_vertex_list in terms of the VAO.Mathias Fröhlich2018-03-011-24/+18
* vbo: Use a local variable for the dlist offsets.Mathias Fröhlich2018-03-011-8/+7
* vbo: Remove unused vbo_save_vertex_list::dangling_attr_ref.Mathias Fröhlich2018-03-011-1/+0
* vbo: Make use of _DrawVAO from the dlist code.Mathias Fröhlich2018-02-231-6/+126
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-011-0/+19
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-0/+2
* vbo: fix incorrect min/max_index values in display list draw callBrian Paul2018-01-241-0/+3
* vbo: remove vbo_context.h and change includes to use vbo.h insteadBrian Paul2018-01-241-1/+0
* vbo: move VBO-private types, prototypes, etc. into new vbo_private.h headerBrian Paul2018-01-241-0/+1
* vbo: move DLIST_DANGLING_REFS from mtypes.h to vbo_save_api.cBrian Paul2018-01-241-0/+5
* vbo: replace assert(0) with unreachable()Brian Paul2018-01-241-3/+2
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-171-0/+14
* vbo: add some comments in vbo_save_api.cBrian Paul2018-01-171-0/+17
* vbo: rename some functions in vbo_save_api.cBrian Paul2018-01-171-37/+37
* vbo: minor code simplification in _save_compile_vertex_list()Brian Paul2018-01-171-4/+5
* vbo: rename prim to primsBrian Paul2018-01-171-41/+41
* vbo: removed unused ctx parameter for alloc_prim_store()Brian Paul2018-01-171-4/+3
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-171-12/+13
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-171-1/+1
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-071-6/+1
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+3
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-191-0/+35
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-161-29/+38
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-221-8/+7
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-4/+1
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-1/+1
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-2/+12
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-17/+17
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-2/+2
* mesa: fix display list 8-byte alignment issueBrian Paul2015-01-301-1/+4
* vbo: also print buffer object pointer in vbo_print_vertex_list()Brian Paul2014-12-011-2/+6