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path: root/src/mesa/vbo/vbo_save_api.c
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* vbo: minor code simplification in _save_compile_vertex_list()Brian Paul2018-01-171-4/+5
* vbo: rename prim to primsBrian Paul2018-01-171-41/+41
* vbo: removed unused ctx parameter for alloc_prim_store()Brian Paul2018-01-171-4/+3
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-171-7/+7
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-171-12/+13
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-171-1/+1
* vbo: fix glPrimitiveRestartNV crash inside a display listOlivier Lauffenburger2017-07-071-5/+15
* vbo: simplify vbo_save_NotifyBegin()Brian Paul2017-07-071-6/+1
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+3
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-191-0/+35
* vbo: process buffer binding state changes on draw when recordingIlia Mirkin2017-02-021-0/+7
* vbo: allow DrawElementsBaseVertex in display listsIlia Mirkin2016-08-141-5/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-161-29/+38
* vbo: optimize vertex copying when 'wrapping'Brian Paul2015-10-221-8/+7
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-4/+1
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-1/+1
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-2/+12
* vbo: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-17/+17
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-2/+2
* mesa: fix display list 8-byte alignment issueBrian Paul2015-01-301-1/+4
* vbo: also print buffer object pointer in vbo_print_vertex_list()Brian Paul2014-12-011-2/+6
* mesa: some improvements for print_list()Brian Paul2014-12-011-4/+4
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-3/+1
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-6/+9
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-251-0/+2
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-2/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* mesa: add indirect_offset, is_indirect to _mesa_primChris Forbes2013-11-251-0/+2
* vbo: access VBO memory more efficiently when building display listsBrian Paul2013-10-161-8/+31
* vbo: assorted minor clean-upsBrian Paul2013-10-111-11/+11
* mesa: add const qualifier to glMultiDrawElementsEXT() indices paramBrian Paul2013-06-261-1/+1
* vbo: add comments, const qualifiersBrian Paul2013-05-031-5/+20
* mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.Brian Paul2013-05-031-4/+4
* vbo: update comments for vbo_save_NotifyBegin()Brian Paul2013-05-031-2/+10
* vbo: implement primitive merging for glBegin/End sequencesBrian Paul2013-05-031-14/+8
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-26/+0
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-18/+1
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-173/+0
* vbo: add new vbo_initialize_exec_dispatch(), vbo_initialize_save_dispatch()Brian Paul2013-05-021-0/+18
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-021-1/+8
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-021-1/+1
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-021-1/+2
* vbo: remove redundant vfmt->Begin = _save_Begin assignmentBrian Paul2013-05-021-1/+0