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src
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mesa
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vbo
/
vbo_save_api.c
Commit message (
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Author
Age
Files
Lines
*
vbo: Remove unused vbo_save_vertex_list::dangling_attr_ref.
Mathias Fröhlich
2018-03-01
1
-1
/
+0
*
vbo: Make use of _DrawVAO from the dlist code.
Mathias Fröhlich
2018-02-23
1
-6
/
+126
*
vbo: Correctly handle attribute offsets in dlist draw.
Mathias Fröhlich
2018-02-01
1
-0
/
+19
*
mesa: replace GLenum with GLenum16 in common structures (v4)
Marek Olšák
2018-01-29
1
-0
/
+2
*
vbo: fix incorrect min/max_index values in display list draw call
Brian Paul
2018-01-24
1
-0
/
+3
*
vbo: remove vbo_context.h and change includes to use vbo.h instead
Brian Paul
2018-01-24
1
-1
/
+0
*
vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
Brian Paul
2018-01-24
1
-0
/
+1
*
vbo: move DLIST_DANGLING_REFS from mtypes.h to vbo_save_api.c
Brian Paul
2018-01-24
1
-0
/
+5
*
vbo: replace assert(0) with unreachable()
Brian Paul
2018-01-24
1
-3
/
+2
*
vbo: optimize some display list drawing (v2)
Brian Paul
2018-01-17
1
-0
/
+14
*
vbo: add some comments in vbo_save_api.c
Brian Paul
2018-01-17
1
-0
/
+17
*
vbo: rename some functions in vbo_save_api.c
Brian Paul
2018-01-17
1
-37
/
+37
*
vbo: minor code simplification in _save_compile_vertex_list()
Brian Paul
2018-01-17
1
-4
/
+5
*
vbo: rename prim to prims
Brian Paul
2018-01-17
1
-41
/
+41
*
vbo: removed unused ctx parameter for alloc_prim_store()
Brian Paul
2018-01-17
1
-4
/
+3
*
vbo: rename vbo_save_context::buffer to buffer_map
Brian Paul
2018-01-17
1
-7
/
+7
*
vbo: rename vbo_save_vertex_list::count to vertex_count
Brian Paul
2018-01-17
1
-7
/
+7
*
vbo: rename vbo_save_vertex_store::buffer to buffer_map
Brian Paul
2018-01-17
1
-12
/
+13
*
vbo: rename vbo_save_primitive_store::buffer to prims
Brian Paul
2018-01-17
1
-1
/
+1
*
vbo: fix glPrimitiveRestartNV crash inside a display list
Olivier Lauffenburger
2017-07-07
1
-5
/
+15
*
vbo: simplify vbo_save_NotifyBegin()
Brian Paul
2017-07-07
1
-6
/
+1
*
mapi: add GL_ARB_bindless_texture entry points
Samuel Pitoiset
2017-06-14
1
-0
/
+3
*
mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
2017-04-19
1
-0
/
+35
*
vbo: process buffer binding state changes on draw when recording
Ilia Mirkin
2017-02-02
1
-0
/
+7
*
vbo: allow DrawElementsBaseVertex in display lists
Ilia Mirkin
2016-08-14
1
-5
/
+13
*
vbo: Use a bitmask to track the active arrays in vbo_save*.
Mathias Fröhlich
2016-06-16
1
-29
/
+38
*
vbo: optimize vertex copying when 'wrapping'
Brian Paul
2015-10-22
1
-8
/
+7
*
vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIP
Brian Paul
2015-10-20
1
-0
/
+53
*
vbo: remove unneeded ctx parameter for merge_prims()
Brian Paul
2015-10-20
1
-3
/
+2
*
vbo: move 'tmp' var initialization
Brian Paul
2015-10-13
1
-1
/
+2
*
vbo: improve fprintf() formatting
Brian Paul
2015-10-13
1
-1
/
+1
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
1
-4
/
+1
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
1
-1
/
+1
*
mesa/vbo: add support for 64-bit vertex attributes. (v1)
Dave Airlie
2015-05-08
1
-2
/
+12
*
vbo: replace __FUNCTION__ with __func__
Marius Predut
2015-04-14
1
-1
/
+1
*
mesa: use fi_type in vertex attribute code
Marius Predut
2015-02-25
1
-17
/
+17
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-2
/
+2
*
mesa: fix display list 8-byte alignment issue
Brian Paul
2015-01-30
1
-1
/
+4
*
vbo: also print buffer object pointer in vbo_print_vertex_list()
Brian Paul
2014-12-01
1
-2
/
+6
*
mesa: some improvements for print_list()
Brian Paul
2014-12-01
1
-4
/
+4
*
mesa: Drop the "target" parameter from NewBufferObject().
Kenneth Graunke
2014-10-16
1
-3
/
+1
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-6
/
+9
*
mesa: add storage flags parameter to Driver.BufferData
Marek Olšák
2014-02-25
1
-0
/
+2
*
mesa: Rename ElementArrayBufferObj to IndexBufferObj.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-3
/
+3
*
mesa: add indirect_offset, is_indirect to _mesa_prim
Chris Forbes
2013-11-25
1
-0
/
+2
*
vbo: access VBO memory more efficiently when building display lists
Brian Paul
2013-10-16
1
-8
/
+31
*
vbo: assorted minor clean-ups
Brian Paul
2013-10-11
1
-11
/
+11
*
mesa: add const qualifier to glMultiDrawElementsEXT() indices param
Brian Paul
2013-06-26
1
-1
/
+1
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