| Commit message (Collapse) | Author | Age | Files | Lines |
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Avoids repeated mapping of the VBO buffer on display list replay. We
need access to the final vertex in order to update the GL current attrib
values.
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Conflicts:
scons/gallium.py
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/include/pipe/p_defines.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_exec_draw.c
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Previously would have to allocate a new VBO after firing a draw command
as subsequent call to Map() on old VBO might block if the driver had
submitted the commands to hardware.
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Rename some structs and fields to be more consistant with the rest of mesa.
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of -I flags.
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This isn't required with the changes to core mesa and the new
attribute layout.
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time.
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rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
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