| Commit message (Collapse) | Author | Age | Files | Lines |
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For 32-bit builds, floating point operations use x86 FPU registers,
not SSE registers. If we're actually storing an integer in a float
variable, the value might get modified when written to memory. This
patch changes the VBO code to use the fi_type (float/int union) to
store/copy vertex attributes.
Also, this can improve performance on x86 because moving floats with
integer registers instead of FP registers is faster.
Neil Roberts review:
- include changes on all places that are storing attribute values.
- check with and without -O3 compiler flag.
Brian Paul review:
- use fi_type type instead gl_constant_value type
- fix a bunch of nit-picks.
- fix compiler warnings
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Use GL_TRUE/FALSE instead of 1/0. Remove extraneous parentheses.
Remove trailing whitespace.
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Reviewed-by: José Fonseca <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We don't want our VBOs mapped when we're drawing. This change checks
if the vertex store VBO is mapped before we execute a list, unmaps it,
then remaps it after drawing. This situation pops up when building a
nested display list in GL_COMPILE_AND_EXECUTE mode.
Reviewed-by: Eric Anholt <[email protected]>
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Previously, if we failed to allocate a VBO (either for display list
compilation or immediate mode rendering) we'd eventually segfault
when trying to map the non-existant buffer or in a glVertex/Color/etc
call when we hit a null pointer.
Now we don't try to map non-existant buffers and if we do fail to
allocate a VBO we plug in no-op functions for glVertex/Color/etc
so we don't segfault.
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Remove some unused or unused but set variables
from the vbo module.
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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The current state is allowed to be undefined past DrawElements et al.
Consequently omit that copying at least in the display list code.
This pays us some percents performance.
Signed-off-by: Brian Paul <[email protected]>
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vbo/vbo_save* are the last members on the omit list. Test FEATURE_dlist
in the sources and remove the omit list.
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Avoids repeated mapping of the VBO buffer on display list replay. We
need access to the final vertex in order to update the GL current attrib
values.
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Conflicts:
scons/gallium.py
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/include/pipe/p_defines.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_exec_draw.c
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Previously would have to allocate a new VBO after firing a draw command
as subsequent call to Map() on old VBO might block if the driver had
submitted the commands to hardware.
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Rename some structs and fields to be more consistant with the rest of mesa.
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of -I flags.
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This isn't required with the changes to core mesa and the new
attribute layout.
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time.
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rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
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