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path: root/src/mesa/vbo/vbo_save.h
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* mesa: include mtypes.h lessMarek Olšák2018-04-121-1/+0
* vbo: Remove vbo_save_vertex_list::vertex_size.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove vbo_save_vertex_list::buffer_offset.Mathias Fröhlich2018-03-011-14/+0
* vbo: Remove vbo_save_vertex_list::start_vertex.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove vbo_save_vertex_list::attrsz.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove vbo_save_vertex_list::attrtype.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove vbo_save_vertex_list::enabled.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove reference to the vertex_store from the dlist node.Mathias Fröhlich2018-03-011-4/+2
* vbo: Implement current values update in terms of the VAO.Mathias Fröhlich2018-03-011-1/+0
* vbo: Implement vbo_loopback_vertex_list in terms of the VAO.Mathias Fröhlich2018-03-011-7/+48
* vbo: Use a local variable for the dlist offsets.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove unused vbo_save_context::wrap_count.Mathias Fröhlich2018-03-011-1/+0
* vbo: Remove unused vbo_save_vertex_list::dangling_attr_ref.Mathias Fröhlich2018-03-011-2/+0
* vbo: Make use of _DrawVAO from the dlist code.Mathias Fröhlich2018-02-231-2/+2
* vbo: Correctly handle attribute offsets in dlist draw.Mathias Fröhlich2018-02-011-0/+1
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-2/+2
* vbo: fix incorrect min/max_index values in display list draw callBrian Paul2018-01-241-1/+2
* vbo: fix, add comment in vbo_save.hBrian Paul2018-01-241-2/+2
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-171-0/+14
* vbo: add comment that vbo_save_vertex_list::buffer_offset is in bytesBrian Paul2018-01-171-1/+1
* vbo: rename prim to primsBrian Paul2018-01-171-2/+2
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-171-2/+2
* vbo: remove unused vbo_save_context::count fieldBrian Paul2018-01-171-1/+0
* vbo: s/GLuint/GLbitfield/ for vbo_save_context::replay_flagsBrian Paul2018-01-171-1/+1
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-171-1/+1
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-171-1/+1
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-171-1/+1
* vbo: whitespace fixes in vbo_save.hBrian Paul2018-01-171-15/+17
* mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul2016-10-281-2/+2
* vbo: increase VBO_SAVE_BUFFER_SIZE from 8k to 256k dwordsTim Rowley2016-09-061-1/+1
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-161-0/+2
* mesa: remove Driver.EndCallListMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.EndListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NewListMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-1/+0
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-9/+9
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-3/+3
* vbo: assorted minor clean-upsBrian Paul2013-10-111-1/+1
* vbo: add comments, const qualifiersBrian Paul2013-05-031-4/+4
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-0/+2
* mesa: remove FEATURE_dlist define.Oliver McFadden2012-09-151-16/+0
* vbo: unmap vertex store before executing listsBrian Paul2012-02-091-0/+8
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-111-0/+3
* vbo: Clean up unused variables in the vbo module.Mathias Froehlich2011-10-221-1/+0
* mesa: s/INLINE/inline/Brian Paul2011-10-011-2/+2
* vbo: added a commentBrian Paul2011-06-081-1/+1
* vbo: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-091-0/+1