Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vbo: disable the GL_ARB_draw_elements_base_vertex rebase path | Brian Paul | 2009-09-21 | 1 | -1/+4 |
| | | | | | | | | | | | This was introduced with commit 92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf. It causes rendering of stray polygons (with sw rendering at least) when running the OGL Distilled / Picking demo (click on an object). This needs additional debugging to fix/restore. Found one suspect thing: in _tnl_draw_prims() there's some mixed signed/ unsigned arithmetic/comparing at line 422 that may be incorrect. | ||||
* | mesa: Add support for ARB_draw_elements_base_vertex. | Eric Anholt | 2009-09-08 | 1 | -1/+14 |
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* | vbo: Avoid extra validation of DrawElements. | Eric Anholt | 2009-08-12 | 1 | -0/+1 |
| | | | | | | | | | | | | | This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them. | ||||
* | mesa: move the NullBufferObj from GLcontext to gl_shared_state | Brian Paul | 2009-05-07 | 1 | -1/+1 |
| | | | | | Since shared array objects may point to the null/default buffer object, the null/default buffer object should be part of the shared state. | ||||
* | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | 2007-07-04 | 1 | -3/+3 |
| | | | | of -I flags. | ||||
* | Use new rebase helper. Remove other rebase code. | Keith Whitwell | 2007-01-30 | 1 | -1/+2 |
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* | Helper for rebasing draw requests where min_index != 0. | Keith Whitwell | 2007-01-30 | 1 | -0/+221 |