| Commit message (Collapse) | Author | Age | Files | Lines |
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Finally use an internal VAO to execute immediate mode draws. Avoid
duplicate state validation for immediate mode draws. Remove client arrays
previously used exclusively for immediate mode draws.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Correct VBO_MATERIAL_SHIFT value.
The functions will be used next in this series.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Provided the _DrawVAO and the derived state that is maintained if we have
the _DrawVAO set, implement a method to incrementally update the array of
gl_vertex_array input pointers.
v2: Add some more comments.
Rename _vbo_array_init to _vbo_init_inputs.
Rename vbo_context::arrays to vbo_context::draw_arrays.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Is now unused.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Instead of each context having its own map instance for
this purpose, use a global static const map.
v2: s,unsigned char,GLubyte,g
s,_VP_MODE_MAX,VP_MODE_MAX,g
Change comment style.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The arrays specified by ctx->Array._DrawArrays are used for all
vertex drawing via vbo_context::draw_prims(). Different arrays are
used for immediate mode, vertex arrays, display lists, etc. Changing
from one to another requires updating derived/driver array state.
Before, we indirectly specifid the arrays with the gl_draw_method values.
Now we just directly specify the arrays instead. This is simpler and
will allow a subsequent display list optimization.
In the future, it might make sense to get rid of ctx->Array._DrawArrays
entirely and just pass the arrays as another parameter to
vbo_context::draw_prims().
Reviewed-by: Mathias Fröhlich <[email protected]>
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Instead of NONE/ARB use FF/SHADER. Move the enum declaration to
vbo_private.h where it's used.
Reviewed-by: Mathias Fröhlich <[email protected]>
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Now vbo.h is the public interface to the VBO module.
Reviewed-by: Roland Scheidegger <[email protected]>
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Non-VBO sources files sometimes included vbo.h while others included
vbo_context.h. We're moving all public types, functions to the former.
Reviewed-by: Roland Scheidegger <[email protected]>
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Things which should not be used outside the VBO module.
More public/private clean-ups coming.
Reviewed-by: Roland Scheidegger <[email protected]>
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