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src
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mesa
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vbo
/
vbo_exec_array.c
Commit message (
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Author
Age
Files
Lines
...
*
mesa: add implementation of glDrawElementsInstancedBaseVertex
Pierre-Eric Pelloux-Prayer
2011-06-02
1
-1
/
+26
*
vbo: init prim[] array with memset()
Brian Paul
2011-04-15
1
-6
/
+2
*
mesa/st: Prevent 'end' < 'start' in vbo_exec_DrawRangeElementsBaseVertex()
José Fonseca
2011-04-07
1
-1
/
+6
*
vbo: mark vertex arrays as dirty when re-binding
Marek Olšák
2011-03-08
1
-1
/
+12
*
vbo: silence unused var warning
Brian Paul
2011-02-28
1
-0
/
+1
*
vbo: added vbo_check_buffers_are_unmapped() debug function
Brian Paul
2011-02-22
1
-0
/
+17
*
vbo: add debug code to verify that buffers are unmapped before drawing
Brian Paul
2011-02-18
1
-0
/
+25
*
vbo: bind arrays only when necessary
Marek Olšák
2011-02-14
1
-0
/
+5
*
mesa: s/primcount/numInstances/
Brian Paul
2011-01-17
1
-10
/
+10
*
vbo: support for primitive restart
Brian Paul
2010-10-21
1
-86
/
+150
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-12
/
+12
*
mesa: Revert accidentally committed vertex code chunk
Kristian Høgsberg
2010-09-13
1
-2
/
+0
*
glx: Don't destroy DRI2 drawables for legacy glx drawables
Kristian Høgsberg
2010-09-13
1
-0
/
+2
*
mesa: fix some printf warnings with casts
Brian Paul
2010-09-02
1
-2
/
+2
*
vbo: Remove unnecessary header.
Vinson Lee
2010-05-30
1
-1
/
+0
*
vbo: remove dead code
Brian Paul
2010-05-27
1
-21
/
+0
*
vbo: update/add comments
Brian Paul
2010-05-27
1
-15
/
+62
*
mesa: implement core Mesa support for GL_ARB_draw_instanced
Brian Paul
2010-04-04
1
-4
/
+86
*
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
1
-35
/
+35
*
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
1
-2
/
+2
*
vbo: fix broken glMultiDrawElements()
Brian Paul
2010-02-15
1
-4
/
+5
*
vbo: fix missing state validation bugs
Brian Paul
2010-01-29
1
-14
/
+14
*
mesa: Warn when indices are out of bounds, but do not skip the draw in debug ...
Brian Paul
2010-01-29
1
-3
/
+1
*
mesa: fix int/uint comparison warnings
Brian Paul
2010-01-27
1
-5
/
+5
*
vbo: if 'end' is out of bounds, clamp it
Brian Paul
2010-01-26
1
-0
/
+4
*
vbo: clamp DrawElements start/end to max possible values
Brian Paul
2010-01-26
1
-0
/
+10
*
vbo: Remove unnecessary header from vbo_exec_array.c.
Vinson Lee
2010-01-12
1
-1
/
+0
*
mesa: fix assorted compiler warnings
Brian Paul
2009-11-17
1
-1
/
+1
*
vbo: clean-ups, reformatting
Brian Paul
2009-10-14
1
-25
/
+24
*
mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.
Brian Paul
2009-10-14
1
-0
/
+29
*
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-09-24
1
-19
/
+25
|
\
|
*
vbo: limit number of warnings to 10
Brian Paul
2009-09-24
1
-18
/
+25
|
*
mesa: refine the error checking vbo_exec_DrawRangeElements()
Brian Paul
2009-09-21
1
-4
/
+31
*
|
vbo: added comment about max array index
Brian Paul
2009-09-21
1
-0
/
+6
*
|
vbo: restore some lost warning output
Brian Paul
2009-09-21
1
-4
/
+5
*
|
mesa: refine the error checking vbo_exec_DrawRangeElements()
Brian Paul
2009-09-21
1
-6
/
+33
*
|
mesa: Add support for ARB_draw_elements_base_vertex.
Eric Anholt
2009-09-08
1
-18
/
+113
|
/
*
mesa: Make MultiDrawElements submit multiple primitives at once.
Eric Anholt
2009-09-01
1
-0
/
+157
*
vbo: call _mesa_valid_to_render()
Brian Paul
2009-08-14
1
-4
/
+2
*
vbo: use _mesa_is_bufferobj()
Brian Paul
2009-08-12
1
-7
/
+7
*
vbo: fix incorrect pointer
Brian Paul
2009-08-12
1
-1
/
+1
*
vbo: Avoid extra validation of DrawElements.
Eric Anholt
2009-08-12
1
-74
/
+84
*
vbo: more glDrawElements debug code (disabled)
Brian Paul
2009-06-09
1
-3
/
+74
*
vbo: minor reformatting
Brian Paul
2009-06-03
1
-16
/
+23
*
vbo: move/refactor debug code
Brian Paul
2009-06-03
1
-38
/
+49
*
vbo: added debug code to check array data validity (disabled)
Brian Paul
2009-06-03
1
-0
/
+156
*
vbo: tweak out-of-bounds VBO access error message
Brian Paul
2009-06-03
1
-1
/
+1
*
mesa: fix warning message in vbo_exec_DrawRangeElements()
Brian Paul
2009-05-22
1
-1
/
+2
*
mesa: use Elements() for loop limit
Brian Paul
2009-05-22
1
-3
/
+2
*
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-05-22
1
-2
/
+2
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